Example usage for com.badlogic.gdx.graphics.g3d.utils MeshPartBuilder line

List of usage examples for com.badlogic.gdx.graphics.g3d.utils MeshPartBuilder line

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d.utils MeshPartBuilder line.

Prototype

public void line(float x1, float y1, float z1, float x2, float y2, float z2);

Source Link

Document

Add a line.

Usage

From source file:com.bladecoder.engine.util.Utils3D.java

License:Apache License

private static void createAxes() {
    ModelBuilder modelBuilder = new ModelBuilder();
    modelBuilder.begin();//from  w  ww . ja  v  a2 s. c  o  m
    MeshPartBuilder builder = modelBuilder.part("grid", GL20.GL_LINES, Usage.Position | Usage.ColorUnpacked,
            new Material());
    builder.setColor(Color.LIGHT_GRAY);
    for (float t = GRID_MIN; t <= GRID_MAX; t += GRID_STEP) {
        builder.line(t, 0, GRID_MIN, t, 0, GRID_MAX);
        builder.line(GRID_MIN, 0, t, GRID_MAX, 0, t);
    }
    builder = modelBuilder.part("axes", GL20.GL_LINES, Usage.Position | Usage.ColorUnpacked, new Material());
    builder.setColor(Color.RED);
    builder.line(0, 0, 0, 10, 0, 0);
    builder.setColor(Color.GREEN);
    builder.line(0, 0, 0, 0, 10, 0);
    builder.setColor(Color.BLUE);
    builder.line(0, 0, 0, 0, 0, 10);
    axesModel = modelBuilder.end();
    axesInstance = new ModelInstance(axesModel);
}

From source file:com.mbrlabs.mundus.editor.utils.UsefulMeshs.java

License:Apache License

public static Model createAxes() {
    final float GRID_MIN = -10f;
    final float GRID_MAX = 10f;
    final float GRID_STEP = 1f;
    ModelBuilder modelBuilder = new ModelBuilder();
    modelBuilder.begin();/*from   w  ww. j a  va2  s. c  om*/
    MeshPartBuilder builder = modelBuilder.part("grid", GL20.GL_LINES,
            VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorUnpacked, new Material());
    builder.setColor(Color.LIGHT_GRAY);
    for (float t = GRID_MIN; t <= GRID_MAX; t += GRID_STEP) {
        builder.line(t, 0, GRID_MIN, t, 0, GRID_MAX);
        builder.line(GRID_MIN, 0, t, GRID_MAX, 0, t);
    }
    builder = modelBuilder.part("axes", GL20.GL_LINES,
            VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorUnpacked, new Material());
    builder.setColor(Color.RED);
    builder.line(0, 0, 0, 100, 0, 0);
    builder.setColor(Color.GREEN);
    builder.line(0, 0, 0, 0, 100, 0);
    builder.setColor(Color.BLUE);
    builder.line(0, 0, 0, 0, 0, 100);
    return modelBuilder.end();
}

From source file:com.mbrlabs.mundus.editor.utils.UsefulMeshs.java

License:Apache License

public static Model createArrowStub(Material mat, Vector3 from, Vector3 to) {
    ModelBuilder modelBuilder = new ModelBuilder();
    modelBuilder.begin();/*  w  w  w  .  j a v  a2 s  .  co m*/
    MeshPartBuilder meshBuilder;
    // line
    meshBuilder = modelBuilder.part("line", GL20.GL_LINES,
            VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorUnpacked, mat);
    meshBuilder.line(from.x, from.y, from.z, to.x, to.y, to.z);
    // stub
    Node node = modelBuilder.node();
    node.translation.set(to.x, to.y, to.z);
    meshBuilder = modelBuilder.part("stub", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal, mat);
    BoxShapeBuilder.build(meshBuilder, 2, 2, 2);
    return modelBuilder.end();
}

From source file:org.bladecoder.bladeengine.util.Utils3D.java

License:Apache License

private static void createAxes() {
    ModelBuilder modelBuilder = new ModelBuilder();
    modelBuilder.begin();/*w  ww  .  j  a v  a 2  s  . com*/
    MeshPartBuilder builder = modelBuilder.part("grid", GL20.GL_LINES, Usage.Position | Usage.Color,
            new Material());
    builder.setColor(Color.LIGHT_GRAY);
    for (float t = GRID_MIN; t <= GRID_MAX; t += GRID_STEP) {
        builder.line(t, 0, GRID_MIN, t, 0, GRID_MAX);
        builder.line(GRID_MIN, 0, t, GRID_MAX, 0, t);
    }
    builder = modelBuilder.part("axes", GL20.GL_LINES, Usage.Position | Usage.Color, new Material());
    builder.setColor(Color.RED);
    builder.line(0, 0, 0, 10, 0, 0);
    builder.setColor(Color.GREEN);
    builder.line(0, 0, 0, 0, 10, 0);
    builder.setColor(Color.BLUE);
    builder.line(0, 0, 0, 0, 0, 10);
    axesModel = modelBuilder.end();
    axesInstance = new ModelInstance(axesModel);
}