Example usage for com.badlogic.gdx.graphics.g3d.utils RenderContext setBlending

List of usage examples for com.badlogic.gdx.graphics.g3d.utils RenderContext setBlending

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d.utils RenderContext setBlending.

Prototype

public void setBlending(final boolean enabled, final int sFactor, final int dFactor) 

Source Link

Usage

From source file:com.cyphercove.doublehelix.BackgroundShader.java

License:Apache License

@Override
public void begin(Camera camera, RenderContext context) {
    context.setDepthTest(GL20.GL_NONE);/*from   ww  w .  ja  va 2  s .co m*/

    program.begin();
    viewProjTrans.set(camera.combined);

    context.setCullFace(GL20.GL_BACK);
    context.setBlending(false, GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

    texture.bind(0);
    program.setUniformi(u_texture, 0);

    program.setUniformf(u_color, color.r, color.g, color.b);
    program.setUniformf(u_ambient, MainRenderer.AMBIENT_BRIGHTNESS);
}

From source file:com.cyphercove.doublehelix.BlackShader.java

License:Apache License

@Override
public void begin(Camera camera, RenderContext context) {
    context.setDepthTest(GL20.GL_NONE);//from  w  ww .j av  a 2 s  .  c  om

    program.begin();
    viewProjTrans.set(camera.combined);

    context.setCullFace(GL20.GL_BACK);
    context.setBlending(false, GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

}

From source file:com.cyphercove.doublehelix.UnlitShader.java

License:Apache License

@Override
public void begin(Camera camera, RenderContext context) {
    context.setDepthTest(GL20.GL_NONE);//from   ww  w . jav  a  2s  .  co m

    program.begin();
    viewProjTrans.set(camera.combined);

    context.setDepthTest(GL20.GL_LEQUAL);
    context.setCullFace(GL20.GL_BACK);
    context.setBlending(false, GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

    texture.bind(0);
    program.setUniformi(u_texture, 0);
}

From source file:com.github.fauu.helix.core.GeneralShader.java

License:Open Source License

@Override
public void begin(Camera camera, RenderContext context) {
    this.camera = camera;
    this.context = context;

    program.begin();/* w  ww  . j a va2 s  .  c  o  m*/
    program.setUniformMatrix(u_projTrans, camera.combined);

    context.setBlending(true, GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
    context.setCullFace(GL20.GL_BACK);
    context.setDepthTest(GL20.GL_LEQUAL, 0, 1);
    context.setDepthMask(true);
}