Example usage for com.badlogic.gdx.graphics.g2d TextureAtlas TextureAtlas

List of usage examples for com.badlogic.gdx.graphics.g2d TextureAtlas TextureAtlas

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g2d TextureAtlas TextureAtlas.

Prototype

public TextureAtlas(FileHandle packFile, FileHandle imagesDir) 

Source Link

Usage

From source file:com.badlydrawngames.veryangryrobots.Assets.java

License:Apache License

public static void load() {
    pixelDensity = calculatePixelDensity();
    String textureDir = "data/textures/" + (int) pixelDensity;
    String textureFile = textureDir + "/pack";
    atlas = new TextureAtlas(Gdx.files.internal(textureFile), Gdx.files.internal(textureDir));
    loadTextures();//from w  ww. j  ava  2  s. c o  m
    createAnimations();
    loadFonts();
    loadSounds();
    initialiseGeometries();
}

From source file:com.tnf.ptm.assets.atlas.AtlasFileFormat.java

License:Apache License

@Override
public AtlasData load(ResourceUrn urn, List<AssetDataFile> inputs) throws IOException {
    String path = AssetHelper.resolveToPath(inputs.get(0));

    FileHandle handle = new FileHandle(Paths.get(path).toFile());
    return new AtlasData(new TextureAtlas(handle, true));
}

From source file:com.todoroo.zxzx.Assets.java

License:Apache License

public static void load() {
    String textureDir = "sprites";
    String textureFile = textureDir + "/pack";
    atlas = new TextureAtlas(Gdx.files.internal(textureFile), Gdx.files.internal(textureDir));
    loadTextures();//from   ww  w  .j  a va 2s.  c  om
    createAnimations();
    loadFonts();
    loadSounds();
    initialiseGeometries();
}

From source file:org.destinationsol.AtlasTextureProvider.java

License:Apache License

AtlasTextureProvider(FileHandle atlasFile) {
    myAtlas = new TextureAtlas(atlasFile, true);
}

From source file:se.danielj.geometridestroyer.misc.SpriteManager.java

License:GNU General Public License

public static void init() {
    sprites = new HashMap<String, AtlasRegion>();
    textureAtlas = new TextureAtlas(Gdx.files.internal("sprites/sprites.atlas"), Gdx.files.internal("sprites"));
    for (AtlasRegion r : textureAtlas.getRegions()) {
        sprites.put(r.name, r);/*from  ww  w  .j a va  2  s. c  o  m*/
    }
}

From source file:se.danielj.slashatthegame.misc.SpriteManager.java

License:GNU General Public License

public static void init() {
    if (textureAtlas == null) {
        sprites = new HashMap<String, AtlasRegion>();
        textureAtlas = new TextureAtlas(Gdx.files.internal("sprites/sprites.atlas"),
                Gdx.files.internal("sprites"));
        for (AtlasRegion r : textureAtlas.getRegions()) {
            sprites.put(r.name, r);/* w w  w.j a  v  a 2s .  com*/
        }
    }
}