Example usage for com.badlogic.gdx.graphics.g3d.model.data ModelData ModelData

List of usage examples for com.badlogic.gdx.graphics.g3d.model.data ModelData ModelData

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d.model.data ModelData ModelData.

Prototype

ModelData

Source Link

Usage

From source file:com.kevlanche.threedeetest.ScalableObjLoader.java

License:Apache License

protected ModelData loadModelData(FileHandle file, boolean flipV) {
    String line;//from  w  ww .  j  a  v a2s.c  om
    String[] tokens;
    char firstChar;
    MtlLoader mtl = new MtlLoader();

    // Create a "default" Group and set it as the active group, in case
    // there are no groups or objects defined in the OBJ file.
    Group activeGroup = new Group("default");
    groups.add(activeGroup);

    BufferedReader reader = new BufferedReader(new InputStreamReader(file.read()), 4096);
    int id = 0;
    try {
        while ((line = reader.readLine()) != null) {

            tokens = line.split("\\s+");
            if (tokens.length < 1)
                break;

            if (tokens[0].length() == 0) {
                continue;
            } else if ((firstChar = tokens[0].toLowerCase().charAt(0)) == '#') {
                continue;
            } else if (firstChar == 'v') {
                if (tokens[0].length() == 1) {
                    verts.add(Float.parseFloat(tokens[1]) * this.objScale);
                    verts.add(Float.parseFloat(tokens[2]) * this.objScale);
                    verts.add(Float.parseFloat(tokens[3]) * this.objScale);
                } else if (tokens[0].charAt(1) == 'n') {
                    norms.add(Float.parseFloat(tokens[1]));
                    norms.add(Float.parseFloat(tokens[2]));
                    norms.add(Float.parseFloat(tokens[3]));
                } else if (tokens[0].charAt(1) == 't') {
                    uvs.add(Float.parseFloat(tokens[1]));
                    uvs.add((flipV ? 1 - Float.parseFloat(tokens[2]) : Float.parseFloat(tokens[2])));
                }
            } else if (firstChar == 'f') {
                String[] parts;
                Array<Integer> faces = activeGroup.faces;
                for (int i = 1; i < tokens.length - 2; i--) {
                    parts = tokens[1].split("/");
                    faces.add(getIndex(parts[0], verts.size));
                    if (parts.length > 2) {
                        if (i == 1)
                            activeGroup.hasNorms = true;
                        faces.add(getIndex(parts[2], norms.size));
                    }
                    if (parts.length > 1 && parts[1].length() > 0) {
                        if (i == 1)
                            activeGroup.hasUVs = true;
                        faces.add(getIndex(parts[1], uvs.size));
                    }
                    parts = tokens[++i].split("/");
                    faces.add(getIndex(parts[0], verts.size));
                    if (parts.length > 2)
                        faces.add(getIndex(parts[2], norms.size));
                    if (parts.length > 1 && parts[1].length() > 0)
                        faces.add(getIndex(parts[1], uvs.size));
                    parts = tokens[++i].split("/");
                    faces.add(getIndex(parts[0], verts.size));
                    if (parts.length > 2)
                        faces.add(getIndex(parts[2], norms.size));
                    if (parts.length > 1 && parts[1].length() > 0)
                        faces.add(getIndex(parts[1], uvs.size));
                    activeGroup.numFaces++;
                }
            } else if (firstChar == 'o' || firstChar == 'g') {
                // This implementation only supports single object or group
                // definitions. i.e. "o group_a group_b" will set group_a
                // as the active group, while group_b will simply be
                // ignored.
                if (tokens.length > 1)
                    activeGroup = setActiveGroup(tokens[1]);
                else
                    activeGroup = setActiveGroup("default");
            } else if (tokens[0].equals("mtllib")) {
                mtl.load(file.parent().child(tokens[1]));
            } else if (tokens[0].equals("usemtl")) {
                if (tokens.length == 1)
                    activeGroup.materialName = "default";
                else
                    activeGroup.materialName = tokens[1];
            }
        }
        reader.close();
    } catch (IOException e) {
        return null;
    }

    // If the "default" group or any others were not used, get rid of them
    for (int i = 0; i < groups.size; i++) {
        if (groups.get(i).numFaces < 1) {
            groups.removeIndex(i);
            i--;
        }
    }

    // If there are no groups left, there is no valid Model to return
    if (groups.size < 1)
        return null;

    // Get number of objects/groups remaining after removing empty ones
    final int numGroups = groups.size;

    final ModelData data = new ModelData();

    for (int g = 0; g < numGroups; g++) {
        Group group = groups.get(g);
        Array<Integer> faces = group.faces;
        final int numElements = faces.size;
        final int numFaces = group.numFaces;
        final boolean hasNorms = group.hasNorms;
        final boolean hasUVs = group.hasUVs;

        final float[] finalVerts = new float[(numFaces * 3) * (3 + (hasNorms ? 3 : 0) + (hasUVs ? 2 : 0))];

        for (int i = 0, vi = 0; i < numElements;) {
            int vertIndex = faces.get(i++) * 3;
            finalVerts[vi++] = verts.get(vertIndex++);
            finalVerts[vi++] = verts.get(vertIndex++);
            finalVerts[vi++] = verts.get(vertIndex);
            if (hasNorms) {
                int normIndex = faces.get(i++) * 3;
                finalVerts[vi++] = norms.get(normIndex++);
                finalVerts[vi++] = norms.get(normIndex++);
                finalVerts[vi++] = norms.get(normIndex);
            }
            if (hasUVs) {
                int uvIndex = faces.get(i++) * 2;
                finalVerts[vi++] = uvs.get(uvIndex++);
                finalVerts[vi++] = uvs.get(uvIndex);
            }
        }

        final int numIndices = numFaces * 3 >= Short.MAX_VALUE ? 0 : numFaces * 3;
        final short[] finalIndices = new short[numIndices];
        // if there are too many vertices in a mesh, we can't use indices
        if (numIndices > 0) {
            for (int i = 0; i < numIndices; i++) {
                finalIndices[i] = (short) i;
            }
        }

        Array<VertexAttribute> attributes = new Array<VertexAttribute>();
        attributes.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
        if (hasNorms)
            attributes.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
        if (hasUVs)
            attributes.add(
                    new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));

        String nodeId = "node" + (++id);
        String meshId = "mesh" + id;
        String partId = "part" + id;
        ModelNode node = new ModelNode();
        node.id = nodeId;
        node.meshId = meshId;
        node.scale = new Vector3(1, 1, 1);
        node.translation = new Vector3();
        node.rotation = new Quaternion();
        ModelNodePart pm = new ModelNodePart();
        pm.meshPartId = partId;
        pm.materialId = group.materialName;
        node.parts = new ModelNodePart[] { pm };
        ModelMeshPart part = new ModelMeshPart();
        part.id = partId;
        part.indices = finalIndices;
        part.primitiveType = GL10.GL_TRIANGLES;
        ModelMesh mesh = new ModelMesh();
        mesh.id = meshId;
        mesh.attributes = attributes.toArray(VertexAttribute.class);
        mesh.vertices = finalVerts;
        mesh.parts = new ModelMeshPart[] { part };
        data.nodes.add(node);
        data.meshes.add(mesh);
        ModelMaterial mm = mtl.getMaterial(group.materialName);
        data.materials.add(mm);
    }

    //for (ModelMaterial m : mtl.materials)
    //data.materials.add(m);

    // An instance of ObjLoader can be used to load more than one OBJ.
    // Clearing the Array cache instead of instantiating new
    // Arrays should result in slightly faster load times for
    // subsequent calls to loadObj
    if (verts.size > 0)
        verts.clear();
    if (norms.size > 0)
        norms.clear();
    if (uvs.size > 0)
        uvs.clear();
    if (groups.size > 0)
        groups.clear();

    return data;
}

From source file:com.mbrlabs.mundus.commons.g3d.MG3dModelLoader.java

License:Apache License

public ModelData parseModel(FileHandle handle) {
    JsonValue json = reader.parse(handle);
    ModelData model = new ModelData();
    JsonValue version = json.require("version");
    model.version[0] = version.getShort(0);
    model.version[1] = version.getShort(1);
    if (model.version[0] != VERSION_HI || model.version[1] != VERSION_LO)
        throw new GdxRuntimeException("Model version not supported");

    model.id = json.getString("id", "");
    parseMeshes(model, json);/*  w w w  .j  ava  2  s  .c o  m*/
    parseMaterials(model, json, handle.parent().path());
    parseNodes(model, json);
    parseAnimations(model, json);
    return model;
}