List of usage examples for com.badlogic.gdx.graphics.g3d Model dispose
@Override
public void dispose()
From source file:com.mygdx.game.utilities.ModelFactory.java
License:Apache License
public static Model buildCompassModel() { float compassScale = 5; ModelBuilder modelBuilder = new ModelBuilder(); Model arrow = modelBuilder.createArrow(Vector3.Zero, Vector3.Y.cpy().scl(compassScale), null, VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal); modelBuilder.begin();/*w w w . j ava 2s . c o m*/ Mesh zArrow = arrow.meshes.first().copy(false); zArrow.transform(new Matrix4().rotate(Vector3.X, 90)); modelBuilder.part("part1", zArrow, GL20.GL_TRIANGLES, new Material(ColorAttribute.createDiffuse(Color.BLUE))); modelBuilder.node(); Mesh yArrow = arrow.meshes.first().copy(false); modelBuilder.part("part2", yArrow, GL20.GL_TRIANGLES, new Material(ColorAttribute.createDiffuse(Color.GREEN))); modelBuilder.node(); Mesh xArrow = arrow.meshes.first().copy(false); xArrow.transform(new Matrix4().rotate(Vector3.Z, -90)); modelBuilder.part("part3", xArrow, GL20.GL_TRIANGLES, new Material(ColorAttribute.createDiffuse(Color.RED))); arrow.dispose(); return modelBuilder.end(); }