Example usage for com.badlogic.gdx.graphics.g3d.utils RenderContext begin

List of usage examples for com.badlogic.gdx.graphics.g3d.utils RenderContext begin

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d.utils RenderContext begin.

Prototype

public void begin() 

Source Link

Document

Sets up the render context, must be matched with a call to #end() .

Usage

From source file:com.mbrlabs.mundus.commons.shaders.EntityShader.java

License:Apache License

@Override
public void begin(Camera camera, RenderContext context) {
    this.context = context;
    context.begin();

    this.context.setCullFace(GL20.GL_BACK);
    this.context.setDepthTest(GL20.GL_LEQUAL, 0f, 1f);
    this.context.setDepthMask(true);

    program.begin();/*w ww . j ava 2s  .  c o m*/

    set(UNIFORM_PROJ_VIEW_MATRIX, camera.combined);
    set(UNIFORM_CAM_POS, camera.position);
}

From source file:com.mbrlabs.mundus.commons.shaders.SkyboxShader.java

License:Apache License

@Override
public void begin(Camera camera, RenderContext context) {
    this.context = context;
    context.begin();
    program.begin();/*from  w  w  w  .j a  va 2 s  .c  om*/

    set(UNIFORM_PROJ_VIEW_MATRIX, camera.combined);
    transform.idt();
    transform.translate(camera.position);
    set(UNIFORM_TRANS_MATRIX, transform);
}

From source file:com.mbrlabs.mundus.commons.shaders.TerrainShader.java

License:Apache License

@Override
public void begin(Camera camera, RenderContext context) {
    this.context = context;
    context.begin();
    context.setCullFace(GL20.GL_BACK);//  ww w  .  ja v  a2  s. c om

    this.context.setDepthTest(GL20.GL_LEQUAL, 0f, 1f);
    this.context.setDepthMask(true);

    program.begin();

    set(UNIFORM_PROJ_VIEW_MATRIX, camera.combined);
    set(UNIFORM_CAM_POS, camera.position);
}