List of usage examples for com.badlogic.gdx.graphics.g2d ParticleEffect load
public void load(FileHandle effectFile, TextureAtlas atlas)
From source file:at.therefactory.jewelthief.ui.Particles.java
License:Open Source License
public Particles(TextureAtlas textureAtlas) { fireworkEffects = new ParticleEffectPool.PooledEffect[5]; startColors = new float[][] { // new float[] { 0, .58f, 1 }, // blue new float[] { 1, .984f, .267f }, // yellow new float[] { .969f, .11f, 1 }, // pink new float[] { 1, .02f, .082f }, // red new float[] { .816f, 0, 1 }, // violet new float[] { 0, 1, .098f }, // green };/* w w w .j a v a 2 s.co m*/ ParticleEffect fireworksEffect = new ParticleEffect(); fireworksEffect.load(Gdx.files.internal("particles/fireworks.p"), textureAtlas); // if particle effect includes additive or pre-multiplied particle emitters // you can turn off blend function clean-up to save a lot of draw calls // but remember to switch the Batch back to GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA // before drawing "regular" sprites or your Stage. fireworksEffect.setEmittersCleanUpBlendFunction(false); fireworksEffectPool = new ParticleEffectPool(fireworksEffect, 1, 5); for (int i = 0; i < fireworkEffects.length; i++) { ParticleEffectPool.PooledEffect effect = fireworksEffectPool.obtain(); resetFireworksEffect(effect); fireworkEffects[i] = effect; } }
From source file:com.kotcrab.vis.editor.module.project.ParticleCacheModule.java
License:Apache License
private ParticleEffect get(FileHandle file, float scaleFactor) { ParticleEffect effect = new ParticleEffect(); try {//from w ww . j a v a 2 s . com effect.load(file, file.parent()); } catch (GdxRuntimeException e) { throw new EditorRuntimeException(e); } effect.scaleEffect(scaleFactor); return effect; }
From source file:com.quadbits.gdxhelper.scenemodel.handlers.ParticleEffectActorModelHandler.java
License:Apache License
@Override public Object create(BaseModel model, String id, boolean forceCreation) { // Safeguard against duplicate calls if (!forceCreation && model.created) { return null; }/*from www . ja v a2 s. c om*/ model.created = true; // Id if (id == null) { id = model.id; } ParticleEffectActorModel actorModel = (ParticleEffectActorModel) model; HashMap<String, Actor> allActors = sceneModelManager.getAllActors(); ArrayList<Actor> resizeableActorsAbsolute = sceneModelManager.getResizeableActorsAbsolute(); HashMap<String, Controller> allControllers = sceneModelManager.getAllControllers(); HashMap<String, ParticleEffectPool> particleEffectPools = sceneModelManager.getParticleEffectPools(); // Get parent Group parent = null; if (actorModel.parent != null && actorModel.addToParent) { parent = (Group) allActors.get(actorModel.parent); } // Create particle effect actor ParticleEffectActor actor = particleEffectActorPool.obtain(); actor.setName(id); if (parent != null) { parent.addActor(actor); } allActors.put(id, actor); resizeableActorsAbsolute.add(actor); // Get pooled effect from pool, create pool if it does not exist ParticleEffectPool effectPool = particleEffectPools.get(actorModel.effectFile); if (effectPool == null) { ParticleEffect prototype = new ParticleEffect(); if (actorModel.atlasPrefix == null) { prototype.load(Gdx.files.internal(actorModel.effectFile), textureAtlasProxy.get()); } else { prototype.load(Gdx.files.internal(actorModel.effectFile), textureAtlasProxy.get(), actorModel.atlasPrefix); } effectPool = new ParticleEffectPool(prototype, 1, 70); particleEffectPools.put(actorModel.effectFile, effectPool); // prototype.dispose(); } ParticleEffectPool.PooledEffect effect = effectPool.obtain(); effect.start(); actor.setEffect(effect); // Process controllers if (actorModel.controllers != null) { for (String controllerId : actorModel.controllers) { Controller controller = allControllers.get(controllerId); if (controller != null) { actor.addController(controller); } } } return actor; }
From source file:com.ridiculousRPG.event.EventObject.java
License:Apache License
private ParticleEffect loadParticleEffect(final FileHandle fh) { final ParticleEffect effect = new ParticleEffect(); new ExecWithGlContext() { @Override// w ww.ja v a2s . c o m public void exec() { effect.load(fh, fh.parent()); } }.runWait(); effect.setPosition(drawBound.x + drawBound.width * .5f, drawBound.y); visible = true; return effect; }
From source file:com.sawan.mathattack.utils.UtilsAssets.java
License:Open Source License
/** * Load a particle.//from w w w . java 2s .c om * * @param file the file * @param imageMainDir the image main dir * @return the particle effect */ public static ParticleEffect loadParticle(String file, String imageMainDir) { ParticleEffect pe = new ParticleEffect(); pe.load(Gdx.files.internal(file + ".p"), Gdx.files.internal(imageMainDir)); return pe; }
From source file:com.turbogerm.germlibrary.util.ParticleEffectLoader.java
License:Open Source License
@Override public ParticleEffect load(AssetManager assetManager, String fileName, ParticleEffectParameter parameter) { ParticleEffect effect = new ParticleEffect(); FileHandle effectFile = resolve(fileName); if (parameter.atlasName != null) { effect.load(effectFile, (TextureAtlas) parameter.assetManager.get(parameter.atlasName)); } else {//www. j a v a2 s .c om FileHandle imgDir = effectFile.parent(); effect.load(effectFile, imgDir); } return effect; }
From source file:de.bitbrain.craft.loader.ParticleLoader.java
License:Open Source License
@Override public ParticleEffect load(AssetManager assetManager, String fileName, FileHandle file, ParticleParameter parameter) {/*w w w.ja v a 2 s.c o m*/ ParticleEffect effect = new ParticleEffect(); effect.load(file, Gdx.files.internal(Assets.DIR_PARTICLES)); return effect; }
From source file:io.github.deathsbreedgames.spacerun.screens.GameScreen.java
public GameScreen(AssetManager manager) { super("Splash", manager); // Create buttons mainStage = new Stage(new StretchViewport(GlobalVars.width, GlobalVars.height)); buttonAtlas = manager.get("gfx/ui/buttons.pack", TextureAtlas.class); buttonSkin = new Skin(buttonAtlas); Gdx.input.setInputProcessor(mainStage); ImageButtonStyle imgBtnStyle = new ImageButtonStyle(); imgBtnStyle.imageUp = buttonSkin.getDrawable("ExitButton"); ImageButton exitButton = new ImageButton(imgBtnStyle); exitButton.setPosition(GlobalVars.width - (exitButton.getWidth() + 5f), GlobalVars.height - (exitButton.getHeight() + 5f)); mainStage.addActor(exitButton);//w w w .j ava 2 s . co m exitButton.addListener(new ChangeListener() { public void changed(ChangeEvent e, Actor a) { setNextScreen("MainMenu"); setDone(true); } }); // Setup draw stuff camera = new OrthographicCamera(GlobalVars.width, GlobalVars.height); camera.position.set(GlobalVars.width / 2, GlobalVars.height / 2, 0f); camera.update(); batch = new SpriteBatch(); spaceshipAtlas = manager.get("gfx/sprites/spaceships.pack", TextureAtlas.class); bulletAtlas = manager.get("gfx/sprites/bullets.pack", TextureAtlas.class); pickupAtlas = manager.get("gfx/sprites/pickups.pack", TextureAtlas.class); font = new BitmapFont(); font.scale(0.01f); // Create ship if (GlobalVars.ship == 0) { player = new Player(spaceshipAtlas.findRegion("bluedestroyer"), 160, 50, 1, 1000, 250, 0.5f); } else if (GlobalVars.ship == 1) { player = new Player(spaceshipAtlas.findRegion("bluecarrier"), 160, 50, 0, 2000, 250, 0.5f); } else { player = new Player(spaceshipAtlas.findRegion("bluecruiser"), 160, 50, 0, 1000, 500, 0.5f); } // Setup enemies enemies = new Enemy[NUM_ENEMIES]; for (int i = 0; i < NUM_ENEMIES; i++) { enemies[i] = null; } currentMaxEnemies = 1; currentEnemies = 0; // Setup bullets bullets = new Bullet[NUM_BULLETS]; for (int i = 0; i < NUM_BULLETS; i++) { bullets[i] = null; } // Setup pickups pickup = null; pickupTimer = 0; rapidTimer = 0; speed = false; speedTimer = 0; invTimer = 0; // Setup Particle Effects ParticleEffect explosionEffect = new ParticleEffect(); explosionEffect.load(Gdx.files.internal("gfx/particles/Explosion.p"), Gdx.files.internal("gfx/particles/")); explosionEffectPool = new ParticleEffectPool(explosionEffect, 1, 2); // Setup stars stars = new Star[NUM_STARS]; for (int i = 0; i < NUM_STARS; i++) { RandomXS128 rand = new RandomXS128(); stars[i] = new Star(rand.nextFloat() * GlobalVars.width, rand.nextFloat() * GlobalVars.height); } shapeRenderer = new ShapeRenderer(); // Setup sound laserShot = Gdx.audio.newSound(Gdx.files.internal("sfx/laser5.mp3")); explode = Gdx.audio.newSound(Gdx.files.internal("sfx/explosion.mp3")); }
From source file:net.bplaced.therefactory.nomoore.utils.Particles.java
License:Open Source License
public Particles() { bigFireEffect = new ParticleEffectPool.PooledEffect[5]; smallFireEffect = new ParticleEffectPool.PooledEffect[5]; TextureAtlas textureAtlas = new TextureAtlas("sprites/textures.pack"); ParticleEffect fireworksEffect = new ParticleEffect(); fireworksEffect.load(Gdx.files.internal("particles/fire.p"), textureAtlas); ParticleEffect smallFire = new ParticleEffect(); smallFire.load(Gdx.files.internal("particles/fire_small.p"), textureAtlas); // if particle effect includes additive or pre-multiplied particle emitters // you can turn off blend function clean-up to save a lot of draw calls // but remember to switch the Batch back to GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA // before drawing "regular" sprites or your Stage. fireworksEffect.setEmittersCleanUpBlendFunction(false); smallFire.setEmittersCleanUpBlendFunction(false); bigFirePool = new ParticleEffectPool(fireworksEffect, 1, 5); smallFirePool = new ParticleEffectPool(smallFire, 1, 5); for (int i = 0; i < bigFireEffect.length; i++) { ParticleEffectPool.PooledEffect effect = bigFirePool.obtain(); resetFireworksEffect(effect);/* ww w . j a v a2 s. co m*/ bigFireEffect[i] = effect; } for (int i = 0; i < smallFireEffect.length; i++) { ParticleEffectPool.PooledEffect effect = smallFirePool.obtain(); resetFireworksEffect(effect); smallFireEffect[i] = effect; } }
From source file:net.ivang.axonix.main.actors.game.level.blocks.BlocksParticlesHolder.java
License:Apache License
@Subscribe @SuppressWarnings("unused") public void onBlockDestruction(DestroyBlockIntent intent) { ParticleEffect effect = null; // get some idle effect for (ParticleEffect particleEffect : particleEffects) { if (particleEffect.isComplete()) { effect = particleEffect;/* w ww .j a va 2 s .com*/ break; } } // or create new one if (effect == null) { effect = new ParticleEffect(); effect.load(Gdx.files.internal("data/particles/block_blue.p"), skin.getAtlas()); particleEffects.add(effect); } // and (re)run it Block block = intent.getBlock(); effect.setPosition(block.getX() + 0.5f, block.getY() + 0.5f); effect.reset(); }