List of usage examples for com.badlogic.gdx.graphics.g3d.utils TextureDescriptor TextureDescriptor
public TextureDescriptor(final T texture)
From source file:com.github.fauu.helix.core.WaterShader.java
License:Open Source License
@Override public void render(Renderable renderable) { program.setUniformMatrix(u_worldTrans, renderable.worldTransform); final Color color = ((ColorAttribute) renderable.material.get(ColorAttribute.Diffuse)).color; program.setUniformf(u_color, color.r, color.g, color.b, color.a); final TextureDescriptor textureDescriptor = ((TextureAttribute) renderable.material .get(TextureAttribute.Diffuse)).textureDescription; program.setUniformi(u_texture, context.textureBinder.bind(textureDescriptor)); WaterData waterData = (WaterData) renderable.userData; final TextureDescriptor reflectionTextureDescriptor = new TextureDescriptor(waterData.reflectionTexture); program.setUniformi(u_reflectionTexture, context.textureBinder.bind(reflectionTextureDescriptor)); program.setUniformf(u_waveData, waterData.waveAmplitude, waterData.waveAngle); // final Vector3 trn = new Vector3(); // renderable.worldTransform.getTranslation(trn); ///*www. java 2 s . co m*/ // final float diffX = trn.x - ((float[]) renderable.userData)[2]; // final float posCoeffX = (float) ((diffX / ((float[]) renderable.userData)[3]) * 2 * Math.PI); // // final float diffZ = trn.z - ((float[]) renderable.userData)[4]; // final float posCoeffZ = (float) ((diffZ / ((float[]) renderable.userData)[5]) * 2 * Math.PI); // // program.setUniformf(u_waveData, ((float[]) renderable.userData)[0], ((float[]) renderable.userData)[1], // posCoeffX, posCoeffZ); renderable.mesh.render(program, renderable.primitiveType, renderable.meshPartOffset, renderable.meshPartSize, true); }