List of usage examples for com.badlogic.gdx.graphics.g3d.utils MeshPartBuilder setUVRange
public void setUVRange(float u1, float v1, float u2, float v2);
From source file:com.mygdx.game.utilities.ModelFactory.java
License:Apache License
public static Model buildPlaneModel(final float width, final float height, final Material material, final float u1, final float v1, final float u2, final float v2) { ModelBuilder modelBuilder = new ModelBuilder(); modelBuilder.begin();//from w w w. j a va2s . co m MeshPartBuilder bPartBuilder = modelBuilder.part("rect", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal | VertexAttributes.Usage.TextureCoordinates, material); bPartBuilder.setUVRange(u1, v1, u2, v2); bPartBuilder.rect(-(width * 0.5f), -(height * 0.5f), 0, (width * 0.5f), -(height * 0.5f), 0, (width * 0.5f), (height * 0.5f), 0, -(width * 0.5f), (height * 0.5f), 0, 0, 0, -1); return (modelBuilder.end()); }