Example usage for com.badlogic.gdx.graphics.g2d Sprite setScale

List of usage examples for com.badlogic.gdx.graphics.g2d Sprite setScale

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d Sprite setScale.

Prototype

public void setScale(float scaleX, float scaleY) 

Source Link

Document

Sets the sprite's scale for both X and Y.

Usage

From source file:com.example.squarejam.SpriteAccessor.java

License:Open Source License

@Override
public void setValues(Sprite target, int tweenType, float[] newValues) {
    switch (tweenType) {
    case SIZE_X:/* ww  w  .j  a v  a2s.c om*/
        target.setScale(newValues[0], target.getScaleY());
        break;
    case SIZE_Y:
        target.setScale(target.getScaleX(), newValues[0]);
        break;
    case SIZE_XY:
        target.setScale(newValues[0], newValues[1]);
        break;

    case POSITION_X:
        target.setPosition(newValues[0], target.getY());
        break;
    case POSITION_Y:
        target.setPosition(target.getX(), newValues[0]);
        break;
    case POSITION_XY:
        target.setPosition(newValues[0], newValues[1]);
        break;

    case ROTATION:
        target.setRotation(newValues[0]);
        break;
    case OPACITY:
        target.setColor(target.getColor().r, target.getColor().g, target.getColor().b, newValues[0]);
        break;

    default:
        assert false;
        break;
    }
}

From source file:com.explatcreations.sft.graphics.RectSprite.java

License:Open Source License

private static Sprite makeSprite(int width, int height, Color color) {
    final Sprite result = new Sprite(texture);
    result.setOrigin(0, 0);//w ww. ja v  a  2 s . c  om
    result.setScale(width, height);
    result.setColor(color);
    return result;
}

From source file:de.fgerbig.spacepeng.tween.SpriteTween.java

License:Open Source License

@Override
public void setValues(Sprite target, int tweenType, float[] newValues) {
    switch (tweenType) {

    case POS_X://from w w  w  . ja v  a 2 s.  co m
        target.setX(newValues[0]);
        break;
    case POS_Y:
        target.setY(newValues[0]);
        break;
    case POS_XY:
        target.setPosition(newValues[0], newValues[1]);
        break;

    case SCALE_X:
        target.setScale(newValues[0], target.getScaleY());
        break;
    case SCALE_Y:
        target.setScale(target.getScaleX(), newValues[0]);
        break;
    case SCALE_XY:
        target.setScale(newValues[0], newValues[1]);
        break;

    case COLOR:
        Color c = target.getColor();
        c.set(newValues[0], newValues[1], newValues[2], newValues[3]);
        target.setColor(c);
        break;

    default:
        assert false;
        break;
    }
}

From source file:dorkbox.accessors.SpriteAccessor.java

License:Apache License

@Override
public void setValues(Sprite target, int tweenType, float[] newValues) {
    switch (tweenType) {
    case POS_XY:/*  w  w  w. j  a v  a2s  .  c o  m*/
        target.setPosition(newValues[0], newValues[1]);
        break;
    case CPOS_XY:
        target.setPosition(newValues[0] - target.getWidth() / 2, newValues[1] - target.getHeight() / 2);
        break;
    case SCALE_XY:
        target.setScale(newValues[0], newValues[1]);
        break;
    case ROTATION:
        target.setRotation(newValues[0]);
        break;

    case OPACITY:
        Color c = target.getColor();
        c.set(c.r, c.g, c.b, newValues[0]);
        target.setColor(c);
        break;

    case TINT:
        c = target.getColor();
        c.set(newValues[0], newValues[1], newValues[2], c.a);
        target.setColor(c);
        break;

    default:
        assert false;
    }
}

From source file:group04.core.Renderer.java

public void drawPupil(GameData gameData, World world, Sprite pupil, float mov) {
    float eyeX = 1818;
    float playerX = 0;
    float playerY = 80;
    for (Entity player : world.getEntities(EntityType.PLAYER)) {
        playerX = (float) (player.getX() + images.get("Player").getWidth() / 2.0);
        playerY = player.getY();/*from www . j a  v  a 2s. c o  m*/
    }

    float d = (float) ((playerX - eyeX) / (eyeX));

    if (d < 0) {
        d = -d * d * 2;
    } else {
        d = d * d * 2;
    }

    int xTranslate = (int) (200 * d);
    int yTranslate = (int) (50 * Math.abs(d) + (playerY - 80) * 0.2);
    pupil.setX((float) (-pupil.getWidth() / 2.0 + eyeX - gameData.getCameraX() * mov + xTranslate * 3.5));
    pupil.setY(yTranslate);
    pupil.setScale((float) ((1 - Math.abs(d))), 1);
    pupil.setRotation(-d * 20);
    pupil.draw(batch);
}