Example usage for com.badlogic.gdx.graphics.g3d.utils ModelBuilder createXYZCoordinates

List of usage examples for com.badlogic.gdx.graphics.g3d.utils ModelBuilder createXYZCoordinates

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d.utils ModelBuilder createXYZCoordinates.

Prototype

public Model createXYZCoordinates(float axisLength, Material material, long attributes) 

Source Link

Usage

From source file:org.ah.gcode.preview.GCodePreview.java

License:Open Source License

protected void createBed(float bedWidth, float bedHeight) {
    Texture checkedTexture = textureProvider.load("bed.png");

    Material checkedMaterial = new Material(TextureAttribute.createDiffuse(checkedTexture));
    Material emptyMaterial = new Material();

    ModelBuilder modelBuilder = new ModelBuilder();

    Mesh mesh = ModelBuilders.createRectY2(0f, 0f, 0f, bedWidth, bedHeight, 0);
    modelBuilder.begin();/*from  w w  w.j ava 2s.  c  o  m*/
    modelBuilder.part("1", mesh, GL20.GL_TRIANGLES, checkedMaterial);
    Model planeModel = modelBuilder.end();

    planeInstance = new ModelInstance(planeModel);
    instances.add(planeInstance);

    SceneCameraInputController sceneCameraInputController = new SceneCameraInputController(camera,
            planeInstance);
    controller = new Controller(gCodeModel, window, sceneCameraInputController, exitCallback);
    Gdx.input.setInputProcessor(controller);

    controller.getLeftPanel().setVisible(true);

    Model axisModel = modelBuilder.createXYZCoordinates(10, emptyMaterial,
            Usage.Position | Usage.ColorUnpacked | Usage.Normal);
    ModelInstance axisInstance = new ModelInstance(axisModel);
    instances.add(axisInstance);
}