Example usage for com.badlogic.gdx.graphics.g3d.utils MeshBuilder MeshBuilder

List of usage examples for com.badlogic.gdx.graphics.g3d.utils MeshBuilder MeshBuilder

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d.utils MeshBuilder MeshBuilder.

Prototype

MeshBuilder

Source Link

Usage

From source file:com.badlogic.gdx.tests.g3d.ModelCache.java

public ModelCache(RenderableSorter sorter, MeshPool meshPool) {
    this.sorter = sorter;
    this.meshPool = meshPool;
    meshBuilder = new MeshBuilder();
}

From source file:com.github.fauu.helix.editor.displayable.TilePermissionsGridDisplayable.java

License:Open Source License

public TilePermissionsGridDisplayable(Tile[][] tiles, TextureAtlas atlas) {
    this.atlas = atlas;

    MeshBuilder meshBuilder = new MeshBuilder();

    meshBuilder.begin(VertexAttributes.Usage.Position | VertexAttributes.Usage.TextureCoordinates,
            GL20.GL_TRIANGLES);/*from w  ww. j  a v a  2 s.c  o  m*/

    for (int y = 0; y < tiles.length; y++) {
        for (int x = 0; x < tiles[y].length; x++) {
            // TODO: Cache regions
            meshBuilder.setUVRange(atlas.findRegion(tiles[y][x].getPermissions().name()));

            meshBuilder.rect(x, y, 0, x + 1, y, 0, x + 1, y + 1, 0, x, y + 1, 0, 0, 0, 1);
        }
    }

    Mesh mesh = meshBuilder.end();

    ModelBuilder modelBuilder = new ModelBuilder();
    modelBuilder.begin();

    TextureAttribute diffuse = TextureAttribute.createDiffuse(atlas.getTextures().first());

    modelBuilder.part("grid", mesh, GL20.GL_TRIANGLES, new Material(diffuse));

    instance = new ModelInstance(modelBuilder.end());

    instance.transform.translate(0, 0, Z_OFFSET);
}