Example usage for com.badlogic.gdx.graphics.g2d BitmapFont getRegion

List of usage examples for com.badlogic.gdx.graphics.g2d BitmapFont getRegion

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d BitmapFont getRegion.

Prototype

public TextureRegion getRegion(int index) 

Source Link

Document

Returns the texture page at the given index.

Usage

From source file:headmade.arttag.assets.Assets.java

License:Apache License

/**
 * // enable texture filtering for pixel smoothing
 *
 * @param atlas//from  w  w  w .j a  v a  2  s.c  om
 * @param typeOfFilter
 */
private void setTextureFilter(TextureAtlas atlas, TextureFilter typeOfFilter) {
    Gdx.app.log(TAG, "setting filter for textures " + atlas.getTextures().size);
    for (final Texture t : atlas.getTextures()) {
        t.setFilter(typeOfFilter, typeOfFilter); // min=mag
    }

    final Skin skin = assetsManager.get(AssetTextures.skin, Skin.class);
    final BitmapFont font = skin.getFont("default-font");
    for (int i = 0; i < font.getRegions().size; i++) {
        font.getRegion(i).getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
    }

    NinePatch ninepatch = skin.get(AssetTextures.frame, NinePatch.class);
    ninepatch.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    ninepatch.scale(ArtTag.UNIT_SCALE * 0.75f, ArtTag.UNIT_SCALE * 0.75f);

    ninepatch = skin.get(AssetTextures.frame2, NinePatch.class);
    ninepatch.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    ninepatch.scale(ArtTag.UNIT_SCALE / 3, ArtTag.UNIT_SCALE / 3);
}

From source file:headmade.ld34.Assets.java

License:Apache License

/**
 * // enable texture filtering for pixel smoothing
 *
 * @param atlas//from  www.j  a  v  a2  s  .co m
 * @param typeOfFilter
 */
private void setTextureFilter(TextureAtlas atlas, TextureFilter typeOfFilter) {
    Gdx.app.log(TAG, "setting filter for textures " + atlas.getTextures().size);
    for (final Texture t : atlas.getTextures()) {
        t.setFilter(typeOfFilter, typeOfFilter); // min=mag
    }

    final Skin skin = assetsManager.get(skinPath, Skin.class);
    final BitmapFont font = skin.getFont("default-font");
    for (int i = 0; i < font.getRegions().size; i++) {
        font.getRegion(i).getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
    }

}