List of usage examples for com.badlogic.gdx.graphics.g2d TextureRegion subclass-usage
From source file CB_UI_Base.graphics.SolidTextureRegion.java
/** * @author Longri */ public class SolidTextureRegion extends TextureRegion { public SolidTextureRegion(Color color, float width, float height) { Pixmap pix = new Pixmap(2, 2, Format.RGB565);
From source file com.jwatson.omnigame.Sprite.java
/** Holds the geometry, color, and texture information for drawing 2D sprites using {@link CustomBatch}. A Sprite has a position
* and a size given as width and height. The position is relative to the origin of the coordinate system specified via
* {@link CustomBatch#begin()} and the respective matrices. A Sprite is always rectangular and its position (x, y) are located in
* the bottom left corner of that rectangle. A Sprite also has an origin around which rotations and scaling are performed (that
* is, the origin is not modified by rotation and scaling). The origin is given relative to the bottom left corner of the Sprite,
* its position.
From source file de.homelab.madgaksha.lotsofbs.bettersprite.CroppableSprite.java
/**
* Holds the geometry, color, and texture information for drawing 2D sprites
* using {@link Batch}. A Sprite has a position and a size given as width and
* height. The position is relative to the origin of the coordinate system
* specified via {@link Batch#begin()} and the respective matrices. A Sprite is
* always rectangular and its position (x, y) are located in the bottom left