Example usage for com.badlogic.gdx.graphics.g3d.attributes CubemapAttribute EnvironmentMap

List of usage examples for com.badlogic.gdx.graphics.g3d.attributes CubemapAttribute EnvironmentMap

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d.attributes CubemapAttribute EnvironmentMap.

Prototype

long EnvironmentMap

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Usage

From source file:com.mbrlabs.mundus.commons.shaders.SkyboxShader.java

License:Apache License

@Override
public void render(Renderable renderable) {

    // texture uniform
    CubemapAttribute cubemapAttribute = ((CubemapAttribute) (renderable.material
            .get(CubemapAttribute.EnvironmentMap)));
    if (cubemapAttribute != null) {
        set(UNIFORM_TEXTURE, cubemapAttribute.textureDescription);
    }//  ww  w .j  a v  a 2 s .c  om

    // Fog
    Fog fog = ((MundusEnvironment) renderable.environment).getFog();
    if (fog == null) {
        set(UNIFORM_FOG, 0);
    } else {
        set(UNIFORM_FOG, 1);
        set(UNIFORM_FOG_COLOR, fog.color);
    }

    renderable.meshPart.render(program);
}

From source file:com.mbrlabs.mundus.commons.skybox.Skybox.java

License:Apache License

private Model createModel() {
    ModelBuilder modelBuilder = new ModelBuilder();
    Model model = modelBuilder.createBox(1, 1, 1,
            new Material(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap)),
            VertexAttributes.Usage.Position);
    return model;
}