Example usage for com.badlogic.gdx.graphics.g2d ParticleEffect dispose

List of usage examples for com.badlogic.gdx.graphics.g2d ParticleEffect dispose

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d ParticleEffect dispose.

Prototype

public void dispose() 

Source Link

Document

Disposes the texture for each sprite for each ParticleEmitter.

Usage

From source file:se.danielj.skuttandenyancat.systems.EffectSystem.java

License:GNU General Public License

@Override
protected void process(Entity e) {
    Position position = pm.get(e);
    Matrix4 m = new Matrix4();
    m.translate(position.getX(), position.getY(), 0);
    batch.setTransformMatrix(m);/*from w  w w  . j ava 2 s  . c o  m*/
    ParticleEffect particleEffect = em.get(e).getParticleEffect();
    particleEffect.draw(batch, world.getDelta());
    if (particleEffect.isComplete()) {
        particleEffect.dispose();
        world.deleteEntity(e);
    }
    m.translate(-position.getX(), -position.getY(), 0);
    batch.setTransformMatrix(m);
}

From source file:se.danielj.skuttandenyancat.systems.EffectSystem.java

License:GNU General Public License

public void dispose() {
    ImmutableBag<Entity> entities = world.getManager(GroupManager.class).getEntities(Constants.Groups.EFFECT);
    for (int i = 0; i < entities.size(); ++i) {
        ParticleEffect particleEffect = em.get(entities.get(i)).getParticleEffect();
        particleEffect.dispose();
    }//from www. java  2  s  .c om
}