Example usage for com.badlogic.gdx.graphics.g2d SpriteCache clear

List of usage examples for com.badlogic.gdx.graphics.g2d SpriteCache clear

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d SpriteCache clear.

Prototype

public void clear() 

Source Link

Document

Invalidates all cache IDs and resets the SpriteCache so new caches can be added.

Usage

From source file:com.badlydrawngames.veryangryrobots.WorldView.java

License:Apache License

private int createWallsAndDoors(SpriteCache sc) {
    // Walls and doors never move, so we put them into a sprite cache.
    sc.clear();
    sc.beginCache();/*from  w w w  .j  a v  a  2  s .  c  o m*/
    sc.setColor(Color.BLUE);
    Array<Rectangle> rects = world.getWallRects();
    for (int i = 0; i < rects.size; i++) {
        Rectangle rect = rects.get(i);
        sc.add(Assets.pureWhiteTextureRegion, rect.x, rect.y, rect.width, rect.height);
    }
    sc.setColor(1, 1, 0, 1);
    rects = world.getDoorRects();
    for (int i = 0; i < rects.size; i++) {
        Rectangle rect = rects.get(i);
        sc.add(Assets.pureWhiteTextureRegion, rect.x, rect.y, rect.width, rect.height);
    }
    return sc.endCache();
}