Example usage for com.badlogic.gdx.graphics.g2d SpriteBatch subclass-usage

List of usage examples for com.badlogic.gdx.graphics.g2d SpriteBatch subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d SpriteBatch subclass-usage.

Usage

From source file com.balloongame.handlers.CustomSpriteBatch.java

/** <p>
 * A SpriteBatch is used to draw 2D rectangles that reference a texture (region). The class will batch the drawing commands and
 * optimize them for processing by the GPU.
 * </p>
 * 
 * <p>

From source file com.intrepid.nicge.utilz.graphics.GraphicsBatch.java

public class GraphicsBatch extends SpriteBatch {
    // ****************************************************************************************
    // Const Fields
    // ****************************************************************************************

    // ****************************************************************************************

From source file com.thetruthbeyond.gui.utility.drawing.SmartSpriteBatch.java

/**
 * @author Peter Siatkowski
 * Class used to simplify drawing operation in left top corner is zero in coordinate system.
 */
@SuppressWarnings("MethodWithTooManyParameters")
public class SmartSpriteBatch extends SpriteBatch {

From source file es.eucm.ead.engine.canvas.GdxCanvas.java

/**
 * <p>
 * Parametric canvas, which must be implemented for the different graphic
 * contexts (e.g. Graphics2D in Java)
 * </p>
 *