Example usage for com.badlogic.gdx.graphics.g2d SpriteCache beginCache

List of usage examples for com.badlogic.gdx.graphics.g2d SpriteCache beginCache

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d SpriteCache beginCache.

Prototype

public void beginCache() 

Source Link

Document

Starts the definition of a new cache, allowing the add and #endCache() methods to be called.

Usage

From source file:com.badlydrawngames.veryangryrobots.WorldView.java

License:Apache License

private int createWallsAndDoors(SpriteCache sc) {
    // Walls and doors never move, so we put them into a sprite cache.
    sc.clear();/*w w  w.  j av  a 2 s . c  om*/
    sc.beginCache();
    sc.setColor(Color.BLUE);
    Array<Rectangle> rects = world.getWallRects();
    for (int i = 0; i < rects.size; i++) {
        Rectangle rect = rects.get(i);
        sc.add(Assets.pureWhiteTextureRegion, rect.x, rect.y, rect.width, rect.height);
    }
    sc.setColor(1, 1, 0, 1);
    rects = world.getDoorRects();
    for (int i = 0; i < rects.size; i++) {
        Rectangle rect = rects.get(i);
        sc.add(Assets.pureWhiteTextureRegion, rect.x, rect.y, rect.width, rect.height);
    }
    return sc.endCache();
}