List of usage examples for com.badlogic.gdx.graphics.g2d TextureAtlas findRegions
public Array<AtlasRegion> findRegions(String name)
From source file:ca.hiphiparray.amazingmaze.Assets.java
License:Open Source License
/** Helper method to setup the mouse animation. */ private void setupMouseAnimation() { TextureAtlas atlas = manager.get(Assets.GAME_ATLAS_LOCATION, TextureAtlas.class); // Reference used for readability. mouseUp = new Animation<TextureRegion>(MOUSE_FRAME_DURATION, atlas.findRegions(Assets.MOUSE + Assets.UP_MODIFIER), PlayMode.LOOP_PINGPONG); mouseDown = new Animation<TextureRegion>(MOUSE_FRAME_DURATION, atlas.findRegions(Assets.MOUSE + Assets.DOWN_MODIFIER), PlayMode.LOOP_PINGPONG); mouseLeft = new Animation<TextureRegion>(MOUSE_FRAME_DURATION, atlas.findRegions(Assets.MOUSE + Assets.LEFT_MODIFIER), PlayMode.LOOP_PINGPONG); mouseRight = new Animation<TextureRegion>(MOUSE_FRAME_DURATION, atlas.findRegions(Assets.MOUSE + Assets.RIGHT_MODIFIER), PlayMode.LOOP_PINGPONG); assert mouseUp .getKeyFrames().length == MOUSE_FRAME_COUNT : "mouseUp frame count does not match MOUSE_FRAME_COUNT."; assert mouseDown .getKeyFrames().length == MOUSE_FRAME_COUNT : "mouseDown frame count does not match MOUSE_FRAME_COUNT."; assert mouseLeft .getKeyFrames().length == MOUSE_FRAME_COUNT : "mouseLeft frame count does not match MOUSE_FRAME_COUNT."; assert mouseRight .getKeyFrames().length == MOUSE_FRAME_COUNT : "mouseRight frame count does not match MOUSE_FRAME_COUNT."; }
From source file:com.arkanoid.Actors.ActorFactory.java
License:Open Source License
/** * Create a player using the default texture. * @param world world where the player will have to live in. * @param position initial position ofr the player in the world (meters,meters). * @return a player./*from w w w.j a va 2s . c om*/ */ public PlayerActor createPlayer(World world, Vector2 position) { //Texture playerTexture = manager.get("player.png"); TextureAtlas atlas = manager.get("sprites_player.txt", TextureAtlas.class); HashMap<PlayerActor.PlayerAnimations, Animation> animations = new HashMap<PlayerActor.PlayerAnimations, Animation>(); Array<TextureAtlas.AtlasRegion> playerRegions = atlas.findRegions("red_medium"); Array<TextureAtlas.AtlasRegion> playerRegionsReverse = atlas.findRegions("red_medium"); playerRegionsReverse.reverse(); playerRegions.addAll(playerRegionsReverse); animations.put(PlayerActor.PlayerAnimations.RED_MEDIUM, new Animation(1f / (float) playerRegions.size, playerRegions)); playerRegions = atlas.findRegions("red_large"); playerRegionsReverse = atlas.findRegions("red_large"); playerRegionsReverse.reverse(); playerRegions.addAll(playerRegionsReverse); animations.put(PlayerActor.PlayerAnimations.RED_LARGE, new Animation(1f / (float) playerRegions.size, playerRegions)); playerRegions = atlas.findRegions("red_medium_create"); animations.put(PlayerActor.PlayerAnimations.RED_MEDIUM_CREATE, new Animation(1f / (float) playerRegions.size, playerRegions)); playerRegions = atlas.findRegions("red_medium_destoy"); animations.put(PlayerActor.PlayerAnimations.RED_MEDIUM_DESTROY, new Animation(1f / (float) playerRegions.size, playerRegions)); playerRegions = atlas.findRegions("blue_medium"); playerRegionsReverse = atlas.findRegions("blue_medium"); playerRegionsReverse.reverse(); playerRegions.addAll(playerRegionsReverse); animations.put(PlayerActor.PlayerAnimations.BLUE_MEDIUM, new Animation(1f / (float) playerRegions.size, playerRegions)); playerRegions = atlas.findRegions("blue_large"); playerRegionsReverse = atlas.findRegions("blue_large"); playerRegionsReverse.reverse(); playerRegions.addAll(playerRegionsReverse); animations.put(PlayerActor.PlayerAnimations.BLUE_LARGE, new Animation(1f / (float) playerRegions.size, playerRegions)); playerRegions = atlas.findRegions("blue_medium_create"); animations.put(PlayerActor.PlayerAnimations.BLUE_MEDIUM_CREATE, new Animation(1f / (float) playerRegions.size, playerRegions)); playerRegions = atlas.findRegions("blue_medium_destoy"); animations.put(PlayerActor.PlayerAnimations.BLUE_MEDIUM_DESTROY, new Animation(1f / (float) playerRegions.size, playerRegions)); return new PlayerActor(world, animations, position); }
From source file:com.arkanoid.Actors.ActorFactory.java
License:Open Source License
public BlockActor createBlock(World world, Vector2 position, String color) { TextureAtlas atlas = manager.get("sprites_board.txt", TextureAtlas.class); TextureRegion texture = atlas.findRegion("block_" + color); Animation animation = null;/*from www.ja va2 s . co m*/ int hardness = 1; if (color.equals("plate") || color.equals("golden")) { hardness = color.equals("golden") ? 99 : 2; Array<TextureAtlas.AtlasRegion> blockRegions = atlas.findRegions("block_" + color); animation = new Animation(0.5f / (float) blockRegions.size, blockRegions); } BlockActor block = new BlockActor(world, position, texture, animation, hardness); if (color.equals("plate") || color.equals("golden")) { block.StartAnimation(); } return block; }
From source file:com.bagon.matchteam.mtx.animation.AnimationCreator.java
License:Apache License
/** * Get animation from texture atlas (Based on TexturePacker). Each frames' * base name should be same. This is for multi textures, (Each frame stored * individually in texture atlas)/*from www. j a va 2 s. co m*/ * <p> * EXAMPLE: <br> * baseName = "walk"<br> * frame1 = "walk00" (Actual name in texture atlas)<br> * frame2 = "walk01" (Actual name in texture atlas)<br> * frame3 = "walk02" (Actual name in texture atlas)<br> * ... * * @param textureAtlas * atlas which contains texture frames * @param animationBaseName * base name of the frames in atlas * @param numberOfFrames * number of frames of the animation * @param frameDuration * each frame duration on play * @return animation created * * */ public static Animation getAnimationFromMultiTextures(TextureAtlas textureAtlas, String animationBaseName, int numberOfFrames, float frameDuration, boolean flipX, boolean flipY) { // Key frames list TextureRegion[] keyFrames = new TextureRegion[numberOfFrames]; // Set key frames (each textures region from atlas) for (int i = 0; i < numberOfFrames; i++) { TextureRegion frame = textureAtlas.findRegions(animationBaseName).get(i); frame.flip(flipX, flipY); keyFrames[i] = frame; } // Animation animation = new Animation(frameDuration, keyFrames); return animation; }
From source file:com.bladecoder.engine.assets.EngineAssetManager.java
License:Apache License
public Array<AtlasRegion> getRegions(String atlas, String name) { TextureAtlas a = get(ATLASES_DIR + atlas + ATLAS_EXT, TextureAtlas.class); Array<AtlasRegion> region = a.findRegions(name); if (region == null) { EngineLogger.error("Regions for " + name + " not found in atlas " + atlas); }/* w ww . j a v a2 s. c o m*/ return region; }
From source file:com.dongbat.invasion.screen.LoadingScreen.java
@Override public void show() { // Tell the manager to load assets for the loading screen manager.load("data/loading.pack", TextureAtlas.class); // Wait until they are finished loading manager.finishLoading();//from ww w .j av a 2 s .co m // Initialize the stage where we will place everything stage = new Stage(); // Get our textureatlas from the manager TextureAtlas atlas = manager.get("data/loading.pack", TextureAtlas.class); // Grab the regions from the atlas and create some images logo = new Image(atlas.findRegion("libgdx-logo")); loadingFrame = new Image(atlas.findRegion("loading-frame")); loadingBarHidden = new Image(atlas.findRegion("loading-bar-hidden")); screenBg = new Image(atlas.findRegion("screen-bg")); loadingBg = new Image(atlas.findRegion("loading-frame-bg")); // Add the loading bar animation Animation anim = new Animation(0.05f, atlas.findRegions("loading-bar-anim")); anim.setPlayMode(Animation.PlayMode.LOOP_REVERSED); loadingBar = new LoadingBar(anim); // Add all the actors to the stage stage.addActor(screenBg); stage.addActor(loadingBar); stage.addActor(loadingBg); stage.addActor(loadingBarHidden); stage.addActor(loadingFrame); stage.addActor(logo); // Add everything to be loaded, for instance: UpgradeUtil.load(); AtlasRegistry.load(); AssetUtil.load(); AbilityRegistry.load(); BuffRegistry.load(); PlayerInputUtil.init(); BulletRegistry.load(); EnemyRegistry.load(); }
From source file:com.dongbat.invasion.util.AnimationUtil.java
public static Animation get(String name, float frameDuration) { if (cache.containsKey(name)) { return cache.get(name); }/*w ww . java 2 s. c o m*/ String[] parts = name.split("/"); TextureAtlas atlas = AtlasRegistry.getAtlas(parts[0]); Array<TextureAtlas.AtlasRegion> regions = atlas.findRegions(parts[1]); Animation animation = new Animation(frameDuration, regions); cache.put(name, animation); return animation; }
From source file:com.kasetagen.game.bubblerunner.screen.BubbleRunnerMenu.java
License:Creative Commons License
private void assembleMenuGroup(TextureAtlas atlas) { infiniteLeftDecorator = new ActorDecorator() { @Override//from w w w . java 2 s.c o m public void applyAdjustment(Actor actor, float v) { if (actor.getRight() <= 0f) { actor.setPosition(actor.getX() + (actor.getWidth() * 2f), 0f); } } }; checkedMenuOptionDecorator = new PulsingScaleDecorator(0.025f, 1f); float w = stage.getWidth(); float h = stage.getHeight(); //Add BG bgGroup.addActor(new GenericActor(0f, 0f, w, h, atlas.findRegion(AtlasUtil.ANI_TITLE_BG), Color.BLACK)); GenericActor moon = new GenericActor(600f, 500f, MOON_WIDTH, MOON_HEIGHT, atlas.findRegion(AtlasUtil.ANI_TITLE_MOON), Color.YELLOW); moon.addDecorator(new ShakeDecorator(5f, 5f, 4f)); moon.addDecorator(new OscillatingDecorator(5f, 10f, 2.5f)); bgGroup.addActor(moon); //add Clouds5 setup addClouds(atlas.findRegion(AtlasUtil.ANI_TITLE_C5), -25f); //Add Skyline2 bgGroup.addActor( new GenericActor(0f, 0f, w, h, atlas.findRegion(AtlasUtil.ANI_TITLE_SKYLINE2), Color.BLACK)); //Add Cloud 4 addClouds(atlas.findRegion(AtlasUtil.ANI_TITLE_C4), -25f); //Add Cloud 3 addClouds(atlas.findRegion(AtlasUtil.ANI_TITLE_C3), -75f); //Add Skyline1 bgGroup.addActor( new GenericActor(0f, 0f, w, h, atlas.findRegion(AtlasUtil.ANI_TITLE_SKYLINE1), Color.BLACK)); //Add Title bgGroup.addActor(new GenericActor(150f, 25f, TITLE_WIDTH, TITLE_HEIGHT, atlas.findRegion(AtlasUtil.ANI_TITLE_TITLE), Color.WHITE)); //Add Cloud 2 addClouds(atlas.findRegion(AtlasUtil.ANI_TITLE_C2), -100); //Add Cloud 1 addClouds(atlas.findRegion(AtlasUtil.ANI_TITLE_C1), -125f); //Add Platform menuGroup.addActor( new GenericActor(0f, 0f, w, h, atlas.findRegion(AtlasUtil.ANI_TITLE_PLATFORM), Color.BLACK)); //Add Edison Animation eddyAni = new Animation(EDISON_CYCLE_RATE, atlas.findRegions(AtlasUtil.ANI_TITLE_EDISON)); menuGroup.addActor(new AnimatedActor(0f, 0f, EDISON_WIDTH, EDISON_HEIGHT, eddyAni, 0f)); //Add Edyn Animation edynAni = new Animation(EDYN_CYCLE_RATE, atlas.findRegions(AtlasUtil.ANI_TITLE_EDYN)); menuGroup.addActor(new AnimatedActor(w - EDYN_WIDTH, 0f, EDYN_WIDTH, EDYN_HEIGHT, edynAni, 0f)); Animation edynEyes = new Animation(EYE_CYCLE_RATE, atlas.findRegions(AtlasUtil.ANI_TITLE_EDYN_EYES)); AnimatedActor eyes = new AnimatedActor(w - EDYN_WIDTH, 0f, EDYN_WIDTH, EDYN_HEIGHT, edynEyes, 0f); eyes.setIsLooping(false); eyes.addDecorator(new ActorDecorator() { private float secondsBeforeBlink = 0f; private float elapsedSeconds = 0f; private Random rand = new Random(System.currentTimeMillis()); @Override public void applyAdjustment(Actor actor, float v) { AnimatedActor a = ((AnimatedActor) actor); if (a.isAnimationComplete()) { elapsedSeconds += v; if (elapsedSeconds >= secondsBeforeBlink) { a.setState(AnimatedActor.DEFAULT_STATE, true); elapsedSeconds = 0f; secondsBeforeBlink = rand.nextInt(MAX_BLINK_INTERVAL) + MIN_BLINK_INTERVAL; } } } }); menuGroup.addActor(eyes); Array<TextureAtlas.AtlasRegion> escapeImgs = atlas.findRegions(AtlasUtil.ANI_TITLE_PLAY_BTN); TextureRegionDrawable escapeUp = new TextureRegionDrawable(escapeImgs.get(0)); TextureRegionDrawable escapeDown = new TextureRegionDrawable(escapeImgs.get(1)); startGameButton = new ImageButton(escapeUp, escapeDown, escapeDown); startGameButton.setSize(PLAY_BTN_WIDTH, PLAY_BTN_HEIGHT); startGameButton.addListener(listener); //startGameButton.setPosition(buttonX, buttonY); startGameButton.setChecked(true); startUiContainer = new DecoratedUIContainer(startGameButton); startUiContainer.setSize(PLAY_BTN_WIDTH, PLAY_BTN_HEIGHT); startUiContainer.setPosition(buttonX, buttonY); startUiContainer.addDecorator(checkedMenuOptionDecorator); menuGroup.addActor(startUiContainer); Array<TextureAtlas.AtlasRegion> optionsImgs = atlas.findRegions(AtlasUtil.ANI_TITLE_OPT_BTN); TextureRegionDrawable optionsUp = new TextureRegionDrawable(optionsImgs.get(0)); TextureRegionDrawable optionsDown = new TextureRegionDrawable(optionsImgs.get(1)); optionsButton = new ImageButton(optionsUp, optionsDown, optionsDown); optionsButton.setSize(OPTS_BTN_WIDTH, OPTS_BTN_HEIGHT); //optionsButton.setPosition(buttonX, buttonY - (optionsButton.getHeight())); optionsButton.addListener(listener); optionsUiContainer = new DecoratedUIContainer(optionsButton); optionsUiContainer.setPosition(buttonX, buttonY - (PLAY_BTN_HEIGHT)); optionsUiContainer.setSize(OPTS_BTN_WIDTH, OPTS_BTN_HEIGHT); //optUiContainer.addDecorator(checkedMenuOptionDecorator); menuGroup.addActor(optionsUiContainer); Array<TextureAtlas.AtlasRegion> hsImgs = atlas.findRegions(AtlasUtil.ANI_TITLE_HIGHSCORE_BTN); TextureRegionDrawable hsUp = new TextureRegionDrawable(hsImgs.get(0)); TextureRegionDrawable hsDown = new TextureRegionDrawable(hsImgs.get(1)); highScoreButton = new ImageButton(hsUp, hsDown, hsDown); highScoreButton.setSize(HS_BTN_WIDTH, HS_BTN_HEIGHT); highScoreButton.addListener(listener); highScoreUiContainer = new DecoratedUIContainer(highScoreButton); highScoreUiContainer.setSize(HS_BTN_WIDTH, HS_BTN_HEIGHT); highScoreUiContainer.setPosition(buttonX, optionsUiContainer.getY() - (PLAY_BTN_HEIGHT)); menuGroup.addActor(highScoreUiContainer); }
From source file:com.kasetagen.game.bubblerunner.screen.BubbleRunnerMenu.java
License:Creative Commons License
private void assembleOptionsGroup(TextureAtlas atlas) { /*/* ww w . j a va 2 s . c om*/ * Gather values */ float sfxVolValue = gameProcessor.getStoredFloat(GameOptions.SFX_MUSIC_VOLUME_PREF_KEY); sfxVolValue = sfxVolValue < 0f ? 0f : sfxVolValue; float bgVolValue = gameProcessor.getStoredFloat(GameOptions.BG_MUSIC_VOLUME_PREF_KEY); bgVolValue = bgVolValue < 0f ? 0f : bgVolValue; charValue = gameProcessor.getStoredString(GameOptions.CHARACTER_SELECT_KEY); if (charValue == null || "".equals(charValue.trim())) { charValue = AnimationUtil.CHARACTER_2; } /* * Gather Reference Interatctions */ Skin skin = gameProcessor.getAssetManager().get(AssetsUtil.DEFAULT_SKIN, AssetsUtil.SKIN); sfx = gameProcessor.getAssetManager().get(AssetsUtil.SND_SHIELD_ON, AssetsUtil.SOUND); /* * Add Scaffolding */ GenericActor runnerScaffold = new GenericActor(0f, 0f, optionsGroup.getWidth(), optionsGroup.getHeight(), atlas.findRegion(AtlasUtil.ANI_OPTIONS_RUNNERSCAFFOLD), Color.WHITE); optionsGroup.addActor(runnerScaffold); GenericActor volumeScaffold = new GenericActor(0f, 0f, optionsGroup.getWidth(), optionsGroup.getHeight(), atlas.findRegion(AtlasUtil.ANI_OPTIONS_VOLUMESCAFFOLD), Color.WHITE); optionsGroup.addActor(volumeScaffold); Animation techAAni = new Animation(1f / 2f, atlas.findRegions(AtlasUtil.ANI_OPTIONS_TECH_A)); AnimatedActor techA = new AnimatedActor(TECHA_X, TECHA_Y, TECHA_W, TECHA_H, techAAni, 0f); optionsGroup.addActor(techA); Animation techBAni = new Animation(1f / 2f, atlas.findRegions(AtlasUtil.ANI_OPTIONS_TECH_B)); AnimatedActor techB = new AnimatedActor(TECHB_X, TECHB_Y, TECHB_W, TECHB_H, techBAni, 0f); optionsGroup.addActor(techB); /* * Add Player Buttons */ Animation charAni = new Animation(1f, atlas.findRegions(AtlasUtil.ANI_OPTIONS_CHARSELECT)); charIndicator = new AnimatedActor(CHAR_SEL_X, CHAR_SEL_Y, CHAR_SEL_W, CHAR_SEL_H, charAni, 0f); charIndicator.setTargetKeyFrame(1); optionsGroup.addActor(charIndicator); Animation edynDefCircleAni = new Animation(0.5f / 10f, atlas.findRegions(AtlasUtil.ANI_OPTIONS_EDYN_SELECT), Animation.PlayMode.REVERSED); Animation edynCircleAni = new Animation(0.5f / 10f, atlas.findRegions(AtlasUtil.ANI_OPTIONS_EDYN_SELECT)); edynCircle = new AnimatedActor(EDYN_CIRCLE_X, EDYN_CIRCLE_Y, EDYN_CIRCLE_W, EDYN_CIRCLE_H, edynDefCircleAni, 0f); edynCircle.addStateAnimation("SELECTED", edynCircleAni); edynCircle.setIsLooping(false); optionsGroup.addActor(edynCircle); Array<TextureAtlas.AtlasRegion> edynImgs = atlas.findRegions(AtlasUtil.ANI_OPTIONS_EDYN_EYES); TextureRegionDrawable edynUp = new TextureRegionDrawable(edynImgs.get(0)); TextureRegionDrawable edynDown = new TextureRegionDrawable(edynImgs.get(1)); edynSelect = new ImageButton(edynUp, edynDown, edynDown); edynSelect.setSize(CHAR_CIRCLE_SIZE, CHAR_CIRCLE_SIZE); edynSelect.setPosition(EDYN_SELECT_X, CHAR_CIRCLE_Y); edynSelect.addListener(listener); edynSelect.setChecked(AnimationUtil.CHARACTER_2.equals(charValue)); optionsGroup.addActor(edynSelect); Animation eddyDefCircleAni = new Animation(0.5f / 10f, atlas.findRegions(AtlasUtil.ANI_OPTIONS_EDISON_SELECT), Animation.PlayMode.REVERSED); Animation eddyCircleAni = new Animation(0.5f / 10f, atlas.findRegions(AtlasUtil.ANI_OPTIONS_EDISON_SELECT)); eddyCircle = new AnimatedActor(EDISON_CIRCLE_X, EDISON_CIRCLE_Y, EDISON_CIRCLE_W, EDISON_CIRCLE_H, eddyDefCircleAni, 0f); eddyCircle.addStateAnimation("SELECTED", eddyCircleAni); eddyCircle.setIsLooping(false); optionsGroup.addActor(eddyCircle); Array<TextureAtlas.AtlasRegion> edisonImgs = atlas.findRegions(AtlasUtil.ANI_OPTIONS_EDISON_EYES); TextureRegionDrawable edisonUp = new TextureRegionDrawable(edisonImgs.get(0)); TextureRegionDrawable edisonDown = new TextureRegionDrawable(edisonImgs.get(1)); edisonSelect = new ImageButton(edisonUp, edisonDown, edisonDown); edisonSelect.setSize(CHAR_CIRCLE_SIZE, CHAR_CIRCLE_SIZE); edisonSelect.setPosition(EDISON_SELECT_X, CHAR_CIRCLE_Y); edisonSelect.addListener(listener); edisonSelect.setChecked(AnimationUtil.CHARACTER_1.equals(charValue)); optionsGroup.addActor(edisonSelect); charDataSaver = new IDataSaver() { @Override public void updatePreferences(Preferences prefs) { prefs.putString(GameOptions.CHARACTER_SELECT_KEY, charValue); } }; /* * Add Main Menu Button */ Array<TextureAtlas.AtlasRegion> mmImgs = atlas.findRegions(AtlasUtil.ANI_OPTIONS_MAINMENU); TextureRegionDrawable mmDown = new TextureRegionDrawable(mmImgs.get(1)); mainMenuButton = new ImageButton(new TextureRegionDrawable(mmImgs.get(0)), mmDown, mmDown); mainMenuButton.setSize(MM_W, MM_H); mainMenuButton.setPosition(MM_X, MM_Y); mainMenuButton.addListener(listener); optionsGroup.addActor(mainMenuButton); /* * Add Sliders */ Animation bgAni = new Animation(1f, atlas.findRegions(AtlasUtil.ANI_OPTIONS_MUSIC)); bgIndicator = new AnimatedActor(MUSIC_X, MUSIC_Y, MUSIC_W, MUSIC_H, bgAni, 0f); bgIndicator.setTargetKeyFrame(0); optionsGroup.addActor(bgIndicator); bgVolumeSet = new Slider(0f, 1f, 0.1f, false, skin); bgVolumeSet.setValue(bgVolValue); bgVolumeSet.setPosition(319f, 190f); bgVolumeSet.setSize(500f, 20f); optionsGroup.addActor(bgVolumeSet); bgDataSaver = new IDataSaver() { @Override public void updatePreferences(Preferences prefs) { prefs.putFloat(GameOptions.BG_MUSIC_VOLUME_PREF_KEY, bgVolumeSet.getValue()); } }; bgVolumeSet.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { gameProcessor.saveGameData(bgDataSaver); gameProcessor.setBGMusicVolume(bgVolumeSet.getValue()); } }); Animation sfxAni = new Animation(1f, atlas.findRegions(AtlasUtil.ANI_OPTIONS_SFX)); sfxIndicator = new AnimatedActor(SFX_X, SFX_Y, SFX_W, SFX_H, sfxAni, 0f); sfxIndicator.setTargetKeyFrame(0); optionsGroup.addActor(sfxIndicator); sfxVolumeSet = new Slider(0f, 1f, 0.1f, false, skin); sfxVolumeSet.setValue(sfxVolValue); sfxVolumeSet.setPosition(208f, 68f); sfxVolumeSet.setSize(500f, 20f); optionsGroup.addActor(sfxVolumeSet); sfxDataSaver = new IDataSaver() { @Override public void updatePreferences(Preferences prefs) { prefs.putFloat(GameOptions.SFX_MUSIC_VOLUME_PREF_KEY, sfxVolumeSet.getValue()); } }; sfxVolumeSet.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { gameProcessor.saveGameData(sfxDataSaver); sfx.play(sfxVolumeSet.getValue()); } }); selectCharacter(edynSelect.isChecked()); TextButton.TextButtonStyle style = new TextButton.TextButtonStyle(); style.font = gameProcessor.getAssetManager().get(AssetsUtil.NEUROPOL_32, AssetsUtil.BITMAP_FONT); style.fontColor = Color.CYAN; TextButton credits = new TextButton("BG Music By DST under Creative Commons License", style); credits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.net.openURI("http://creativecommons.org/licenses/by/3.0/legalcode"); Gdx.net.openURI("http://www.nosoapradio.us/"); } }); credits.setPosition(optionsGroup.getWidth() / 2 - (credits.getWidth() / 2), 0f); optionsGroup.addActor(credits); }
From source file:com.kasetagen.game.bubblerunner.screen.BubbleRunnerMenu.java
License:Creative Commons License
private void assembleHighScoreView(TextureAtlas atlas) { GenericActor highScoreScaffold = new GenericActor(0f, 0f, stage.getWidth(), stage.getHeight(), atlas.findRegion(AtlasUtil.ANI_HIGH_SCORE_BG), Color.BLACK); highScoreGroup.addActor(highScoreScaffold); /*//from ww w .j a v a2s.com * Add Labels */ Label.LabelStyle style = new Label.LabelStyle(); style.font = gameProcessor.getAssetManager().get(AssetsUtil.NEUROPOL_64, AssetsUtil.BITMAP_FONT); highScoreLabel = new Label("High Score: " + UIUtil.convertIntToDigitsString(GameStats.MAX_SCORE_DIGITS, 0), style); highComboLabel = new Label("High Combo: " + UIUtil.convertIntToDigitsString(GameStats.MAX_COMBO_DIGITS, 0), style); adjustHighScores(scoreValue, comboValue); highScoreGroup.addActor(highScoreLabel); highScoreGroup.addActor(highComboLabel); /* * Add Clear Button */ TextButton.TextButtonStyle tbStyle = new TextButton.TextButtonStyle(); tbStyle.font = gameProcessor.getAssetManager().get(AssetsUtil.NEUROPOL_64, AssetsUtil.BITMAP_FONT); tbStyle.fontColor = Color.WHITE; tbStyle.downFontColor = Color.CYAN; float tbXPadding = 100f; float tbYPadding = 50f; clearScoresButton = new TextButton("Clear Scores", tbStyle); clearScoresButton.addListener(new ClickListener() { IDataSaver scoreClearer = new IDataSaver() { @Override public void updatePreferences(Preferences preferences) { preferences.putInteger(GameStats.HIGH_SCORE_KEY, 0); preferences.putInteger(GameStats.HIGH_COMBO_KEY, 0); preferences.putInteger(GameStats.MOST_MISSES_KEY, 0); } }; @Override public void clicked(InputEvent event, float x, float y) { gameProcessor.saveGameData(scoreClearer); adjustHighScores(0, 0); } }); clearScoresButton.setPosition(tbXPadding, tbYPadding); highScoreGroup.addActor(clearScoresButton); /* * Add Main Menu Button */ Array<TextureAtlas.AtlasRegion> mmImgs = atlas.findRegions(AtlasUtil.ANI_OPTIONS_MAINMENU); TextureRegionDrawable mmDown = new TextureRegionDrawable(mmImgs.get(1)); closeScoresButton = new TextButton("Main Menu", tbStyle); //closeScoresButton.setSize(300f, 100f); closeScoresButton.setPosition(highScoreGroup.getWidth() - (closeScoresButton.getWidth() + tbXPadding), tbYPadding); closeScoresButton.addListener(listener); highScoreGroup.addActor(closeScoresButton); }