Example usage for com.badlogic.gdx.graphics.g3d.decals DecalMaterial NO_BLEND

List of usage examples for com.badlogic.gdx.graphics.g3d.decals DecalMaterial NO_BLEND

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d.decals DecalMaterial NO_BLEND.

Prototype

int NO_BLEND

To view the source code for com.badlogic.gdx.graphics.g3d.decals DecalMaterial NO_BLEND.

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Usage

From source file:com.github.fauu.helix.graphics.AnimatedDecal.java

License:Apache License

/** @see Decal#newDecal(TextureRegion) */
public static AnimatedDecal newAnimatedDecal(Animation animation) {
    return newAnimatedDecal(animation.getKeyFrame(0).getRegionWidth(),
            animation.getKeyFrame(0).getRegionHeight(), animation, DecalMaterial.NO_BLEND,
            DecalMaterial.NO_BLEND);//w  w  w.ja v  a2  s  . com
}

From source file:com.github.fauu.helix.graphics.AnimatedDecal.java

License:Apache License

/** @see Decal#newDecal(TextureRegion, boolean) */
public static AnimatedDecal newDecal(Animation animation, boolean hasTransparency) {
    return newAnimatedDecal(animation.getKeyFrame(0).getRegionWidth(),
            animation.getKeyFrame(0).getRegionHeight(), animation,
            hasTransparency ? GL20.GL_SRC_ALPHA : DecalMaterial.NO_BLEND,
            hasTransparency ? GL20.GL_ONE_MINUS_SRC_ALPHA : DecalMaterial.NO_BLEND);
}

From source file:com.github.fauu.helix.graphics.AnimatedDecal.java

License:Apache License

/** @see Decal#newDecal(float, float, TextureRegion) */
public static AnimatedDecal newAnimatedDecal(float width, float height, Animation animation) {
    return newAnimatedDecal(width, height, animation, DecalMaterial.NO_BLEND, DecalMaterial.NO_BLEND);
}

From source file:com.github.fauu.helix.graphics.AnimatedDecal.java

License:Apache License

/** @see Decal#newDecal(float, float, TextureRegion, boolean) */
public static AnimatedDecal newAnimatedDecal(float width, float height, Animation animation,
        boolean hasTransparency) {
    return newAnimatedDecal(width, height, animation,
            hasTransparency ? GL20.GL_SRC_ALPHA : DecalMaterial.NO_BLEND,
            hasTransparency ? GL20.GL_ONE_MINUS_SRC_ALPHA : DecalMaterial.NO_BLEND);
}