List of usage examples for com.badlogic.gdx.graphics.g3d.utils RenderContext setDepthTest
public void setDepthTest(final int depthFunction, final float depthRangeNear, final float depthRangeFar)
From source file:com.github.fauu.helix.core.GeneralShader.java
License:Open Source License
@Override public void begin(Camera camera, RenderContext context) { this.camera = camera; this.context = context; program.begin();/*from w w w .ja v a 2s . c o m*/ program.setUniformMatrix(u_projTrans, camera.combined); context.setBlending(true, GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); context.setCullFace(GL20.GL_BACK); context.setDepthTest(GL20.GL_LEQUAL, 0, 1); context.setDepthMask(true); }