Example usage for com.badlogic.gdx.graphics.g2d Sprite subclass-usage

List of usage examples for com.badlogic.gdx.graphics.g2d Sprite subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d Sprite subclass-usage.

Usage

From source file at.juggle.games.counting.gameobjects.Balloon.java

/**
 * Created by mlux on 14.02.2017.
 */

public class Balloon extends Sprite {
    float animationTime = 0;

From source file br.edu.chars.Characters.java

/**
 *
 * @author Louzas
 */
public abstract class Characters extends Sprite {

From source file ca.hiphiparray.amazingmaze.Player.java

/**
 * The player class.
 *
 * @since 0.2
 * @author Vincent Macri
 * @author Chloe Nguyen

From source file ch.coldpixel.mario.Sprites.Mario.java

/**
 * Created by brentaureli on 8/27/15.
 */
public class Mario extends Sprite {

    public enum State {

From source file com.codamasters.LNHelpers.AnimatedSprite.java

/** An {@link AnimatedSprite} holds an {@link Animation} and sets the {@link Texture} of its super type {@link Sprite} to the correct one according to the information in the {@link Animation}.<br>
*  Usage:
*  <p><code>Animation animation = new Animation(1 / 3f, frame1, frame2, frame3);<br>
*    animation.setPlayMode(Animation.LOOP);<br>
*    animatedSprite = new AnimatedSprite(animation);</code></p>
*  You can draw using any of the {@link Sprite Sprite's} draw methods:<br>

From source file com.david.objects.EnemyArrow.java

/**
 *
 * @author daca97002
 */
public class EnemyArrow extends Sprite {

From source file com.david.objects.HeroDragon.java

/**
 *
 * @author daca97002
 */
public class HeroDragon extends Sprite {

From source file com.example.squarejam.Square.java

public class Square extends Sprite {
    public boolean touched = false;
    public boolean beingDestroyed = false;
    public boolean appearing = false;

    public static final int colorGreen = 0;

From source file com.exovum.test.animation.AnimatedSprite.java

/** An {@link AnimatedSprite} holds an {@link Animation} and sets the {@link Texture} of its super type {@link Sprite} to the correct one according to the information in the {@link Animation}.<br/>
 *  Usage:
 *  <p><code>Animation animation = new Animation(1 / 3f, frame1, frame2, frame3);<br/>
 *    animation.setPlayMode(Animation.LOOP);<br/>
 *    animatedSprite = new AnimatedSprite(animation);</code></p>
 *  You can draw using any of the {@link Sprite Sprite's} draw methods:<br/>

From source file com.gcq.fivesecond.sprite.BackgroundSprite.java

/**
 * Represents scrolling background.
 * 
 */
public class BackgroundSprite extends Sprite {
    private float scrollTimer;