List of usage examples for com.badlogic.gdx.graphics.g2d NinePatch NinePatch
public NinePatch(NinePatch ninePatch)
From source file:com.game.libgdx.roguelikeengine.PopupInfoText.java
License:Open Source License
public PopupInfoText(int x, int y, String file, int xsize, int ysize) { this.x = x;// w w w . java 2 s . c o m this.y = y; this.width = xsize; this.height = ysize; this.background = new NinePatch(new Texture(Gdx.files.internal(file))); }
From source file:com.tumblr.oddlydrawn.nahlc.Assets.java
License:Apache License
public void initMainMenu() { atlas = new TextureAtlas(Gdx.files.internal(PACKED_ATLAS_PATH)); boxPatch = new NinePatch(atlas.createPatch(BOX_REGION)); titleSprite = new Sprite(atlas.findRegion(TITLE_REGION)); }
From source file:com.tumblr.oddlydrawn.nahlc.Assets.java
License:Apache License
public void initSetupScreen() { atlas = new TextureAtlas(Gdx.files.internal(SETUP_PACKED_ATLAS_PATH)); checkedSprite = new AtlasRegion(atlas.findRegion(CHECKED_REGION)); uncheckedSprite = new AtlasRegion(atlas.findRegion(UNCHECKED_REGION)); selectedSprite = new AtlasRegion(atlas.findRegion(SELECTED_REGION)); unselectedSprite = new AtlasRegion(atlas.findRegion(UNSELECTED_REGION)); boxPatch = new NinePatch(atlas.createPatch(BOX_REGION)); }
From source file:com.tumblr.oddlydrawn.nahlc.Assets.java
License:Apache License
public void initGame() { atlas = new TextureAtlas(Gdx.files.internal(PACKED_ATLAS_PATH)); blocksAtlas = atlas.findRegion(BLOCKS_ATLAS_REGION); leftSprite = new Sprite(atlas.findRegion(LEFT_ATLAS_REGION)); rightSprite = new Sprite(atlas.findRegion(RIGHT_ATLAS_REGION)); downSprite = new Sprite(atlas.findRegion(DOWN_ATLAS_REGION)); rotateLeftSprite = new Sprite(atlas.findRegion(ROTATE_LEFT_ATLAS_REGION)); rotateRightSprite = new Sprite(atlas.findRegion(ROTATE_RIGHT_ATLAS_REGION)); dropDownSprite = new Sprite(atlas.findRegion(DROP_DOWN_REGION)); pauseSprite = new Sprite(atlas.findRegion(PAUSE_REGION)); pauseNoticeSprite = new Sprite(atlas.findRegion(PAUSE_NOTICE_REGION)); boxPatch = new NinePatch(atlas.createPatch(BOX_REGION)); mainMenuSprite = new Sprite(atlas.findRegion(MAIN_MENU_REGION)); newGameSprite = new Sprite(atlas.findRegion(NEW_GAME_REGION)); downSprite.flip(false, true);/*from w w w .jav a2 s. co m*/ rotateLeftSprite.flip(false, true); rotateRightSprite.flip(false, true); dropDownSprite.flip(false, true); pauseNoticeSprite.flip(false, true); mainMenuSprite.flip(false, true); newGameSprite.flip(false, true); leftSprite.setPosition(10, 342); rightSprite.setPosition(leftSprite.getX() + 79, 342); downSprite.setPosition(49, 406); rotateLeftSprite.setPosition(172, 342); rotateRightSprite.setPosition(246, 342); dropDownSprite.setPosition(217, 416); pauseSprite.setPosition(262, 280); pauseNoticeSprite.setPosition(48, 160); // Floater.NUM_TYPES + 1 because there are 7 block shape types, the 8th is empty. textureRegions = new TextureRegion[MAX_NUMBER_COLOR][Floater.NUM_TYPES + 1]; // There are 7 types of shapes, + 1 is the empty background shape to use. for (y = 0; y < Floater.NUM_TYPES + 1; y++) { // Makes sure we only get the number of block sets that were created. for (x = 0; x < MAX_NUMBER_COLOR; x++) { // Converts from int to pixels. tmpX = x * BLOCK_WIDTH; tmpY = y * BLOCK_HEIGHT; // Sets one TextureRegion for each element in the array, correct color in correct place including background. textureRegions[x][y] = new TextureRegion(blocksAtlas, tmpX, tmpY, BLOCK_WIDTH, BLOCK_HEIGHT); } } }
From source file:com.tumblr.oddlydrawn.nahlc.Assets.java
License:Apache License
public void initGameOver() { atlas = new TextureAtlas(Gdx.files.internal(PACKED_ATLAS_PATH)); boxPatch = new NinePatch(atlas.createPatch(BOX_REGION)); mainMenuSprite = new Sprite(atlas.findRegion(MAIN_MENU_REGION)); newGameSprite = new Sprite(atlas.findRegion(NEW_GAME_REGION)); newRecordSprite = new Sprite(atlas.findRegion(NEW_RECORD_LARGE_REGION)); gameOverSprite = new Sprite(atlas.findRegion(GAME_OVER_REGION)); }
From source file:com.tumblr.oddlydrawn.nahlc.screens.MainMenuScreen.java
License:Apache License
public MainMenuScreen(Game g) { game = g;/*from www .j a v a2s . c o m*/ assets = new Assets(); assets.initMainMenu(); stage = new Stage(new StretchViewport(Renderer.WIDTH, Renderer.HEIGHT)); Gdx.input.setInputProcessor(stage); skin = new Skin(); skin.add("default", new BitmapFont(Gdx.files.internal("data/fonts/deja.fnt"))); skin.add("patch", new NinePatch(assets.getBoxPatch())); Image boxPatchImage = new Image(assets.getBoxPatch()); boxPatchImage.setSize(Renderer.WIDTH - 40, Renderer.HEIGHT - 40); boxPatchImage.setPosition(20, 22); stage.addActor(boxPatchImage); TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.font = skin.getFont("default"); textButtonStyle.up = new NinePatchDrawable(assets.getBoxPatch()); skin.add("default", textButtonStyle); table = new Table(); table.setFillParent(true); table.setPosition(0, 0); stage.addActor(table); table.debug(); table.debugTable(); Image titleImage = new Image(assets.getTitleSprite()); table.add(titleImage).padBottom(200f); table.row(); TextButton newGameButton = new TextButton("New Game", skin); table.add(newGameButton).padBottom(20f); table.row(); TextButton licenseButton = new TextButton("License", skin); table.add(licenseButton).padBottom(10f); table.row(); newGameButton.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { dispose(); game.setScreen(new SetupScreen(game)); } }); licenseButton.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { dispose(); game.setScreen(new LicenseScreen(game)); } }); }
From source file:com.tumblr.oddlydrawn.stupidworm.Assets.java
License:Apache License
public void initMainMenu() { atlas = new TextureAtlas(Gdx.files.internal(TEXTURE_ATLAS_LOC)); checked = atlas.findRegion(CHECKED_REGION_STRING); unchecked = atlas.findRegion(UNCHECKED_REGION_STRING); background = atlas.findRegion(BACKGROUN_REGION_STRING); knob = atlas.findRegion(KNOB_REGION_STRING); titleSprite = atlas.createSprite(TITLE_REGION_STRING); levelOnePreviewRegion = new TextureRegion(atlas.findRegion(LEVEL_ONE_REGION_STRING)); levelTwoPreviewRegion = new TextureRegion(atlas.findRegion(LEVEL_TWO_REGION_STRING)); levelThreePreviewRegion = new TextureRegion(atlas.findRegion(LEVEL_THREE_REGION_STRING)); levelFourPreviewRegion = new TextureRegion(atlas.findRegion(LEVEL_FOUR_REGION_STRING)); levelFivePreviewRegion = new TextureRegion(atlas.findRegion(LEVEL_FIVE_REGION_STRING)); patchBox = new NinePatch(atlas.createPatch(PATCH_BOX_REGION_STRING)); finePrint = new BitmapFont(Gdx.files.internal(FINE_PRINT)); font = new BitmapFont(Gdx.files.internal(FONT_LOC)); }
From source file:com.tumblr.oddlydrawn.stupidworm.screens.LicenseScreen.java
License:Apache License
public LicenseScreen(Game g) { game = g;/*from w ww . j a v a 2 s . c o m*/ stage = new Stage(); skin = new Skin(); batch = new SpriteBatch(); FileHandle handle; handle = Gdx.files.internal(LICENSE_LOC); licenseString = handle.readString(); atlas = new TextureAtlas(Gdx.files.internal(TEXTURE_ATLAS_LOC)); NinePatch patchBox; patchBox = new NinePatch(atlas.createPatch(PATCH_BOX_REGION_STRING)); Gdx.input.setInputProcessor(stage); stage.setViewport(new StretchViewport(WIDTH, HEIGHT)); Table table = new Table(); table.setFillParent(true); stage.addActor(table); Pixmap pixmap = new Pixmap(1, 1, Format.RGBA8888); pixmap.setColor(Color.LIGHT_GRAY); pixmap.fill(); // The following defines the defaults for Scene2D's skin skin.add("grey", new Texture(pixmap)); skin.add("default", new BitmapFont(Gdx.files.internal(FONT_LOC))); LabelStyle labelStyle = new LabelStyle(); labelStyle.font = skin.getFont("default"); skin.add("default", labelStyle); ScrollPaneStyle scrollPaneStyle = new ScrollPaneStyle(); skin.add("default", scrollPaneStyle); ButtonStyle buttonStyle = new ButtonStyle(); skin.add("default", buttonStyle); TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.font = skin.getFont("default"); textButtonStyle.up = new NinePatchDrawable(patchBox); skin.add("default", textButtonStyle); // Creates Actors (the entire LICENSE text file) for Scene2D Label license = new Label(licenseString, skin); ScrollPane scrollPane = new ScrollPane(license, skin); scrollPane.setFlickScroll(true); table.add(scrollPane); // Creates the padding between the text and the button. table.row(); // Label padding = new Label(LABEL_PADDING, skin); // table.add(padding); // Creates the 'Okay' button table.row(); TextButton okay = new TextButton("Okay", skin); table.add(okay); okay.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { dispose(); game.setScreen(new MainMenuScreen(game)); } }); // Adds padding on top and on the bottom of the table. table.padTop(TABLE_PADDING); table.padBottom(TABLE_PADDING); table.pack(); }
From source file:org.shadebob.skineditor.dialog.DrawablePickerDialog.java
License:Apache License
void updateTableActor() { tableDrawables.clear();//from ww w. j a v a 2s.c o m Iterator<String> keys = styleNamesMap.keys().iterator(); int count = 0; while (keys.hasNext()) { final String styleName = keys.next(); Button buttonItem = new Button(game.skin); Image img = null; if (styleNamesMap.get(styleName) instanceof Drawable) { img = new Image((Drawable) styleNamesMap.get(styleName)); } else { img = new Image((TextureRegion) styleNamesMap.get(styleName)); } if (zoom == true) { buttonItem.add(img).expand().fill().pad(5); } else { buttonItem.add(img).expand().pad(5); } String objectType = styleNamesMap.get(styleName).getClass().getSimpleName(); objectType = objectType.replace("Drawable", ""); buttonItem.row(); buttonItem.add(styleName).getActor().setEllipsis(true); buttonItem.row(); buttonItem.add(objectType, "title").getActor().setEllipsis(true); buttonItem.row(); buttonItem.setClip(true); buttonItem.addListener(new TextTooltip(styleName, game.skin)); buttonItem.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { super.clicked(event, x, y); if (field == null) { return; } try { // Since we have reloaded everything we have to get // field back // game.screenMain.paneOptions.refreshSelection(); if (styleNamesMap.get(styleName) instanceof Drawable) { field.set(game.screenMain.paneOptions.currentStyleObj, styleNamesMap.get(styleName)); } else { boolean ninepatch = false; FileHandle test = new FileHandle("projects/" + game.screenMain.getcurrentProject() + "/assets/" + styleName + ".9.png"); if (test.exists() == true) { ninepatch = true; } if (ninepatch) { game.skinProject.add(styleName, new NinePatchDrawable( new NinePatch((TextureRegion) styleNamesMap.get(styleName)))); field.set(game.screenMain.paneOptions.currentStyleObj, game.skinProject.getDrawable(styleName)); } else { game.skinProject.add(styleName, new SpriteDrawable( new Sprite((TextureRegion) styleNamesMap.get(styleName)))); field.set(game.screenMain.paneOptions.currentStyleObj, game.skinProject.getDrawable(styleName)); } } game.screenMain.changeSkin(); hide(); game.screenMain.panePreview.refresh(); game.screenMain.paneOptions.updateSelectedTableFields(); } catch (Exception e) { e.printStackTrace(); } } }); tableDrawables.add(buttonItem).width(140).height(160).pad(5); if (count == 5) { count = 0; tableDrawables.row(); continue; } count++; } }
From source file:org.shadebob.skineditor.DrawablePickerDialog.java
License:Apache License
/** * /*w w w. j a v a2 s.co m*/ */ public void updateTable() { tableDrawables.clear(); Iterator<String> keys = items.keys().iterator(); int count = 0; while (keys.hasNext()) { final String key = keys.next(); if (key.startsWith("widgets/")) { continue; } Button buttonItem = new Button(game.skin); Image img = null; if (items.get(key) instanceof Drawable) { img = new Image((Drawable) items.get(key)); } else { img = new Image((TextureRegion) items.get(key)); } if (zoom == true) { buttonItem.add(img).expand().fill().pad(5); } else { buttonItem.add(img).expand().pad(5); } buttonItem.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (field == null) { return; } try { // Since we have reloaded everything we have to get // field back // game.screenMain.paneOptions.refreshSelection(); if (items.get(key) instanceof Drawable) { field.set(game.screenMain.paneOptions.currentStyle, items.get(key)); } else { boolean ninepatch = false; FileHandle test = new FileHandle("projects/" + game.screenMain.getcurrentProject() + "/assets/" + key + ".9.png"); if (test.exists() == true) { ninepatch = true; } if (ninepatch == true) { game.skinProject.add(key, new NinePatchDrawable(new NinePatch((TextureRegion) items.get(key)))); field.set(game.screenMain.paneOptions.currentStyle, game.skinProject.getDrawable(key)); } else { game.skinProject.add(key, new SpriteDrawable(new Sprite((TextureRegion) items.get(key)))); field.set(game.screenMain.paneOptions.currentStyle, game.skinProject.getDrawable(key)); } } game.screenMain.saveToSkin(); hide(); game.screenMain.panePreview.refresh(); game.screenMain.paneOptions.updateSelectedTableFields(); } catch (Exception e) { e.printStackTrace(); } } }); String objectType = items.get(key).getClass().getSimpleName(); objectType = objectType.replace("Drawable", ""); buttonItem.row(); buttonItem.add(new Label(key, game.skin)); buttonItem.row(); buttonItem.add(new Label(objectType, game.skin, "title")); buttonItem.row(); buttonItem.setClip(true); tableDrawables.add(buttonItem).width(160).height(184).pad(5); if (count == 4) { count = 0; tableDrawables.row(); continue; } count++; } }