Example usage for com.badlogic.gdx.graphics.g2d ParticleEmitter reset

List of usage examples for com.badlogic.gdx.graphics.g2d ParticleEmitter reset

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d ParticleEmitter reset.

Prototype

public void reset() 

Source Link

Usage

From source file:com.lynk.gdx.tool.particleeditor.ParticleEditor.java

License:Apache License

public void setEnabled(ParticleEmitter emitter, boolean enabled) {
    ParticleData data = particleData.get(emitter);
    if (data == null)
        particleData.put(emitter, data = new ParticleData());
    data.enabled = enabled;// w  w  w . j a  v a2  s  .com
    emitter.reset();
}

From source file:de.hochschuletrier.gdw.ss15.game.systems.BallParticlesRenderSystem.java

@Override
protected void processEntity(Entity entity, float deltaTime) {
    BallParticlesComponent particleComponent = ComponentMappers.ballParticles.get(entity);
    PositionComponent position = ComponentMappers.position.get(entity);

    for (ParticleEmitter emitter : particleComponent.effect.getEmitters()) {
        if (emitter.getName().toLowerCase().equals(particleComponent.currentState.name().toLowerCase())) {
            emitter.update(deltaTime);/*from ww  w. j  a  va2s .c  o  m*/
        } else {
            emitter.reset();
        }
    }
    particleComponent.effect.setPosition(position.x, position.y);
    particleComponent.effect.draw(DrawUtil.batch);
}

From source file:de.hochschuletrier.gdw.ss15.game.systems.GoalEffectRenderSystem.java

@Override
protected void processEntity(Entity entity, float deltaTime) {
    GoalEffectComponent component = ComponentMappers.goalEffect.get(entity);
    PositionComponent pos = ComponentMappers.position.get(entity);
    TeamComponent team = ComponentMappers.team.get(entity);

    if (team.team != this.teamScored)
        return; //emitter belongs to goal of team who scored

    if (!component.started && !this.goalScored)
        return; //no gool scored and nothing to update

    if (component.started && this.goalScored)
        this.goalScored = false; //all emitters have started

    for (ParticleEmitter emitter : component.effect.getEmitters()) {
        if (!emitter.getName().toLowerCase().equals(this.teamScored.name().toLowerCase())) {
            //gool scored but emitter not started
            if (!component.started) {
                emitter.setPosition(pos.x, pos.y);
                emitter.reset();
                emitter.start();/*  www.  j a  va2s  .co m*/
                component.started = true;
            }
            emitter.update(deltaTime);
            emitter.draw(DrawUtil.batch);
            //System.out.println(emitter.getPercentComplete());
            if (emitter.isComplete()) {
                component.started = false;
            }
        }
    }
}

From source file:de.hochschuletrier.gdw.ss15.game.systems.RenderBallAtPlayerSystem.java

@Override
public void onChangeBallOwnershipEvent(Entity owner) {
    for (ParticleEmitter emitter : effect.getEmitters()) {
        emitter.reset();
    }//ww  w  . ja  v a2 s  .  c o  m
}