List of usage examples for com.badlogic.gdx.graphics.g2d SpriteBatch setProjectionMatrix
@Override
public void setProjectionMatrix(Matrix4 projection)
From source file:com.anhld.game.WorldRenderer.java
License:Apache License
private void renderWorld(SpriteBatch batch) { worldController.cameraHelper.applyTo(camera); camera.update();/*w w w .j a v a 2 s.com*/ batch.setProjectionMatrix(camera.combined); batch.begin(); if (Stores.getInstance().getObjectStores().get(Constants.BACKGROUND) != null) { batch.draw(Stores.getInstance().getObjectStores().get(Constants.BACKGROUND), -Stores.getInstance().getObjectStores().get(Constants.BACKGROUND).getRegionWidth() * 0.5f, -Stores.getInstance().getObjectStores().get(Constants.BACKGROUND).getRegionHeight() * 0.5f); } if (Stores.getInstance().getObjectStores().get(Constants.SHADOWN) != null) { Stores.getInstance().getObjectStores().get(Constants.SHADOWN) .setRegionWidth((int) virtualViewport.getVirtualWidth()); batch.draw(Stores.getInstance().getObjectStores().get(Constants.SHADOWN), -virtualViewport.getVirtualWidth() / 2, virtualViewport.getVirtualHeight() / 2 - Stores.getInstance().getObjectStores().get(Constants.SHADOWN).getRegionHeight()); } if (Stores.getInstance().getObjectStores().get(Constants.SCORE) != null) batch.draw(Stores.getInstance().getObjectStores().get(Constants.SCORE), -50, virtualViewport.getVirtualHeight() / 2 - Stores.getInstance().getObjectStores().get(Constants.SCORE).getRegionHeight() - 10); worldController.gameLogic.render(batch); batch.end(); }
From source file:com.binarytenshi.nopassing.state.MainGameScreen.java
@Override public void render(float delta) { Camera camera = CameraHandler.getCamera(); SpriteBatch batch = NoPassing.getSpriteBatch(); Rectangle viewport = CameraHandler.getViewport(); camera.update();//from w w w .j a v a2s. c o m camera.apply(Gdx.gl10); Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glViewport((int) viewport.x, (int) viewport.y, (int) viewport.width, (int) viewport.height); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(camera.combined); batch.begin(); MapHandler.draw(batch); batch.end(); SplineHandler.drawSplines(); }
From source file:com.bladecoder.engine.model.Scene.java
License:Apache License
public void draw(SpriteBatch batch) { if (background != null) { batch.disableBlending();/*from w w w .j a va 2s .co m*/ batch.setProjectionMatrix(camera.calculateParallaxMatrix(1, 1)); batch.begin(); float x = 0; for (AtlasRegion tile : background) { batch.draw(tile, x, 0f); x += tile.getRegionWidth(); } batch.end(); batch.enableBlending(); } // draw layers from bottom to top for (int i = layers.size() - 1; i >= 0; i--) { SceneLayer layer = layers.get(i); batch.setProjectionMatrix(camera.calculateParallaxMatrix(layer.getParallaxMultiplier(), 1)); batch.begin(); layer.draw(batch); batch.end(); } }
From source file:com.bladecoder.engine.ui.CreditsScreen.java
License:Apache License
@Override public void render(float delta) { final SpriteBatch batch = ui.getBatch(); final int width = (int) viewport.getWorldWidth(); final int height = (int) viewport.getWorldHeight(); Gdx.gl.glClearColor(0, 0, 0, 1);/* ww w. ja v a 2 s. c om*/ Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(viewport.getCamera().combined); batch.begin(); if (style.background != null) { style.background.draw(batch, 0, 0, width, height); } scrollY += delta * SPEED * EngineAssetManager.getInstance().getScale(); float y = scrollY; if (stringHead >= credits.size()) ui.setCurrentScreen(Screens.MENU_SCREEN); for (int i = stringHead; i < credits.size(); i++) { String s = credits.get(i); char type = 'c'; // types are 'c' -> credit, 't' -> title, 'i' -> image, 's' -> space, 'm' -> music if (s.indexOf('#') != -1) { type = s.charAt(0); s = s.substring(2); } switch (type) { case 't': y = processCreditTitle(batch, width, height, y, i, s); break; case 'i': y = processCreditImage(batch, width, height, y, i, s); break; case 's': y = processCreditSpace(height, y, i, s); break; case 'm': processCreditMusic(s); break; default: y = processCreditDefault(batch, width, height, y, i, s); break; } if (y < 0) { break; } } batch.end(); }
From source file:com.bladecoder.engine.ui.defaults.DefaultSceneScreen.java
License:Apache License
@Override public void render(float delta) { final World world = World.getInstance(); update(delta);/*from www. j a v a2 s .c om*/ // Gdx.gl.glClearColor(0, 0, 0, 1); // Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (world.getAssetState() != AssetState.LOADED) return; SpriteBatch batch = ui.getBatch(); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // WORLD CAMERA world.draw(); // DRAW DEBUG BBOXES if (EngineLogger.debugMode() && EngineLogger.getDebugLevel() == EngineLogger.DEBUG1) { renderer.setProjectionMatrix(world.getSceneCamera().combined); world.getCurrentScene().drawBBoxLines(renderer); renderer.end(); } // STAGE stage.draw(); // SCREEN CAMERA batch.setProjectionMatrix(viewport.getCamera().combined); batch.begin(); // DRAW DEBUG STRING if (EngineLogger.debugMode()) { drawDebugText(batch); } if (!world.inCutMode() && !recorder.isPlaying() && !testerBot.isEnabled()) { pointer.draw(batch, viewport); } Transition t = world.getTransition(); t.draw(batch, viewport.getScreenWidth(), viewport.getScreenHeight()); recorder.draw(batch); testerBot.draw(batch); if (drawHotspots) drawHotspots(batch); batch.end(); }
From source file:com.bladecoder.engine.ui.HelpScreen.java
License:Apache License
@Override public void render(float delta) { SpriteBatch batch = ui.getBatch(); Gdx.gl.glClearColor(0, 0, 0, 1);// w ww . j a va2 s . co m Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(viewport.getCamera().combined); batch.begin(); batch.draw(tex, 0, 0, viewport.getScreenWidth(), viewport.getScreenHeight()); batch.end(); }
From source file:com.bladecoder.engine.ui.InitScreen.java
License:Apache License
@Override public void render(float delta) { SpriteBatch batch = ui.getBatch(); Gdx.gl.glClearColor(0, 0, 0, 1);//from ww w.j a v a 2s .co m Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(viewport.getCamera().combined); batch.begin(); if (time > FADE_TIME * 2 + SCREEN_TIME) { // EXIT INIT SCREEN batch.setColor(Color.WHITE); ui.setCurrentScreen(Screens.MENU_SCREEN); } else if (time > FADE_TIME + SCREEN_TIME) { // FADE_OUT batch.setColor(1, 1, 1, 1 - fadeTime / FADE_TIME); } else if (time < FADE_TIME) { // FADE IN batch.setColor(1, 1, 1, fadeTime / FADE_TIME); } else { fadeTime = 0; } final int viewportW = viewport.getScreenWidth(); final int viewportH = viewport.getScreenHeight(); final float texW = tex.getWidth() * scale; final float texH = tex.getHeight() * scale; batch.draw(tex, (viewportW - texW) / 2, (viewportH - texH) / 2, texW, texH); batch.setColor(1, 1, 1, 1); time += delta; fadeTime += delta; batch.end(); }
From source file:com.bladecoder.engine.ui.LoadingScreen.java
License:Apache License
@Override public void render(float delta) { // Try to load scene for WAIT_TIME_MS before continue. If not loaded in // this time, // show the loading screen if (wait) {//from w w w . ja va 2s .c o m float t0 = System.currentTimeMillis(); float t = 0f; while (EngineAssetManager.getInstance().isLoading() && t - t0 < WAIT_TIME_MS) { t = System.currentTimeMillis(); } } if (!EngineAssetManager.getInstance().isLoading()) { ui.setCurrentScreen(Screens.SCENE_SCREEN); return; } Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Only show the squares when time > INIT_TIME if (initTime < INIT_TIME_SEG) { initTime += delta; return; } final SpriteBatch batch = ui.getBatch(); batch.setProjectionMatrix(viewport.getCamera().combined); batch.begin(); update(delta); for (int i = 0; i < numSquares; i++) { final Color color = i == pos ? Color.WHITE : Color.GRAY; RectangleRenderer.draw(ui.getBatch(), x + i * (squareWidth + margin), y, squareWidth, squareHeight, color); } batch.end(); }
From source file:com.bladecoder.engine.ui.retro.RetroSceneScreen.java
License:Apache License
@Override public void render(float delta) { final World world = World.getInstance(); update(delta);/* w w w.j a v a2s . co m*/ // Gdx.gl.glClearColor(0, 0, 0, 1); // Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (world.getAssetState() != AssetState.LOADED) return; SpriteBatch batch = ui.getBatch(); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // WORLD CAMERA if (world.getInventory().isVisible()) { worldViewport.setScreenY(screenViewport.getScreenY() + (int) verbUI.getHeight()); worldViewport.setScreenHeight(screenViewport.getScreenHeight() - (int) verbUI.getHeight()); world.resize(world.getWidth(), world.getHeight() * (1 - UI_SCREEN_PERCENT)); } else { worldViewport.setScreenY(screenViewport.getScreenY()); worldViewport.setScreenHeight(screenViewport.getScreenHeight()); world.resize(world.getWidth(), world.getHeight()); } worldViewport.apply(true); world.draw(); // DRAW DEBUG BBOXES if (EngineLogger.debugMode() && EngineLogger.getDebugLevel() == EngineLogger.DEBUG1) { renderer.setProjectionMatrix(world.getSceneCamera().combined); world.getCurrentScene().drawBBoxLines(renderer); renderer.end(); } // SCREEN CAMERA batch.setProjectionMatrix(worldViewport.getCamera().combined); batch.begin(); // DRAW DEBUG STRING if (EngineLogger.debugMode()) { drawDebugText(batch); } Transition t = world.getTransition(); t.draw(batch, worldViewport.getScreenWidth(), worldViewport.getScreenHeight()); recorder.draw(batch); testerBot.draw(batch); if (drawHotspots) drawHotspots(batch); batch.end(); worldViewportStage.draw(); // STAGE CAMERA screenViewport.apply(true); stage.draw(); }
From source file:com.bladecoder.engineeditor.ui.SceneList.java
License:Apache License
private TextureRegion createBgIcon(String atlas, String region) { TextureAtlas a = new TextureAtlas(Gdx.files .absolute(Ctx.project.getProjectPath() + "/" + Project.ATLASES_PATH + "/1/" + atlas + ".atlas")); AtlasRegion r = a.findRegion(region); if (r == null) { a.dispose();//w w w . j a va2 s. c o m return null; } FrameBuffer fbo = new FrameBuffer(Format.RGBA8888, 200, (int) (r.getRegionHeight() * 200f / r.getRegionWidth()), false); SpriteBatch fboBatch = new SpriteBatch(); fboBatch.setColor(Color.WHITE); OrthographicCamera camera = new OrthographicCamera(); camera.setToOrtho(false, fbo.getWidth(), fbo.getHeight()); fboBatch.setProjectionMatrix(camera.combined); Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); fbo.begin(); fboBatch.begin(); fboBatch.draw(r, 0, 0, fbo.getWidth(), fbo.getHeight()); fboBatch.end(); TextureRegion tex = ScreenUtils.getFrameBufferTexture(0, 0, fbo.getWidth(), fbo.getHeight()); // tex.flip(false, true); fbo.end(); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); fbo.dispose(); a.dispose(); fboBatch.dispose(); return tex; }