Example usage for com.badlogic.gdx.graphics.g3d.utils TextureDescriptor TextureDescriptor

List of usage examples for com.badlogic.gdx.graphics.g3d.utils TextureDescriptor TextureDescriptor

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics.g3d.utils TextureDescriptor TextureDescriptor.

Prototype

public TextureDescriptor() 

Source Link

Usage

From source file:lpool.gui.DirectionalShadowLight.java

License:Apache License

/** Experimental, likely to change, do not use! */
public DirectionalShadowLight(int shadowMapWidth, int shadowMapHeight, float shadowViewportWidth,
        float shadowViewportHeight, float shadowNear, float shadowFar) {
    fbo = new FrameBuffer(Format.RGBA8888, shadowMapWidth, shadowMapHeight, true);
    cam = new OrthographicCamera(shadowViewportWidth, shadowViewportHeight);
    cam.near = shadowNear;/*from   w w w.j  av a2 s .c  o  m*/
    cam.far = shadowFar;
    halfHeight = shadowViewportHeight * 0.5f;
    halfDepth = shadowNear + 0.5f * (shadowFar - shadowNear);
    textureDesc = new TextureDescriptor();
    textureDesc.minFilter = textureDesc.magFilter = Texture.TextureFilter.Nearest;
    textureDesc.uWrap = textureDesc.vWrap = Texture.TextureWrap.ClampToEdge;
}