List of usage examples for com.badlogic.gdx.graphics.g2d Sprite subclass-usage
From source file at.juggle.games.counting.gameobjects.Balloon.java
/** * Created by mlux on 14.02.2017. */ public class Balloon extends Sprite { float animationTime = 0;
From source file br.edu.chars.Characters.java
/** * * @author Louzas */ public abstract class Characters extends Sprite {
From source file ca.hiphiparray.amazingmaze.Player.java
/**
* The player class.
*
* @since 0.2
* @author Vincent Macri
* @author Chloe Nguyen
From source file ch.coldpixel.mario.Sprites.Mario.java
/** * Created by brentaureli on 8/27/15. */ public class Mario extends Sprite { public enum State {
From source file com.codamasters.LNHelpers.AnimatedSprite.java
/** An {@link AnimatedSprite} holds an {@link Animation} and sets the {@link Texture} of its super type {@link Sprite} to the correct one according to the information in the {@link Animation}.<br>
* Usage:
* <p><code>Animation animation = new Animation(1 / 3f, frame1, frame2, frame3);<br>
* animation.setPlayMode(Animation.LOOP);<br>
* animatedSprite = new AnimatedSprite(animation);</code></p>
* You can draw using any of the {@link Sprite Sprite's} draw methods:<br>
From source file com.david.objects.EnemyArrow.java
/** * * @author daca97002 */ public class EnemyArrow extends Sprite {
From source file com.david.objects.HeroDragon.java
/** * * @author daca97002 */ public class HeroDragon extends Sprite {
From source file com.example.squarejam.Square.java
public class Square extends Sprite { public boolean touched = false; public boolean beingDestroyed = false; public boolean appearing = false; public static final int colorGreen = 0;
From source file com.exovum.test.animation.AnimatedSprite.java
/** An {@link AnimatedSprite} holds an {@link Animation} and sets the {@link Texture} of its super type {@link Sprite} to the correct one according to the information in the {@link Animation}.<br/>
* Usage:
* <p><code>Animation animation = new Animation(1 / 3f, frame1, frame2, frame3);<br/>
* animation.setPlayMode(Animation.LOOP);<br/>
* animatedSprite = new AnimatedSprite(animation);</code></p>
* You can draw using any of the {@link Sprite Sprite's} draw methods:<br/>
From source file com.gcq.fivesecond.sprite.BackgroundSprite.java
/** * Represents scrolling background. * */ public class BackgroundSprite extends Sprite { private float scrollTimer;