List of usage examples for com.badlogic.gdx.graphics.g3d ModelBatch getCamera
public Camera getCamera()
From source file:com.badlogic.gdx.ai.tests.utils.bullet.BulletWorld.java
License:Apache License
@Override public void render(ModelBatch batch, Environment lights, Iterable<BulletEntity> entities) { if (renderMeshes) super.render(batch, lights, entities); if (debugDrawer != null && debugDrawer.getDebugMode() > 0) { batch.flush();// w w w . j a v a 2 s. c om debugDrawer.begin(batch.getCamera()); collisionWorld.debugDrawWorld(); debugDrawer.end(); } }
From source file:com.caresilabs.ase.models.GameObject.java
License:Apache License
public void render(ModelBatch batch, Environment environment) { if (model != null) { if (batch.getCamera().frustum.boundsInFrustum(bounds)) { model.transform = globalTransform; batch.render(model, environment); }// ww w . j a v a2s. c o m } for (GameObject child : children) { child.render(batch, environment); } }
From source file:com.nsoft.boxuniverse.world.Layer.java
License:Open Source License
public void render(ModelBatch mb) { mundo.step(Gdx.graphics.getDeltaTime(), 6, 2); for (BaseObject baseObject : objects) { baseObject.draw(mb);/*from w ww . j av a 2s. co m*/ } renderer.render(mundo, mb.getCamera().projection); }