Example usage for com.badlogic.gdx.graphics.g2d SpriteCache add

List of usage examples for com.badlogic.gdx.graphics.g2d SpriteCache add

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d SpriteCache add.

Prototype

public void add(TextureRegion region, float x, float y, float width, float height) 

Source Link

Document

Adds the specified region to the cache.

Usage

From source file:com.badlydrawngames.veryangryrobots.WorldView.java

License:Apache License

private int createWallsAndDoors(SpriteCache sc) {
    // Walls and doors never move, so we put them into a sprite cache.
    sc.clear();/*from w  w  w . j a va 2  s .  com*/
    sc.beginCache();
    sc.setColor(Color.BLUE);
    Array<Rectangle> rects = world.getWallRects();
    for (int i = 0; i < rects.size; i++) {
        Rectangle rect = rects.get(i);
        sc.add(Assets.pureWhiteTextureRegion, rect.x, rect.y, rect.width, rect.height);
    }
    sc.setColor(1, 1, 0, 1);
    rects = world.getDoorRects();
    for (int i = 0; i < rects.size; i++) {
        Rectangle rect = rects.get(i);
        sc.add(Assets.pureWhiteTextureRegion, rect.x, rect.y, rect.width, rect.height);
    }
    return sc.endCache();
}