Example usage for com.badlogic.gdx.graphics.g3d Model dispose

List of usage examples for com.badlogic.gdx.graphics.g3d Model dispose

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d Model dispose.

Prototype

@Override
    public void dispose() 

Source Link

Usage

From source file:com.mygdx.game.utilities.ModelFactory.java

License:Apache License

public static Model buildCompassModel() {
    float compassScale = 5;
    ModelBuilder modelBuilder = new ModelBuilder();
    Model arrow = modelBuilder.createArrow(Vector3.Zero, Vector3.Y.cpy().scl(compassScale), null,
            VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal);
    modelBuilder.begin();/*w w  w  .  j ava 2s  . c o m*/

    Mesh zArrow = arrow.meshes.first().copy(false);
    zArrow.transform(new Matrix4().rotate(Vector3.X, 90));
    modelBuilder.part("part1", zArrow, GL20.GL_TRIANGLES,
            new Material(ColorAttribute.createDiffuse(Color.BLUE)));

    modelBuilder.node();
    Mesh yArrow = arrow.meshes.first().copy(false);
    modelBuilder.part("part2", yArrow, GL20.GL_TRIANGLES,
            new Material(ColorAttribute.createDiffuse(Color.GREEN)));

    modelBuilder.node();
    Mesh xArrow = arrow.meshes.first().copy(false);
    xArrow.transform(new Matrix4().rotate(Vector3.Z, -90));
    modelBuilder.part("part3", xArrow, GL20.GL_TRIANGLES,
            new Material(ColorAttribute.createDiffuse(Color.RED)));

    arrow.dispose();
    return modelBuilder.end();
}