Example usage for com.badlogic.gdx.graphics.g3d Attributes has

List of usage examples for com.badlogic.gdx.graphics.g3d Attributes has

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d Attributes has.

Prototype

public final boolean has(final long type) 

Source Link

Usage

From source file:com.uos.mortaldestiny.rendering.FrontShader.java

License:Apache License

@Override
public boolean canRender(Renderable renderable) {
    final Attributes attributes = combineAttributes(renderable);
    if (attributes.has(BlendingAttribute.Type)) {
        if ((attributesMask & BlendingAttribute.Type) != BlendingAttribute.Type)
            return false;
        if (attributes.has(TextureAttribute.Diffuse) != ((attributesMask
                & TextureAttribute.Diffuse) == TextureAttribute.Diffuse))
            return false;
    }/*  w w w.  ja va  2 s.  com*/
    final boolean skinned = ((renderable.meshPart.mesh.getVertexAttributes().getMask()
            & Usage.BoneWeight) == Usage.BoneWeight);
    if (skinned != (numBones > 0))
        return false;
    if (!skinned)
        return true;
    int w = 0;
    final int n = renderable.meshPart.mesh.getVertexAttributes().size();
    for (int i = 0; i < n; i++) {
        final VertexAttribute attr = renderable.meshPart.mesh.getVertexAttributes().get(i);
        if (attr.usage == Usage.BoneWeight)
            w |= (1 << attr.unit);
    }
    return w == weights;
}

From source file:com.uos.mortaldestiny.rendering.FrontShader.java

License:Apache License

@Override
public void render(Renderable renderable, Attributes combinedAttributes) {
    if (combinedAttributes.has(BlendingAttribute.Type)) {
        final BlendingAttribute blending = (BlendingAttribute) combinedAttributes.get(BlendingAttribute.Type);
        combinedAttributes.remove(BlendingAttribute.Type);
        final boolean hasAlphaTest = combinedAttributes.has(FloatAttribute.AlphaTest);
        if (!hasAlphaTest)
            combinedAttributes.set(alphaTestAttribute);
        if (blending.opacity >= ((FloatAttribute) combinedAttributes.get(FloatAttribute.AlphaTest)).value)
            super.render(renderable, combinedAttributes);
        if (!hasAlphaTest)
            combinedAttributes.remove(FloatAttribute.AlphaTest);
        combinedAttributes.set(blending);
    } else/* ww  w  .ja  va2 s .  c  om*/
        super.render(renderable, combinedAttributes);
}