List of usage examples for com.badlogic.gdx.graphics.g2d ParticleEffect draw
public void draw(Batch spriteBatch)
From source file:com.kotcrab.vis.runtime.system.render.ParticleRenderSystem.java
License:Apache License
@Override protected void process(int entityId) { VisParticle particle = particleCm.get(entityId); Transform transform = transformCm.get(entityId); ParticleEffect effect = particle.getEffect(); if (transform.isDirty()) { particle.updateValues(transform.getX(), transform.getY()); }//from www . j a v a 2s. c o m if (ignoreActive || particle.isActiveOnStart()) effect.update(world.delta); effect.draw(batch); if (effect.isComplete()) effect.reset(); }
From source file:net.ivang.axonix.main.actors.game.level.blocks.BlocksParticlesHolder.java
License:Apache License
@Override public void draw(SpriteBatch batch, float parentAlpha) { for (ParticleEffect particleEffect : particleEffects) { if (!particleEffect.isComplete()) { particleEffect.draw(batch); }/*from w w w . j a v a 2s. c o m*/ } }