Example usage for com.badlogic.gdx.graphics.g2d BitmapFont getRegions

List of usage examples for com.badlogic.gdx.graphics.g2d BitmapFont getRegions

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d BitmapFont getRegions.

Prototype

public TextureRegion[] getRegions() 

Source Link

Document

Returns the array of TextureRegions that represents each texture page of glyphs.

Usage

From source file:headmade.arttag.assets.Assets.java

License:Apache License

/**
 * // enable texture filtering for pixel smoothing
 *
 * @param atlas//w w  w .  ja  v a2  s.  co  m
 * @param typeOfFilter
 */
private void setTextureFilter(TextureAtlas atlas, TextureFilter typeOfFilter) {
    Gdx.app.log(TAG, "setting filter for textures " + atlas.getTextures().size);
    for (final Texture t : atlas.getTextures()) {
        t.setFilter(typeOfFilter, typeOfFilter); // min=mag
    }

    final Skin skin = assetsManager.get(AssetTextures.skin, Skin.class);
    final BitmapFont font = skin.getFont("default-font");
    for (int i = 0; i < font.getRegions().size; i++) {
        font.getRegion(i).getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
    }

    NinePatch ninepatch = skin.get(AssetTextures.frame, NinePatch.class);
    ninepatch.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    ninepatch.scale(ArtTag.UNIT_SCALE * 0.75f, ArtTag.UNIT_SCALE * 0.75f);

    ninepatch = skin.get(AssetTextures.frame2, NinePatch.class);
    ninepatch.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    ninepatch.scale(ArtTag.UNIT_SCALE / 3, ArtTag.UNIT_SCALE / 3);
}

From source file:headmade.ld34.Assets.java

License:Apache License

/**
 * // enable texture filtering for pixel smoothing
 *
 * @param atlas/*  w w  w . jav  a  2  s . c  o m*/
 * @param typeOfFilter
 */
private void setTextureFilter(TextureAtlas atlas, TextureFilter typeOfFilter) {
    Gdx.app.log(TAG, "setting filter for textures " + atlas.getTextures().size);
    for (final Texture t : atlas.getTextures()) {
        t.setFilter(typeOfFilter, typeOfFilter); // min=mag
    }

    final Skin skin = assetsManager.get(skinPath, Skin.class);
    final BitmapFont font = skin.getFont("default-font");
    for (int i = 0; i < font.getRegions().size; i++) {
        font.getRegion(i).getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
    }

}