List of usage examples for com.badlogic.gdx.graphics.g3d.particles ParticleEffect init
public void init()
From source file:com.mygdx.game.scene.GameScene.java
License:Apache License
private GameObject spawnFromBlueprint(GameObjectBlueprint bp) { if (bp.pfx != null) { ParticleEffect originalEffect = assets.getAsset(bp.pfx, ParticleEffect.class); // we cannot use the originalEffect, we must make a copy each time we create new particle effect ParticleEffect effect = originalEffect.copy(); particleEffects.add(effect);/*www . j ava 2 s . c om*/ effect.translate(bp.position); effect.rotate(Vector3.X, 180); effect.init(); effect.start(); ParticleSystem particleSystem = ParticleSystem.get(); particleSystem.add(effect); return null; } if (bp.model != null && bp.shape != null) { return spawnGameModelBody(bp, bp.position); } else if (bp.model == null && bp.shape != null) { InvisibleBody obj = new InvisibleBody(bp.name, bp.shape, bp.mass, bp.position, bp.rotation, bp.belongsToFlag, bp.collidesWithFlag, bp.callback, bp.noDeactivate); addGameObject(obj); return obj; } else if (bp.model != null) { GameModel obj = new GameModel(bp.model, bp.name, bp.position, bp.rotation, bp.scale); obj.visibleOnLayers.clear(); obj.visibleOnLayers.or(bp.visibleOnLayers); addGameObject(obj); return obj; } else { throw new GdxRuntimeException("Could not read blueprint " + bp); } }