List of usage examples for com.badlogic.gdx.graphics.g3d ModelInstance subclass-usage
From source file br.com.raphaelbruno.game.zombieinvaders.vr.model.GameObject.java
public class GameObject extends ModelInstance { public final Vector3 center; public final AnimationController animations; public BlendingAttribute blending; public boolean enabled;
From source file com.badlogic.invaders.simulation.Block.java
public class Block extends ModelInstance { public final static float BLOCK_RADIUS = 0.5f; public Block(Model model, float x, float y, float z) { super(model, x, y, z); }
From source file com.badlogic.invaders.simulation.Explosion.java
public class Explosion extends ModelInstance { public static final float EXPLOSION_LIVE_TIME = 1; public float aliveTime = 0; public Explosion(Model model, Vector3 position) { super(model, position);
From source file com.badlogic.invaders.simulation.Invader.java
public class Invader extends ModelInstance { public static float INVADER_ROTATION = 45f; public static float INVADER_RADIUS = 0.75f; public static float INVADER_VELOCITY = 1; public static int INVADER_POINTS = 40; public final static int STATE_MOVE_LEFT = 0;
From source file com.badlogic.invaders.simulation.Ship.java
public class Ship extends ModelInstance { public static final float SHIP_RADIUS = 1; public static final float SHIP_VELOCITY = 20; public int lives = 3; public boolean isExploding = false; public float explodeTime = 0;
From source file com.badlogic.invaders.simulation.Shot.java
public class Shot extends ModelInstance { public static float SHOT_VELOCITY = 10; public boolean isInvaderShot; public boolean hasLeftField = false; private final static Vector3 tmpV = new Vector3();
From source file com.mygdx.game.simulation.Block.java
public class Block extends ModelInstance { public final static float BLOCK_RADIUS = 0.5f; public Block(Model model, float x, float y, float z) { super(model, x, y, z); }
From source file com.mygdx.game.simulation.Explosion.java
public class Explosion extends ModelInstance { public static final float EXPLOSION_LIVE_TIME = 1; public float aliveTime = 0; public Explosion(Model model, Vector3 position) { super(model, position);
From source file com.mygdx.game.simulation.Invader.java
public class Invader extends ModelInstance { public static float INVADER_ROTATION = 45f; public static float INVADER_RADIUS = 0.75f; public static float INVADER_VELOCITY = 1; public static int INVADER_POINTS = 40; public final static int STATE_MOVE_LEFT = 0;
From source file com.mygdx.game.simulation.Ship.java
public class Ship extends ModelInstance { public static final float SHIP_RADIUS = 1; public static final float SHIP_VELOCITY = 30; public int lives = 3; public boolean isExploding = false; public boolean isActive = false;