List of usage examples for com.badlogic.gdx.graphics.g2d SpriteBatch draw
@Override
public void draw(Texture texture, float x, float y, int srcX, int srcY, int srcWidth, int srcHeight)
From source file:com.ridiculousRPG.animation.WeatherEffectLayer.java
License:Apache License
/** * Draw the effect-layer.//from ww w . ja v a 2 s . c o m */ public void draw(SpriteBatch batch, Camera cam, boolean debug) { if (flip) { batch.setTransformMatrix(compTransMatrix(batch, cam)); } if (fadeAlpha < 1f) { Color c = batch.getColor(); c.a *= fadeAlpha; batch.setColor(c); fadeAlpha += fadeBy * Gdx.graphics.getDeltaTime(); if (fadeAlpha > 1f) fadeAlpha = 1f; } // load frequently used variables into registers Texture t = tRef.getTexture(); int tWidth = tRef.getRegionWidth(); int tHeight = tRef.getRegionHeight(); float x1 = Math.max(0f, cam.position.x); float y1 = Math.max(0f, cam.position.y); float x2 = Math.min(width, x1 + cam.viewportWidth); float y2 = Math.min(height, y1 + cam.viewportHeight); float x3 = x1 - tWidth; float y3 = y1 - tHeight; float x4 = x2 - tWidth; float y4 = y2 - tHeight; for (List<Rectangle> row : tileLayer) { for (Rectangle clip : row) { float x = clip.x; float y = clip.y; if (x > x3 && y > y3 && x < x2 && y < y2) { // texel space origin is upper left corner (unlike screen // space) int srcX = 0; int srcY = 0; int srcWidth = tWidth; int srcHeight = tHeight; if (x < x1) { srcX = (int) (x1 - x + .7f); srcWidth -= srcX; x += srcX; } if (x > x4) { srcWidth -= x - x4; } if (y < y1) { srcHeight -= y1 - y; y = y1; } if (y > y4) { srcY = (int) (y - y4); srcHeight -= srcY; y += y - y4 - srcY; } batch.draw(t, x, y, srcX, srcY, srcWidth, srcHeight); } } } if (flip) { batch.setTransformMatrix(batch.getTransformMatrix().idt()); } /* * if (debug) { batch.end(); List<Rectangle> rects = new * ArrayList<Rectangle>(); for (List<Rectangle> row : tileLayer) for * (Rectangle clip : row) rects.add(new Rectangle(clip.x, clip.y, * Math.abs(tWidth), Math.abs(tHeight))); DebugHelper.debugRectangle(new * Color(1f, 0.67f, 0f, .4f), flip ? compTransMatrix(batch, cam) : null, * rects .toArray(new Rectangle[0])); batch.begin(); } */ }
From source file:tk.makigas.chase.actor.BarraActor.java
License:Open Source License
@Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(barra, getX(), getY(), 0, 0, (int) (getWidth() * entidad.getHealth()), (int) getHeight()); }