List of usage examples for com.badlogic.gdx.graphics.g2d SpriteBatch SpriteBatch
public SpriteBatch(int size)
From source file:com.badlogic.gdx.tests.PremultiplyAlpha.java
private void gpuPremultiplyAlpha(String in, String out) { Texture texture = new Texture(Gdx.files.absolute(in)); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); FrameBuffer buffer = new FrameBuffer(Format.RGBA8888, texture.getWidth(), texture.getHeight(), false); buffer.getColorBufferTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest); ShaderProgram shader = new ShaderProgram(VERTEX_SHADER, FRAG_SHADER); Gdx.app.log("Log", shader.getLog()); SpriteBatch batch = new SpriteBatch(10); batch.getProjectionMatrix().setToOrtho2D(0, 0, texture.getWidth(), texture.getHeight()); batch.disableBlending();//from w ww .j a va2 s . c om batch.setShader(shader); //Premultiply buffer.begin(); Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(texture, 0, 0); batch.end(); Pixmap pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, texture.getWidth(), texture.getHeight()); buffer.end(); //Save PixmapIO.writePNG(Gdx.files.absolute(out), pixmap); buffer.dispose(); texture.dispose(); pixmap.dispose(); Gdx.app.exit(); }
From source file:com.cyphercove.lwptools.core.GaussianBlur.java
License:Apache License
/** * * @param initialAndMaxRadius The maximum blur radius this instance can support. The initial * radius is set to this value. The actual maximum blur radius will be rounded * up to the nearest even integer due to internal workings. * @param hasDepth// w w w .j a v a2s . c o m * @param keepInverseTarget Whether, when resizing, to create two target frame buffers so a screen * rotation can be done quickly without a pause. */ public GaussianBlur(float initialAndMaxRadius, boolean hasDepth, boolean keepInverseTarget, GaussianBlurShaderProvider shaderProvider) { if (initialAndMaxRadius < 0 || initialAndMaxRadius > MAX_RADIUS) { throw new GdxRuntimeException("Radius must be between 0 and " + MAX_RADIUS + " inclusive."); } this.hasDepth = hasDepth; this.keepInverseTarget = keepInverseTarget; this.useInverseTarget = false; spriteBatch = new SpriteBatch(1); this.maxRadius = (int) Math.ceil(initialAndMaxRadius); if (this.maxRadius % 2 != 0) this.maxRadius++; //round up to nearest even integer. offsets = new float[this.maxRadius / 2]; weights = new float[this.maxRadius / 2]; setRadius(initialAndMaxRadius); setTextureToSceneDepth(0.9999999f);//By default draw behind everything. this.shaderProvider = shaderProvider; if (initialAndMaxRadius > 0) blurPassShaderProgram = shaderProvider.obtainBlurPassShaderProgram(this.maxRadius); }
From source file:com.hajnar.GravityShip.Screens.GameScreen.java
License:Apache License
public GameScreen(Game game) { Gdx.input.setInputProcessor(this); // connectedController = Controllers.getControllers().first(); // if (connectedController != null) // {//w ww .j a v a 2 s. c om // Gdx.app.log("Connected controller: ", connectedController + ""); // if (connectedController.getName().toLowerCase().contains("x-box") && connectedController.getName().toLowerCase().contains("360")) // connectedController.addListener(this); // } this.game = game; gameWorld = new GameWorld(); gameWorld.loadWorld(GravityShip.prefs.getRecentWorld()); this.batch = new SpriteBatch(300); this.staticCamera = new OrthographicCamera(Helper.FRUSTUM_WIDTH, Helper.FRUSTUM_HEIGHT); this.staticCamera.position.set(Helper.FRUSTUM_WIDTH / 2, Helper.FRUSTUM_HEIGHT / 2, 0); this.staticCamera.update(); if (DEBUG_RENDER_ENABLED) this.worldRender = new GameWorldRenderGL2(gameWorld, batch, true); else this.worldRender = new GameWorldRenderGL2(gameWorld, batch, false); restartSprite = new Sprite(Assets.restartRegion); restartSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - restartSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - restartSprite.getHeight() / 2); exitSprite = new Sprite(Assets.exitRegion); exitSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - exitSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - exitSprite.getHeight() / 2 - 150); nextLevelSprite = new Sprite(Assets.nextLevelRegion); nextLevelSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - nextLevelSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - nextLevelSprite.getHeight() / 2 + 150); resumeSprite = new Sprite(Assets.resumeRegion); resumeSprite.setPosition(Helper.FRUSTUM_WIDTH / 2 - resumeSprite.getWidth() / 2, Helper.FRUSTUM_HEIGHT / 2 - resumeSprite.getHeight() / 2 + 150); Assets.leftSprite.setPosition(Helper.FRUSTUM_WIDTH - 333, 20); Assets.rightSprite.setPosition(Helper.FRUSTUM_WIDTH - 190, 20); Assets.thrustSprite.setPosition(60, 20); Gdx.input.setCursorCatched(true); stringBuffer = new StringBuilder(); levelDuration = 0; gameoverDuration = 0; }
From source file:com.johnogel.astrobros.managers.GameManager.java
public GameManager(SuperManager mngr) { this.mngr = mngr; this.fps = 1 / 48f; max_count = 50;//from w w w. j a v a2 s . co m alpha = 1; delta = .001f; game_objects = new Array(); levels = new Array(6); controllers = new Array(10); texture_handler = mngr.getTextureHandler(); batch = new SpriteBatch(100); shape_renderer = new ShapeRenderer(); started = false; width = Gdx.graphics.getWidth() / 5; height = Gdx.graphics.getHeight() / 5; level = this.LEVEL_ONE; total_score = 0; lives = 3; }
From source file:com.mknsri.drunktoss.Screen.java
License:Open Source License
public final void init(DrunkToss ebingeimi) { this.ebingeimi = ebingeimi; batch = new SpriteBatch(50); hudBatch = new SpriteBatch(10); batch.setProjectionMatrix(this.ebingeimi.camera.combined); hudBatch.setProjectionMatrix(this.ebingeimi.hudCamera.combined); font = new BitmapFont(); layout = new GlyphLayout(font, ""); }
From source file:com.ore.infinium.systems.TileRenderer.java
License:Open Source License
public TileRenderer(OrthographicCamera camera, World world, float interval) { super(interval); elapsed = interval;/*from ww w .j a v a2 s .c om*/ m_camera = camera; m_world = world; m_batch = new SpriteBatch(5000); m_blockAtlas = new TextureAtlas(Gdx.files.internal("packed/blocks.atlas")); m_tilesAtlas = new TextureAtlas(Gdx.files.internal("packed/tiles.atlas")); for (TextureRegion region : m_tilesAtlas.getRegions()) { region.flip(false, true); } //dirt 16 and beyond are transition things. final int dirtMax = 25; dirtBlockMeshes = new IntMap<>(dirtMax); for (int i = 0; i <= dirtMax; ++i) { String formatted = String.format("dirt-%02d", i); dirtBlockMeshes.put(i, formatted); } //18+ are transition helpers final int grassMax = 20; grassBlockMeshes = new IntMap<>(grassMax); for (int i = 0; i <= grassMax; ++i) { String formatted = String.format("grass-%02d", i); grassBlockMeshes.put(i, formatted); } final int stoneMax = 30; stoneBlockMeshes = new IntMap<>(stoneMax); for (int i = 0; i <= stoneMax; ++i) { String formatted = String.format("stone-%02d", i); stoneBlockMeshes.put(i, formatted); } }
From source file:com.turbogerm.helljump.game.GameArea.java
License:Open Source License
public GameArea(CameraData cameraData, AssetManager assetManager, BitmapFont itemFont) { mAssetManager = assetManager;/* w w w. ja v a2 s . c o m*/ mBatch = new SpriteBatch(SPRITE_BATCH_SIZE); mDebugData = new DebugData(); mItemFont = itemFont; mCameraData = cameraData; mCharacter = new GameCharacter(mCameraData, mAssetManager); mActiveAreaObjects = new GameActiveAreaObjects(); mGameBackground = new GameBackground(GameAreaUtils.getBackgroundColorSpectrum(), true, mCameraData, assetManager); mEndBackgroundScene = new EndBackgroundScene(cameraData, assetManager); mGameForeground = new GameForeground(mCameraData, mAssetManager); reset(); }
From source file:kyle.game.besiege.MapScreen.java
License:Open Source License
public MapScreen() { camera = new OrthographicCamera(BesiegeMain.WIDTH, BesiegeMain.HEIGHT); SpriteBatch kingdomBatch = new SpriteBatch(5460); // optimizes swapBuffers kingdomStage = new Stage(); kingdomStage = new Stage(0, 0, false, kingdomBatch); kingdomStage.setCamera(camera);// w w w . j ava 2 s. c o m uiStage = new Stage(); uiStage.addListener(new InputListener()); sidePanel = new SidePanel(this); kingdom = new Kingdom(this); sidePanel.setKingdom(kingdom); // fog = new Fog(this); mapControllerAndroid = new MapControllerAndroid(camera, this); mapControllerDesktop = new MapControllerDesktop(camera, this); kingdomStage.addActor(kingdom); // kingdomStage.addActor(fog); // test to see if this is slowing things down mousePos = new Vector2(0, 0); rotation = 0; speedFactor = 1; // if commented out, no more leaks! // leak is in SidePanel.act uiStage.addActor(sidePanel); mouseOverPanel = false; keydown = 0; character = new Character(this, "Kyle"); kingdom.addPlayer(); sidePanel.initializePanels(); shouldCenter = false; shouldFastForward = false; shouldLetRun = false; fogOn = false; losOn = true; fogToggle = false; losToggle = true; startLog(); }