List of usage examples for com.badlogic.gdx.graphics.g2d Sprite Sprite
public Sprite()
From source file:com.cogjam.game.bubblepop.BalloonActor.java
public BalloonActor() { sprite = new Sprite(); }
From source file:com.jupiter.europa.entity.component.RenderComponent.java
License:Open Source License
public RenderComponent() { this.setOffset(new Point(0, 0)); this.setSprite(new Sprite()); }
From source file:com.jupiter.europa.entity.trait.feat.GreatFortitude.java
License:Open Source License
@Override public Sprite getIcon() { return new Sprite(); }
From source file:com.maplescot.loggerbill.game.world.Bill.java
License:Creative Commons License
public Bill() { billSprite = new Sprite(); billSprite.setSize(145, 192);// w ww .j a va 2 s . com billGraveSprite = new Sprite(Assets.getInstance().tombstoneRegion); billSprite.setCenterX(BILL_DISTANCE * billSide); billGraveSprite.setY(BILL_HEIGHT); billGraveSprite.setCenterX(BILL_DISTANCE * billSide); }
From source file:com.maplescot.loggerbill.game.world.Bird.java
License:Creative Commons License
public Bird() { x = -(VIEW_WIDTH) - (rnum.nextFloat() * VIEW_WIDTH); y = 200 + rnum.nextFloat() * (VIEW_HEIGHT - 250); speed = 100f;// w ww . j a va 2 s .com if (rnum.nextInt(10) < 5) { speed = -speed; x = -x; dir = -dir; } Gdx.app.debug(TAG, "Spawning bird " + dir); stateTime = 0f; birdSprite = new Sprite(); birdSprite.setSize(32, 32); }
From source file:com.mygdx.game.Player.player.java
public player() { t = new Texture(Gdx.files.internal("player.png")); definetextureregions(t);/*ww w. j ava2 s. c om*/ pl = new Sprite(); bf = new BitmapFont(); }
From source file:genuini.entities.AccessPoint.java
public AccessPoint(GameScreen screen, Body body, int ID, String type, String name, String linkedMapName, String linkedAccessPointName) { super(screen, body, ID); active = true;/* www. j a v a 2 s. com*/ this.type = type; this.name = name; createFilter(); this.linkedMapName = linkedMapName; this.linkedAccessPointName = linkedAccessPointName; sprite = new Sprite(); sprite.setPosition(position.x, position.y); }
From source file:genuini.entities.MobSpawnPoint.java
public MobSpawnPoint(GameScreen screen, Body body, int ID, String mobType, float area, int maxMobs) { super(screen, body, ID); active = true;//w ww .j a va 2 s. c o m createFilter(); sprite = new Sprite(); sprite.setPosition(position.x, position.y); stateTime = 0; if (mobType.equals("slime")) { this.mobType = MobType.SLIME; } else if (mobType.equals("snail")) { this.mobType = MobType.SNAIL; } else { this.mobType = MobType.SNAIL; } this.area = area; this.maxMobs = maxMobs; mobs = new Array<Mobs>(); }
From source file:seventh.client.gfx.effects.ClientGameEffects.java
License:Open Source License
/** *//* w w w . j a v a 2 s . co m*/ public ClientGameEffects(Random random) { this.frameBufferRenderables = new ArrayList<>(); this.hurtEffect = new HurtEffect(); this.backgroundEffects = new Effects(); this.foregroundEffects = new Effects(); this.playerBloodEmitters = new Emitter[SeventhConstants.MAX_PLAYERS * 3]; for (int i = 0; i < this.playerBloodEmitters.length; i++) { this.playerBloodEmitters[i] = Emitters.newBloodEmitter(new Vector2f(), 5, 10_000, 30).kill(); } this.lightSystem = new ImageBasedLightSystem(); this.frameBufferRenderables.add(lightSystem); this.explosions = new ExplosionEffect(15, 800, 0.6f); this.frameBufferSprite = new Sprite(); this.trackMarks = new TankTrackMarks[SeventhConstants.MAX_ENTITIES]; this.bulletCasings = new BulletCasingEffect[256]; for (int i = 0; i < this.bulletCasings.length; i++) { this.bulletCasings[i] = new BulletCasingEffect(random); } }
From source file:seventh.client.gfx.effects.particle_system.ParticleData.java
License:Open Source License
public ParticleData(int maxParticles) { this.maxParticles = maxParticles; this.numberOfAliveParticles = 0; this.pos = new Vector2f[maxParticles]; this.vel = new Vector2f[maxParticles]; this.isAlive = new boolean[maxParticles]; this.timeToLive = new Timer[maxParticles]; this.scale = new float[maxParticles]; this.rotation = new float[maxParticles]; this.speed = new float[maxParticles]; this.color = new Color[maxParticles]; this.sprite = new Sprite[maxParticles]; for (int i = 0; i < maxParticles; i++) { this.pos[i] = new Vector2f(); this.vel[i] = new Vector2f(); this.timeToLive[i] = new Timer(false, 0); this.color[i] = new Color(1, 1, 1, 1); this.sprite[i] = new Sprite(); this.scale[i] = 1.0f; }//from w w w .jav a 2s. c o m }