Example usage for com.badlogic.gdx.graphics.g2d Sprite translate

List of usage examples for com.badlogic.gdx.graphics.g2d Sprite translate

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d Sprite translate.

Prototype

public void translate(float xAmount, float yAmount) 

Source Link

Document

Sets the position relative to the current position where the sprite will be drawn.

Usage

From source file:br.cefetmg.games.minigames.EscoveOsDentes.java

@Override
public void onUpdate(float dt) {

    for (int i = 0; i < Tooths.size; i++) {
        Sprite sprite = Tooths.get(i);
        Escova aux = Escovar.get(i);//from w  ww.j av a2  s.c om

        aux.tempo++;
        if (aux.tempo == 20 && aux.count < 6) {
            aux.direcao = rand.nextInt(8);
            aux.tempo = 0;
        }
        if (aux.count == this.numEscovada) {
            aux.direcao = 11;
            sprite.setTexture(dente);
        }

        switch (aux.direcao) {
        case 1:
            sprite.translate(3, 3);
            break;
        case 2:
            sprite.translate(-3, -3);
            break;
        case 3:
            sprite.translateX(3);
            break;
        case 4:
            sprite.translateX(-3);
            break;
        case 5:
            sprite.translateY(3);
            break;
        case 6:
            sprite.translateY(-3);
            break;
        case 7:
            sprite.translate(-3, 3);
            break;
        case 8:
            sprite.translate(3, -3);
            break;
        default:
            break;
        }

        if (sprite.getY() <= -80) {
            aux.direcao = rand.nextInt(8);
            sprite.translateY(3);
        }
        if (sprite.getY() > this.screen.viewport.getWorldHeight() - 160) {
            aux.direcao = rand.nextInt(8);
            sprite.translateY(-3);
        }
        if (sprite.getX() >= this.screen.viewport.getWorldWidth() - 160) {
            aux.direcao = rand.nextInt(8);
            sprite.translateX(-3);
        }
        if (sprite.getX() <= -80) {
            aux.direcao = rand.nextInt(8);
            sprite.translateX(3);
        }
    }
}