List of usage examples for com.badlogic.gdx.graphics.g2d BitmapFont setScale
public void setScale(float scaleX, float scaleY)
From source file:com.haxtastic.haxmasher.entity.ui.Console.java
License:Apache License
@Override public void draw(SpriteBatch batch, BitmapFont font) { AtlasRegion spriteRegion = Art.regions.get(name); if (width == 0) width = spriteRegion.getRegionWidth(); if (height == 0) height = spriteRegion.getRegionHeight(); if (width < 0) width = -width;/*from w ww . jav a2 s .c o m*/ float posX = x * Constants.PIXELS_PER_METER_X; float posY = y * Constants.PIXELS_PER_METER_Y; batch.draw(spriteRegion, posX, posY, width * Constants.PIXELS_PER_METER_X, height * Constants.PIXELS_PER_METER_Y); //Draw text font.setColor(0, 0, 0, 1); float sX = font.getScaleX(); float sY = font.getScaleY(); font.setScale(1.1f, 1.1f); String msg = null; int i = 0; ListIterator<String> iter = lines.listIterator(lines.size()); while (iter.hasPrevious()) { msg = iter.previous(); posX = linex * Constants.PIXELS_PER_METER_X; posY = (liney + (space * i)) * Constants.PIXELS_PER_METER_Y + (font.getBounds(msg).height * i); font.draw(batch, msg, posX, posY); i++; } font.setScale(sX, sY); }
From source file:com.haxtastic.haxmasher.scene.Stats.java
License:Apache License
@Override public void draw(float dt, SpriteBatch batch, BitmapFont font) { if (parent != null) parent.draw(dt, batch, font);//from ww w. ja va 2 s . c o m Iterator<Actor> iter = getActors().iterator(); while (iter.hasNext()) { Actor actor = iter.next(); actor.draw(batch, font); } font.setColor(0, 0, 0, 1); float sX = font.getScaleX(); float sY = font.getScaleY(); font.setScale(1.575f, 1.725f); String msg = "You have gained " + level; msg += (level > 1 ? " levels." : " level."); float posX = (Constants.Positions.pointsTextX) * Constants.PIXELS_PER_METER_X + (font.getBounds(" to spend").width / 2); float posY = (Constants.Positions.pointsTextY + 0.1f) * Constants.PIXELS_PER_METER_Y + (font.getBounds(msg).height); font.draw(batch, msg, posX, posY); msg = "You have " + points + " skill points to spend."; posX = Constants.Positions.pointsTextX * Constants.PIXELS_PER_METER_X; posY = Constants.Positions.pointsTextY * Constants.PIXELS_PER_METER_Y; font.draw(batch, msg, posX, posY); msg = Constants.Stats.healthWeight + " * " + (PlayerStats.pHealth + PlayerStats.level); posX = Constants.Buttons.healthTextX * Constants.PIXELS_PER_METER_X - (font.getBounds(msg).width / 2); posY = Constants.Buttons.pointsY * Constants.PIXELS_PER_METER_Y + (font.getBounds(msg).height); font.draw(batch, msg, posX, posY); msg = Constants.Stats.damageWeight + " * " + (PlayerStats.pDamage + PlayerStats.level); posX = Constants.Buttons.damageTextX * Constants.PIXELS_PER_METER_X - (font.getBounds(msg).width / 2); posY = Constants.Buttons.pointsY * Constants.PIXELS_PER_METER_Y + (font.getBounds(msg).height); font.draw(batch, msg, posX, posY); msg = Constants.Stats.armorWeight + " * " + (PlayerStats.pArmor + PlayerStats.level); posX = Constants.Buttons.armorTextX * Constants.PIXELS_PER_METER_X - (font.getBounds(msg).width / 2); posY = Constants.Buttons.pointsY * Constants.PIXELS_PER_METER_Y + (font.getBounds(msg).height); font.draw(batch, msg, posX, posY); msg = Constants.Stats.critWeight + " * " + (PlayerStats.pCrit + PlayerStats.level); posX = Constants.Buttons.critTextX * Constants.PIXELS_PER_METER_X - (font.getBounds(msg).width / 2); posY = Constants.Buttons.pointsY * Constants.PIXELS_PER_METER_Y + (font.getBounds(msg).height); font.draw(batch, msg, posX, posY); font.setScale(sX, sY); }
From source file:org.illarion.engine.backend.gdx.GdxGraphics.java
License:Open Source License
@Override public void drawText(@Nonnull final Font font, @Nonnull final CharSequence text, @Nonnull final Color color, final int x, final int y, final double scaleX, final double scaleY) { if (font instanceof GdxFont) { activateSpriteBatch();//from w w w . jav a 2s. com transferColor(color, tempColor1); final BitmapFont bitmapFont = ((GdxFont) font).getBitmapFont(); bitmapFont.setScale((float) scaleX, (float) scaleY); bitmapFont.setColor(tempColor1); bitmapFont.draw(spriteBatch, text, x, y - bitmapFont.getAscent()); } }