List of usage examples for com.badlogic.gdx.graphics.g2d SpriteBatch subclass-usage
From source file com.balloongame.handlers.CustomSpriteBatch.java
/** <p>
* A SpriteBatch is used to draw 2D rectangles that reference a texture (region). The class will batch the drawing commands and
* optimize them for processing by the GPU.
* </p>
*
* <p>
From source file com.intrepid.nicge.utilz.graphics.GraphicsBatch.java
public class GraphicsBatch extends SpriteBatch { // **************************************************************************************** // Const Fields // **************************************************************************************** // ****************************************************************************************
From source file com.thetruthbeyond.gui.utility.drawing.SmartSpriteBatch.java
/** * @author Peter Siatkowski * Class used to simplify drawing operation in left top corner is zero in coordinate system. */ @SuppressWarnings("MethodWithTooManyParameters") public class SmartSpriteBatch extends SpriteBatch {
From source file es.eucm.ead.engine.canvas.GdxCanvas.java
/**
* <p>
* Parametric canvas, which must be implemented for the different graphic
* contexts (e.g. Graphics2D in Java)
* </p>
*