List of usage examples for com.badlogic.gdx.graphics.g3d Shader interface-usage
From source file com.cyphercove.doublehelix.BackgroundShader.java
public class BackgroundShader implements Shader { Texture texture; ShaderProgram program; int u_texture, u_color, u_modelViewProjTrans, u_ambient;
From source file com.cyphercove.doublehelix.BlackShader.java
public class BlackShader implements Shader { ShaderProgram program; int u_modelViewProjTrans; @Override
From source file com.cyphercove.doublehelix.UnlitShader.java
public class UnlitShader implements Shader { Texture texture; ShaderProgram program; int u_texture, u_modelViewProjTrans;
From source file com.github.fauu.helix.core.GeneralShader.java
public class GeneralShader implements Shader { private ShaderProgram program; private Camera camera; private RenderContext context;
From source file com.github.fauu.helix.core.WaterShader.java
public class WaterShader implements Shader { private ShaderProgram program; private Camera camera; private RenderContext context;
From source file de.r2soft.empires.client.graphics.R2TileShader.java
/** * * @author: Katharina Sabel <katharina.sabel@2rsoftworks.de> */ public class R2TileShader implements Shader {
From source file io.lonelyrobot.empires.client.graphics.R2TileShader.java
/** * * @author: Katharina Sabel <katharina.sabel@2rsoftworks.de> */ public class R2TileShader implements Shader {
From source file ve.ucv.ciens.ccg.nxtar.graphics.shaders.DirectionalLightPerPixelShader.java
public class DirectionalLightPerPixelShader implements Shader { private static final int MAX_NUM_BONES = 4; private static final Matrix4 IDENTITY = new Matrix4(); private static final String VERTEX_SHADER_PATH = "shaders/directionalPerPixelSingleLight/directionalPerPixel_vert.glsl"; private static final String FRAGMENT_SHADER_PATH = "shaders/directionalPerPixelSingleLight/directionalPerPixel_frag.glsl"; private static final String INCLUDE_SKINNING = "#define SKINNING\n";