Example usage for com.badlogic.gdx.graphics.g3d ModelInstance subclass-usage

List of usage examples for com.badlogic.gdx.graphics.g3d ModelInstance subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d ModelInstance subclass-usage.

Usage

From source file br.com.raphaelbruno.game.zombieinvaders.vr.model.GameObject.java

public class GameObject extends ModelInstance {
    public final Vector3 center;
    public final AnimationController animations;
    public BlendingAttribute blending;
    public boolean enabled;

From source file com.badlogic.invaders.simulation.Block.java

public class Block extends ModelInstance {
    public final static float BLOCK_RADIUS = 0.5f;

    public Block(Model model, float x, float y, float z) {
        super(model, x, y, z);
    }

From source file com.badlogic.invaders.simulation.Explosion.java

public class Explosion extends ModelInstance {
    public static final float EXPLOSION_LIVE_TIME = 1;
    public float aliveTime = 0;

    public Explosion(Model model, Vector3 position) {
        super(model, position);

From source file com.badlogic.invaders.simulation.Invader.java

public class Invader extends ModelInstance {
    public static float INVADER_ROTATION = 45f;
    public static float INVADER_RADIUS = 0.75f;
    public static float INVADER_VELOCITY = 1;
    public static int INVADER_POINTS = 40;
    public final static int STATE_MOVE_LEFT = 0;

From source file com.badlogic.invaders.simulation.Ship.java

public class Ship extends ModelInstance {
    public static final float SHIP_RADIUS = 1;
    public static final float SHIP_VELOCITY = 20;
    public int lives = 3;
    public boolean isExploding = false;
    public float explodeTime = 0;

From source file com.badlogic.invaders.simulation.Shot.java

public class Shot extends ModelInstance {
    public static float SHOT_VELOCITY = 10;
    public boolean isInvaderShot;
    public boolean hasLeftField = false;
    private final static Vector3 tmpV = new Vector3();

From source file com.mygdx.game.simulation.Block.java

public class Block extends ModelInstance {
    public final static float BLOCK_RADIUS = 0.5f;

    public Block(Model model, float x, float y, float z) {
        super(model, x, y, z);
    }

From source file com.mygdx.game.simulation.Explosion.java

public class Explosion extends ModelInstance {
    public static final float EXPLOSION_LIVE_TIME = 1;
    public float aliveTime = 0;

    public Explosion(Model model, Vector3 position) {
        super(model, position);

From source file com.mygdx.game.simulation.Invader.java

public class Invader extends ModelInstance {
    public static float INVADER_ROTATION = 45f;
    public static float INVADER_RADIUS = 0.75f;
    public static float INVADER_VELOCITY = 1;
    public static int INVADER_POINTS = 40;
    public final static int STATE_MOVE_LEFT = 0;

From source file com.mygdx.game.simulation.Ship.java

public class Ship extends ModelInstance {
    public static final float SHIP_RADIUS = 1;
    public static final float SHIP_VELOCITY = 30;
    public int lives = 3;
    public boolean isExploding = false;
    public boolean isActive = false;