List of usage examples for com.badlogic.gdx.graphics.g2d TextureAtlas createSprites
public Array<Sprite> createSprites(String name)
From source file:com.retrom.volcano.assets.Assets.java
License:Apache License
public static void initAssets() { defaultCostume.initAssets();/*from w ww .j ava2 s. c o m*/ goboCostume.initAssets(); blikCostume.initAssets(); TextureAtlas wallsSheet = assetManager.get("walls/walls.txt", TextureAtlas.class); walls1 = wallsSheet.createSprites("x1"); walls2 = wallsSheet.createSprites("x2"); wallParticles = wallsSheet.createSprites("wall_particle"); TextureAtlas environmentSheet = assetManager.get("walls/enviroment.txt", TextureAtlas.class); pillars = environmentSheet.createSprites("pillars"); setFilterNearest(pillars); pillars_big = environmentSheet.createSprites("pillars_big"); setFilterNearest(pillars_big); pillars_start = environmentSheet.createSprite("pillars_start"); setFilterNearest(pillars_start); pillars_end = environmentSheet.createSprite("pillars_end"); setFilterNearest(pillars_end); pillars_hole = environmentSheet.createSprite("pillars_hole_front"); setFilterNearest(pillars_hole); pillars_hole_bg = environmentSheet.createSprite("pillars_hole_back"); setFilterNearest(pillars_hole_bg); floor = environmentSheet.createSprite("floor"); setFilterNearest(floor); bodyBubble = environmentSheet.createSprites("lava_bodybubble"); surfaceBubble = environmentSheet.createSprites("lava_surfacebubble"); bubbleParticle = environmentSheet.createSprites("lava_bubble_particle"); setFilterLinear(bodyBubble); setFilterLinear(surfaceBubble); background = environmentSheet.createSprite("bg_base"); setFilterNearest(background); bg_world1 = environmentSheet.createSprites("bg_world1"); setFilterNearest(bg_world1); bg_overlay_world1 = environmentSheet.createSprites("bg_world1_base_1"); setFilterNearest(bg_overlay_world1); TextureAtlas environmentSheet2 = assetManager.get("walls/enviroment2.txt", TextureAtlas.class); bg_world2 = environmentSheet2.createSprites("bg_world2"); setFilterNearest(bg_world2); bg_overlay_world2 = environmentSheet2.createSprites("bg_world2_base_1"); setFilterNearest(bg_overlay_world2); bg_world3 = environmentSheet2.createSprites("bg_world3"); setFilterNearest(bg_world3); TextureAtlas openingSheet = assetManager.get("walls/opening.txt", TextureAtlas.class); title = openingSheet.createSprite("openingscreen_title"); tapToStart = openingSheet.createSprite("openingscreen_text_tap"); opening_background = openingSheet.createSprite("bg_openingtile"); openingDoor = openingSheet.createSprite("openingscreen_stonedoor"); openingDoorTop = openingSheet.createSprite("pillars_entrance_start"); setFilterNearest(openingDoorTop); openingDoorBg = openingSheet.createSprite("background_entrance_pillar"); openingDoorLight = openingSheet.createSprite("openingscreen_outsidelight"); openingFloor = openingSheet.createSprite("openingscreen_floor"); openingShrineOn = openingSheet.createSprite("openingscreen_relic_shrine_on"); openingShrineOff = openingSheet.createSprite("openingscreen_relic_shrine_off"); openingTorch = openingSheet.createSprite("openingscreen_tourch"); openingTorchFire = openingSheet.createSprites("torch_fire"); openingRootsParticles = openingSheet.createSprites("openingscreen_roots_particle"); openingBossSleeps = openingSheet.createSprite("openingscreen_sleepinggod"); openingBossSleepsGlow = openingSheet.createSprite("openingscreen_sleepinggod_glow"); openingBossAngryGlow = openingSheet.createSprite("openingscreen_sleepinggod_angryglow"); openingBossSleepsRoots = openingSheet.createSprite("openingscreen_sleepinggod_roots"); openingForegroundRoots1 = openingSheet.createSprite("openingscreen_roots_foreground1"); openingForegroundRoots2 = openingSheet.createSprite("openingscreen_roots_foreground2"); TextureAtlas treasure = assetManager.get("treasure/treasure.txt", TextureAtlas.class); Array<Sprite> coin1Arr = treasure.createSprites("coin_1"); coin1_1 = coin1Arr.get(0); coin1_2 = coin1Arr.get(1); Array<Sprite> coin2Arr = treasure.createSprites("coin_2"); coin2_1 = coin2Arr.get(0); coin2_2 = coin2Arr.get(1); coin2_3 = coin2Arr.get(2); Array<Sprite> coin3Arr = treasure.createSprites("coin_3"); coin3_1 = coin3Arr.get(0); coin3_2 = coin3Arr.get(1); coin3_3 = coin3Arr.get(2); Array<Sprite> coin4Arr = treasure.createSprites("coin_4"); coin4_1 = coin4Arr.get(0); coin4_2 = coin4Arr.get(1); coin4_3 = coin4Arr.get(2); Array<Sprite> coin5Arr = treasure.createSprites("coin_5"); coin5_1 = coin5Arr.get(0); coin5_2 = coin5Arr.get(1); coin5_3 = coin5Arr.get(2); coin5_4 = coin5Arr.get(3); coin1_1_land = treasure.createSprites("coin_1_1_land/coin1_1_land"); coin1_2_land = treasure.createSprites("coin_1_2_land/coin1_2_land"); coin2_1_land = treasure.createSprites("coin_2_1_land/coin2_1_land"); coin2_2_land = treasure.createSprites("coin_2_2_land/coin2_2_land"); coin2_3_land = treasure.createSprites("coin_2_3_land/coin2_3_land"); coin3_1_land = treasure.createSprites("coin_3_1_land/coin3_1_land"); coin3_2_land = treasure.createSprites("coin_3_2_land/coin3_2_land"); coin3_3_land = treasure.createSprites("coin_3_3_land/coin3_3_land"); coin3_1_land = treasure.createSprites("coin_3_1_land/coin3_1_land"); coin3_2_land = treasure.createSprites("coin_3_2_land/coin3_2_land"); coin3_3_land = treasure.createSprites("coin_3_3_land/coin3_3_land"); coin4_1_land = treasure.createSprites("coin_4_1_land/coin4_1_land"); coin4_2_land = treasure.createSprites("coin_4_2_land/coin4_2_land"); coin4_3_land = treasure.createSprites("coin_4_3_land/coin4_3_land"); coin5_1_land = treasure.createSprites("coin_5_1_land/coin5_1_land"); coin5_2_land = treasure.createSprites("coin_5_2_land/coin5_2_land"); coin5_3_land = treasure.createSprites("coin_5_3_land/coin5_3_land"); coin5_4_land = treasure.createSprites("coin_5_4_land/coin5_4_land"); relic = treasure.createSprite("Relic"); relic_loop = treasure.createSprites("relic_loop"); Array<Sprite> gold_sack_sprites = treasure.createSprites("gold_sack"); goldSackIdle = gold_sack_sprites.get(0); goldSackFalling = gold_sack_sprites.get(1); goldSackLand = treasure.createSprites("gold_sack_landing/gold_sack_landing"); goldSackPump = treasure.createSprites("gold_sack_pump/gold_sack_pump"); goldSackEnd = treasure.createSprites("gold_sack_end/gold_sack_end"); powerupMagnet = treasure.createSprite("powerup_magnet"); powerupSlomo = treasure.createSprite("powerup_time"); powerupShield = treasure.createSprite("powerup_armor"); bronzeCoinBreak = treasure.createSprites("coins_bronze_break"); silverCoinBreak = treasure.createSprites("coins_silver_break"); goldCoinBreak = treasure.createSprites("coins_gold_break"); greenDiamondBreak = treasure.createSprites("coins_diamonds_green_break"); purpleDiamondBreak = treasure.createSprites("coins_diamonds_purple_break"); cyanDiamondBreak = treasure.createSprites("coins_diamonds_cyan_break"); TextureAtlas scoreNumsSheet = assetManager.get("treasure/score_num.txt", TextureAtlas.class); scoreNum1 = scoreNumsSheet.createSprite("gui_score_+1"); scoreNum3 = scoreNumsSheet.createSprite("gui_score_+3"); scoreNum4 = scoreNumsSheet.createSprite("gui_score_+4"); scoreNum5 = scoreNumsSheet.createSprite("gui_score_+5"); scoreNum6 = scoreNumsSheet.createSprite("gui_score_+6"); scoreNum10 = scoreNumsSheet.createSprite("gui_score_+10"); scoreNum15green = scoreNumsSheet.createSprite("gui_score_+15green"); scoreNum15purple = scoreNumsSheet.createSprite("gui_score_+15purple"); scoreNum15teal = scoreNumsSheet.createSprite("gui_score_+15teal"); scoreNum25 = scoreNumsSheet.createSprite("gui_score_+25"); TextureAtlas playerVfxSheet = assetManager.get("vfx/playervfx.txt", TextureAtlas.class); playerExplode = playerVfxSheet.createSprites("player_die_explotion"); wallExplode = playerVfxSheet.createSprites("StoneBreak_puff"); TextureAtlas playerVfxSheet2 = assetManager.get("vfx/playervfx2.txt", TextureAtlas.class); doubleJumpEffect = playerVfxSheet2.createSprites("double_jump_puff"); TextureAtlas vfxSheet = assetManager.get("vfx/vfx.txt", TextureAtlas.class); bronzeCollectEffect1 = vfxSheet.createSprites("coin_collect_bronze1"); bronzeCollectEffect2 = vfxSheet.createSprites("coin_collect_bronze2"); silverCollectEffect1 = vfxSheet.createSprites("coin_collect_silver1"); silverCollectEffect2 = vfxSheet.createSprites("coin_collect_silver2"); goldCollectEffect1 = vfxSheet.createSprites("coin_collect_gold1"); goldCollectEffect2 = vfxSheet.createSprites("coin_collect_gold2"); diamondCyanGlow = vfxSheet.createSprite("diamond_cyan_glow"); diamondGreenGlow = vfxSheet.createSprite("diamond_green_glow"); diamondPurpleGlow = vfxSheet.createSprite("diamond_purple_glow"); tokenGlow = vfxSheet.createSprite("token_glow"); Array<Sprite> flares = vfxSheet.createSprites("coin_flare"); coinFlare = flares.get(0); sackFlare = flares.get(1); powerupMagnetCrushEffect = vfxSheet.createSprites("magnet_crushed"); powerupSlomoCrushEffect = vfxSheet.createSprites("timebend_crushed"); powerupShieldCrushEffect = vfxSheet.createSprites("shield_crushed"); powerupMagnetAppearSpark = vfxSheet.createSprites("powerup_magnet_appearance_spark"); powerupSlomoAppearSpark = vfxSheet.createSprites("powerup_timebend_appearance_spark"); powerupShieldAppearSpark = vfxSheet.createSprites("powerup_shield_appearance_spark"); powerupMagnetAppearSpark = vfxSheet.createSprites("powerup_magnet_appearance_spark"); powerupSlomoAppearSparkReversed = new Array<Sprite>(powerupSlomoAppearSpark); powerupSlomoAppearSparkReversed.reverse(); powerupMagnetAppearSparkReversed = new Array<Sprite>(powerupMagnetAppearSpark); powerupMagnetAppearSparkReversed.reverse(); TextureAtlas openingVfxSheet = assetManager.get("vfx/openingvfx.txt", TextureAtlas.class); relic_flames = openingVfxSheet.createSprites("flames_circle"); relic_glow = openingVfxSheet.createSprite("relic_glow"); // Packed in this sheet because it was easier: fireballWarningPillarEffect = openingVfxSheet.createSprite("fireball_warningpillar"); TextureAtlas powerupSheet = assetManager.get("vfx/powerup.txt", TextureAtlas.class); magnetBackGlow = powerupSheet.createSprite("powerup_magnet_backglow"); slomoBackGlow = powerupSheet.createSprite("powerup_timebend_backglow"); shieldBackGlow = powerupSheet.createSprite("powerup_shield_backglow"); magnetAura = powerupSheet.createSprite("powerup_magnet_aura"); slomoAura = powerupSheet.createSprite("powerup_timebend_aura"); shieldAura = powerupSheet.createSprite("powerup_shield_aura"); magnetFlare = powerupSheet.createSprite("powerup_magnet_ flare"); slomoFlare = powerupSheet.createSprite("powerup_timebend_ flare"); shieldFlare = powerupSheet.createSprite("powerup_shield_ flare"); playerShieldEffectStart = powerupSheet.createSprites("powerup_shield_animated_glow_start"); playerShieldEffect = powerupSheet.createSprites("powerup_shield_animated_glow_middle"); playerShieldEffectHit = powerupSheet.createSprites("powerup_shield_animated_glow_hit"); playerShieldEffectEnd = powerupSheet.createSprites("powerup_shield_animated_glow_die"); playerSlomoEffect = powerupSheet.createSprites("powerup_timebend_animated_glow_die"); TextureAtlas powerupMagnetSheet = assetManager.get("vfx/magnet.txt", TextureAtlas.class); playerMagnetEffect = powerupMagnetSheet.createSprites("powerup_magnet_animated_glow"); playerMagnetGlow = powerupSheet.createSprite("powerup_magnet_glow"); playerMagnetGlowDie = powerupMagnetSheet.createSprites("powerup_magnet_animated_glow_die"); magnetTrailParticle = powerupMagnetSheet.createSprites("powerup_magnet_treasure_spark"); greenDiamondCollectEffect1 = vfxSheet.createSprites("coin_collect_green1"); greenDiamondCollectEffect2 = vfxSheet.createSprites("coin_collect_green2"); cyanDiamondCollectEffect1 = vfxSheet.createSprites("coin_collect_cyan1"); cyanDiamondCollectEffect2 = vfxSheet.createSprites("coin_collect_cyan2"); purpleDiamondCollectEffect1 = vfxSheet.createSprites("coin_collect_purple1"); purpleDiamondCollectEffect2 = vfxSheet.createSprites("coin_collect_purple2"); coinCrushedEffect = vfxSheet.createSprites("loot_crushed_puff"); dust = vfxSheet.createSprites("dust"); smoke = vfxSheet.createSprites("smoke"); burnParticle = vfxSheet.createSprites("particles_burnpiece"); jumpPuff = vfxSheet.createSprites("jump_puff"); hotBrick = vfxSheet.createSprite("fire_glow_extrahotbricks_x1"); burningWallGlow = vfxSheet.createSprite("fire_glow"); TextureAtlas enemiesSheet = assetManager.get("enemies/enemies.txt", TextureAtlas.class); burningWall = enemiesSheet.createSprite("burning_wall"); burningWallStart = enemiesSheet.createSprites("burning_wall_start"); burningWallBurn = enemiesSheet.createSprites("burning_wall_burn"); burningWallEnd = enemiesSheet.createSprites("burning_wall_end"); flamethrower = enemiesSheet.createSprite("flamethrower"); flamethrowerAll = enemiesSheet.createSprites("flamethrower_all"); spitter = enemiesSheet.createSprites("wall_spitter_sequence"); TextureAtlas enemiesAddSheet1 = assetManager.get("enemies/enemies_add_1.txt", TextureAtlas.class); flamethrowerFlame = enemiesAddSheet1.createSprites("flamethrower_flame"); fireballExplodeEffect = enemiesAddSheet1.createSprites("fireball_end"); topFireballLoop = enemiesAddSheet1.createSprites("fireball_loop"); TextureAtlas enemiesAddSheet2 = assetManager.get("enemies/enemies_add_2.txt", TextureAtlas.class); fireballStartEffect = enemiesAddSheet2.createSprites("fireball_start"); TextureAtlas bossSheet = assetManager.get("enemies/boss.txt", TextureAtlas.class); bossRegular = bossSheet.createSprite("volcanogod_reg"); bossAngry = bossSheet.createSprite("volcanogod_angry"); bossDark = bossSheet.createSprite("volcanogod_dark"); bossGlow = bossSheet.createSprite("volcanogod_glow"); bossAngryCracksGlow = bossSheet.createSprite("volcanogod_angry_cracksglow"); bossAngryMouthGlow = bossSheet.createSprite("volcanogod_angry_mouthglow"); bossFloatingRocks = bossSheet.createSprites("volcanogod_floatingrocks"); // Gui TextureAtlas guiSheet = assetManager.get("ui/gui.txt", TextureAtlas.class); scoreIcon = guiSheet.createSprite("gui_score_gold_icon"); guiTimeBestIcon = guiSheet.createSprite("gui_time_best"); pauseButton = guiSheet.createSprite("GUI_buttons_pause"); pauseButtonClicked = guiSheet.createSprite("GUI_buttons_pause_click"); // Warnings warningSkull = guiSheet.createSprite("GUI_warnings_skull"); warningExcl = guiSheet.createSprite("GUI_warnings_excmark"); magnetGui = guiSheet.createSprite("gui_powerups_magnet"); magnetGuiOn = guiSheet.createSprite("gui_powerups_magnet_on"); slomoGui = guiSheet.createSprite("gui_powerups_timebend"); slomoGuiOn = guiSheet.createSprite("gui_powerups_timebend_on"); shieldGui = guiSheet.createSprite("gui_powerups_shield"); shieldGuiOn = guiSheet.createSprite("gui_powerups_shield_on"); leftRightControlBg = guiSheet.createSprite("GUI_MovementControls_LeftRight_body"); leftRightControlOver = guiSheet.createSprite("GUI_MovementControls_LeftRight_frame"); leftControlOff = guiSheet.createSprite("GUI_MovementControls_LeftRight_left"); rightControlOff = guiSheet.createSprite("GUI_MovementControls_LeftRight_right"); jumpControlOff = guiSheet.createSprite("GUI_MovementControls_Jump_body"); leftControlOn = guiSheet.createSprite("GUI_MovementControls_LeftRight_left_click"); rightControlOn = guiSheet.createSprite("GUI_MovementControls_LeftRight_right_cilck"); jumpControlOn = guiSheet.createSprite("GUI_MovementControls_Jump_body_click"); scoreFont = new BitmapFont(Gdx.files.internal("ui/font/volcano_score.fnt"), false); timeFont = new BitmapFont(Gdx.files.internal("ui/font/volcano_time.fnt"), false); TextureAtlas shopBgSheet = assetManager.get("shop/shopbg.txt", TextureAtlas.class); shopBg = shopBgSheet.createSprite("shopmenu_bg"); shopMenuBg = shopBgSheet.createSprite("shopmenu_menubox_bg"); shopMenuFg = shopBgSheet.createSprite("shopmenu_menubox"); bottomFadePowers = shopBgSheet.createSprite("shopmenu_menubox_buttomfade_powers"); bottomFadeBlessings = shopBgSheet.createSprite("shopmenu_menubox_buttomfade_blessings"); bottomFadeCostumes = shopBgSheet.createSprite("shopmenu_menubox_buttomfade_costume"); TextureAtlas shopSheet = assetManager.get("shop/shop.txt", TextureAtlas.class); shamanIdle = shopSheet.createSprites("shopmenu_shaman_idle"); shamanBuy = shopSheet.createSprites("shopmenu_shaman_buy"); shopFg = shopSheet.createSprite("shopmenu_bg_foreground"); shopFire = shopSheet.createSprites("shopmenu_fireplace"); shopItemButtonBg = shopSheet.createSprite("shopmenu_item_button"); shopItemButtonBuy = shopSheet.createSprites("shopmenu_item_button_buy"); shopItemButtonGoldSack = shopSheet.createSprite("shopmenu_item_button_goldsackicon"); shopItemButtonOwn = shopSheet.createSprite("shopmenu_item_button_ownicon"); shopItemButtonEquip = shopSheet.createSprite("shopmenu_item_button_equipbutton"); shopItemButtonEquipped = shopSheet.createSprite("shopmenu_item_button_equippedicon"); shopItemButtonClicked = shopSheet.createSprite("shopmenu_item_button_click"); scrollUpButton = shopSheet.createSprite("shopmenu_buttons_equip_scroll_up"); scrollUpButtonPressed = shopSheet.createSprite("shopmenu_buttons_equip_scroll_up_click"); scrollUpButtonDisabled = shopSheet.createSprite("shopmenu_buttons_equip_scroll_up_disable"); scrollDownButton = shopSheet.createSprite("shopmenu_buttons_equip_scroll_down"); scrollDownButtonPressed = shopSheet.createSprite("shopmenu_buttons_equip_scroll_down_click"); scrollDownButtonDisabled = shopSheet.createSprite("shopmenu_buttons_equip_scroll_down_disable"); mainShopPowers = shopSheet.createSprite("shopmenu_maintitles_powers"); mainShopBlessings = shopSheet.createSprite("shopmenu_maintitles_blessings"); mainShopCostumes = shopSheet.createSprite("shopmenu_maintitles_costume"); mainShopBg = shopSheet.createSprite("shopmenu_maintitles_buttonbg"); shopBack = shopSheet.createSprite("shopmenu_buttons_back"); shopBackClick = shopSheet.createSprite("shopmenu_buttons_back_click"); shopExit = shopSheet.createSprite("shopmenu_buttons_exit"); shopExitClick = shopSheet.createSprite("shopmenu_buttons_exit_click"); prices = Utils.createSpritesIndexMap(shopSheet, "shopmenu_items_cost"); //// Shop items TextureAtlas shopItemsSheet = assetManager.get("shop/shopitems.txt", TextureAtlas.class); // Powers shopItemAirStepIcon = shopItemsSheet.createSprite("shopmenu_items_powers_airstep"); shopItemAirStepTitle = shopItemsSheet.createSprite("shopmenu_items_powers_airstep_text"); shopItemWallFootIcon = shopItemsSheet.createSprite("shopmenu_items_powers_wallfoot"); shopItemWallFootTitle = shopItemsSheet.createSprite("shopmenu_items_powers_wallfoot_text"); shopItemChargeIcon = shopItemsSheet.createSprite("shopmenu_items_powers_charge"); shopItemChargeTitle = shopItemsSheet.createSprite("shopmenu_items_powers_charge_text"); shopItemCheetahrIcon = shopItemsSheet.createSprite("shopmenu_items_powers_cheetahr"); shopItemCheetahrTitle = shopItemsSheet.createSprite("shopmenu_items_powers_cheetahr_text"); shopItemFroggerIcon = shopItemsSheet.createSprite("shopmenu_items_powers_frogger"); shopItemFroggerTitle = shopItemsSheet.createSprite("shopmenu_items_powers_frogger_text"); shopItemSlowWalkerIcon = shopItemsSheet.createSprite("shopmenu_items_powers_slowalker"); shopItemSlowWalkerTitle = shopItemsSheet.createSprite("shopmenu_items_powers_slowalker_text"); // Blessings shopBlessingsLevelNumber = shopItemsSheet.createSprites("shopmenu_items_blessings_level"); shopItemAirCharmIcon = shopItemsSheet.createSprite("shopmenu_items_blessings_aircharm"); shopItemAirCharmTitle = shopItemsSheet.createSprite("shopmenu_items_blessings_aircharm_text"); // Costumes shopItemDefaultCostumeIcon = shopItemsSheet.createSprite("shopmenu_items_costume_default"); shopItemDefaultCostumeTitle = shopItemsSheet.createSprite("shopmenu_items_costume_default_text"); shopItemGoboCostumeIcon = shopItemsSheet.createSprite("shopmenu_items_costume_gobo"); shopItemGoboCostumeTitle = shopItemsSheet.createSprite("shopmenu_items_costume_gobo_text"); shopItemBlikCostumeIcon = shopItemsSheet.createSprite("shopmenu_items_costume_blik"); shopItemBlikCostumeTitle = shopItemsSheet.createSprite("shopmenu_items_costume_blik_text"); TextureAtlas pauseMenuSheet = assetManager.get("menu/pausemenu.txt", TextureAtlas.class); pauseMenuBG = pauseMenuSheet.createSprite("pausemenu_body"); pauseMenuTitle = pauseMenuSheet.createSprite("pausemenu_title"); pauseOptionsButton = pauseMenuSheet.createSprite("pausemenu_buttons_options"); pauseOptionsButtonClicked = pauseMenuSheet.createSprite("pausemenu_buttons_options_click"); pauseShopButton = pauseMenuSheet.createSprite("pausemenu_buttons_shop"); pauseShopButtonClicked = pauseMenuSheet.createSprite("pausemenu_buttons_shop_click"); pauseResumeButton = pauseMenuSheet.createSprite("pausemenu_buttons_resume"); pauseResumeButtonClicked = pauseMenuSheet.createSprite("pausemenu_buttons_resume_click"); pauseRetryButton = pauseMenuSheet.createSprite("pausemenu_buttons_retry"); pauseRetryButtonClicked = pauseMenuSheet.createSprite("pausemenu_buttons_retry_click"); pauseQuestbox = pauseMenuSheet.createSprite("pausemenu_questbox"); pauseQuestboxCompleted = pauseMenuSheet.createSprite("pausemenu_questbox_completed"); optionsMenuBG = pauseMenuSheet.createSprite("pausemenu_options_body"); optionsMenuTitle = pauseMenuSheet.createSprite("pausemenu_options_title"); optionsMenuBack = pauseMenuSheet.createSprite("pausemenu_options_buttons_back"); optionsMenuBackClicked = pauseMenuSheet.createSprite("pausemenu_options_buttons_back_click"); optionsMenuOn = pauseMenuSheet.createSprite("pausemenu_options_buttons_on"); optionsMenuOff = pauseMenuSheet.createSprite("pausemenu_options_buttons_off"); yesNoMenuBg = pauseMenuSheet.createSprite("pausemenu_rusuremenu_body"); yesNoMenuTitle = pauseMenuSheet.createSprite("pausemenu_rusuremenu_text"); yesButton = pauseMenuSheet.createSprite("pausemenu_rusuremenu_answers_yes"); yesButtonClicked = pauseMenuSheet.createSprite("pausemenu_rusuremenu_answers_yes_click"); noButton = pauseMenuSheet.createSprite("pausemenu_rusuremenu_answers_no"); noButtonClicked = pauseMenuSheet.createSprite("pausemenu_rusuremenu_answers_no_click"); }