List of usage examples for com.badlogic.gdx.graphics.g2d SpriteCache clear
public void clear()
From source file:com.badlydrawngames.veryangryrobots.WorldView.java
License:Apache License
private int createWallsAndDoors(SpriteCache sc) { // Walls and doors never move, so we put them into a sprite cache. sc.clear(); sc.beginCache();/*from w w w .j a v a 2 s . c o m*/ sc.setColor(Color.BLUE); Array<Rectangle> rects = world.getWallRects(); for (int i = 0; i < rects.size; i++) { Rectangle rect = rects.get(i); sc.add(Assets.pureWhiteTextureRegion, rect.x, rect.y, rect.width, rect.height); } sc.setColor(1, 1, 0, 1); rects = world.getDoorRects(); for (int i = 0; i < rects.size; i++) { Rectangle rect = rects.get(i); sc.add(Assets.pureWhiteTextureRegion, rect.x, rect.y, rect.width, rect.height); } return sc.endCache(); }