List of usage examples for com.badlogic.gdx.graphics.g3d.model.keyframe KeyframedAnimation KeyframedAnimation
public KeyframedAnimation(String name, float frameDuration, Keyframe[] keyframes)
From source file:com.xoppa.android.loaders.model.g3d.G3dxLoader.java
License:Apache License
public static KeyframedModel loadKeyframedModel(FileHandle handle) { Chunk root = null;/*from w ww. jav a 2s. c om*/ InputStream in = null; try { in = handle.read(); root = ChunkReader.readChunks(in); // check root tag if (root.getId() != G3dConstants.G3D_ROOT) throw new GdxRuntimeException("Invalid root tag id: " + root.getId()); // check version Chunk version = root.getChild(G3dConstants.VERSION_INFO); if (version == null) throw new GdxRuntimeException("No version chunk found"); int major = version.readByte(); int minor = version.readByte(); if (major != 0 || minor != 1) throw new GdxRuntimeException("Invalid version, required 0.1, got " + major + "." + minor); // read keyframed model Chunk stillModel = root.getChild(G3dConstants.KEYFRAMED_MODEL); if (stillModel == null) throw new GdxRuntimeException("No stillmodel chunk found"); int numSubMeshes = stillModel.readInt(); // read submeshes KeyframedSubMesh[] meshes = new KeyframedSubMesh[numSubMeshes]; Chunk[] meshChunks = stillModel.getChildren(G3dConstants.KEYFRAMED_SUBMESH); if (meshChunks.length != numSubMeshes) throw new GdxRuntimeException( "Number of submeshes not equal to number specified in still model chunk, expected " + numSubMeshes + ", got " + meshChunks.length); for (int i = 0; i < numSubMeshes; i++) { // read submesh name and primitive type Chunk subMesh = meshChunks[i]; String meshName = subMesh.readString(); int primitiveType = subMesh.readInt(); int animatedComponents = subMesh.readInt(); int numAnimations = subMesh.readInt(); // read attributes Chunk attributes = subMesh.getChild(G3dConstants.VERTEX_ATTRIBUTES); if (attributes == null) throw new GdxRuntimeException("No vertex attribute chunk given"); int numAttributes = attributes.readInt(); Chunk[] attributeChunks = attributes.getChildren(G3dConstants.VERTEX_ATTRIBUTE); if (attributeChunks.length != numAttributes) new GdxRuntimeException( "Number of attributes not equal to number specified in attributes chunk, expected " + numAttributes + ", got " + attributeChunks.length); VertexAttribute[] vertAttribs = new VertexAttribute[numAttributes]; for (int j = 0; j < numAttributes; j++) { vertAttribs[j] = new VertexAttribute(attributeChunks[j].readInt(), attributeChunks[j].readInt(), attributeChunks[j].readString()); } // read static components, sort of like a bind pose mesh Chunk vertices = subMesh.getChild(G3dConstants.VERTEX_LIST); int numVertices = vertices.readInt(); float[] vertexData = vertices.readFloats(); // read indices Chunk indices = subMesh.getChild(G3dConstants.INDEX_LIST); int numIndices = indices.readInt(); short[] indexData = indices.readShorts(); // read animations ObjectMap<String, KeyframedAnimation> animations = new ObjectMap<String, KeyframedAnimation>(); Chunk[] animationChunks = subMesh.getChildren(G3dConstants.KEYFRAMED_ANIMATION); if (numAnimations != animationChunks.length) throw new GdxRuntimeException( "number of keyframed animations not equal to number specified in keyframed submesh chunk, was " + animationChunks.length + ", expected " + numAnimations); for (int j = 0; j < numAnimations; j++) { Chunk animationChunk = animationChunks[j]; String animationName = animationChunk.readString(); float frameDuration = animationChunk.readFloat(); // read keyframes int numKeyframes = animationChunk.readInt(); Keyframe[] keyframes = new Keyframe[numKeyframes]; Chunk[] keyframeChunks = animationChunk.getChildren(G3dConstants.KEYFRAMED_FRAME); if (numKeyframes != keyframeChunks.length) throw new GdxRuntimeException( "number of keyframes not equal to number specified in keyframed animation, was " + keyframeChunks.length + ", expected " + numKeyframes); for (int k = 0; k < numKeyframes; k++) { Chunk keyframeChunk = keyframeChunks[k]; float timeStamp = keyframeChunk.readFloat(); float[] keyframeVertices = keyframeChunk.readFloats(); keyframes[k] = new Keyframe(timeStamp, keyframeVertices); } animations.put(animationName, new KeyframedAnimation(animationName, frameDuration, keyframes)); } Mesh mesh = new Mesh(VertexDataType.VertexArray, false, numVertices, numIndices, vertAttribs); meshes[i] = new KeyframedSubMesh(meshName, mesh, vertexData, animations, animatedComponents, primitiveType); mesh.setVertices(vertexData); mesh.setIndices(indexData); } KeyframedModel model = new KeyframedModel(meshes); model.setMaterial(new Material("default")); return model; } catch (IOException e) { throw new GdxRuntimeException( "Couldn't load still model from '" + handle.name() + "', " + e.getMessage(), e); } finally { if (in != null) try { in.close(); } catch (IOException e) { } } }