List of usage examples for com.badlogic.gdx.graphics GL10 GL_CULL_FACE
int GL_CULL_FACE
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From source file:com.badlogic.gdx.graphics.g3d.test.QbobViewer.java
License:Apache License
@Override public void render() { Gdx.gl.glClearColor(0, 0, 0, 1);//from ww w. ja v a2 s . co m Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); cam.update(); cam.apply(Gdx.gl10); Gdx.gl.glEnable(GL10.GL_CULL_FACE); Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glActiveTexture(GL10.GL_TEXTURE0); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); diffuse.bind(); diffuse.setFilter(TextureFilter.MipMap, TextureFilter.Linear); Gdx.gl.glActiveTexture(GL10.GL_TEXTURE1); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); lightMaps[0].bind(); lightMaps[0].setFilter(TextureFilter.MipMapNearestNearest, TextureFilter.Linear); setCombiners(); model[0].render(); lightMaps[1].bind(); lightMaps[1].setFilter(TextureFilter.MipMapNearestNearest, TextureFilter.Linear); setCombiners(); model[1].render(); lightMaps[2].bind(); lightMaps[2].setFilter(TextureFilter.MipMapNearestNearest, TextureFilter.Linear); setCombiners(); model[2].render(); lightMaps[3].bind(); lightMaps[3].setFilter(TextureFilter.MipMapNearestNearest, TextureFilter.Linear); setCombiners(); model[3].render(); Gdx.gl.glActiveTexture(GL10.GL_TEXTURE1); Gdx.gl.glDisable(GL10.GL_TEXTURE_2D); Gdx.gl.glActiveTexture(GL10.GL_TEXTURE0); Gdx.gl.glDisable(GL10.GL_CULL_FACE); Gdx.gl11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); Gdx.gl.glDisable(GL10.GL_BLEND); animTime += Gdx.graphics.getDeltaTime(); if (animTime > anim.totalDuration - anim.frameDuration) animTime = 0; animModel.setAnimation(anim.name, animTime, true); Gdx.gl10.glPushMatrix(); Gdx.gl10.glTranslatef(cam.position.x, cam.position.y, 6); animModel.render(); Gdx.gl10.glPopMatrix(); Gdx.gl.glDisable(GL10.GL_DEPTH_TEST); batch.begin(); font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); fps.log(); }
From source file:com.badlogic.gdx.graphics.g3d.test.StillModelViewerGL20.java
License:Apache License
@Override public void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glEnable(GL10.GL_CULL_FACE); instance.getTransform().rotate(0, 1, -0.1f, 35 * Gdx.graphics.getDeltaTime()); instance2.getTransform().rotate(0, 1, 0.1f, -15 * Gdx.graphics.getDeltaTime()); cam.update();//w w w.jav a 2s . com protoRenderer.begin(); protoRenderer.draw(model, instance); protoRenderer.draw(model, instance2); protoRenderer.end(); batch.begin(); font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond(), 20, 30); batch.end(); fps.log(); }
From source file:com.badlogic.gdx.physics.bullet.demo.screens.SimulationScreen.java
@Override public final void render(float graphicsDelta) { // Physics//from w ww . j av a 2s . co m hookRenderPrePhysics(graphicsDelta); final float physicsDelta = stepPhysics(); hookRenderPostPhysics(graphicsDelta, physicsDelta); // Clear frame and enable model styles Gdx.gl10.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); hookRenderPostClear(graphicsDelta, physicsDelta); // Apply perspective player camera perspectiveCamera.apply(Gdx.gl10); Gdx.gl10.glEnable(GL10.GL_DITHER); Gdx.gl10.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl10.glEnable(GL10.GL_CULL_FACE); Gdx.gl10.glEnable(GL10.GL_BLEND); Gdx.gl10.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); // Position lights so lighting calculations for objects are correct positionLights(graphicsDelta, physicsDelta); renderDynamicsWorld(); hookRenderScene(graphicsDelta, physicsDelta); // Apply orthographic OSD camera osdCamera.apply(Gdx.gl10); // Disable face culling so we draw everything Gdx.gl10.glDisable(GL10.GL_CULL_FACE); // Render OSD disableLights(); osdSpriteBatch.begin(); osdFont.setColor(1, 1, 1, 1f); osdFont.draw(osdSpriteBatch, getOSDText(), 10, 10 + osdFont.getCapHeight()); osdSpriteBatch.end(); hookRenderOSD(graphicsDelta, physicsDelta); }
From source file:com.badlogic.gdx.tests.DecalTransform.java
License:Apache License
@Override public void create() { image = new Texture(Gdx.files.internal("data/badges/128/badge0.png")); image.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear); image.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge); float w = 100;// Gdx.graphics.getWidth()/2; float h = 80;// Gdx.graphics.getHeight()/2; for (int i = 0; i < DECAL_COUNT; i++) { sprites[i] = Decal.newDecal(20, 20, new TextureRegion(image), false); sprites[i].setX(20 * i);//from w w w .j av a2 s . c o m } batch = new DecalBatch(); Gdx.gl.glClearColor(1, 1, 0, 1); float move = 100f; float scale = 1; float rotate = 50; keyActions.put(Input.Keys.W, new TransY(move)); keyActions.put(Input.Keys.S, new TransY(-move)); keyActions.put(Input.Keys.A, new TransX(-move)); keyActions.put(Input.Keys.D, new TransX(move)); keyActions.put(Input.Keys.Q, new Scale(scale)); keyActions.put(Input.Keys.E, new Scale(-scale)); keyActions.put(Input.Keys.J, new RotateZ(rotate)); keyActions.put(Input.Keys.U, new RotateY(rotate)); keyActions.put(Input.Keys.K, new RotateX(rotate)); keyActions.put(Input.Keys.Z, new TransZ(-move)); keyActions.put(Input.Keys.X, new TransZ(move)); Gdx.input.setInputProcessor(this); Gdx.gl.glDisable(GL10.GL_CULL_FACE); }
From source file:com.davidykay.shootout.Renderer.java
License:Apache License
public void render(Application app, Simulation simulation) { GL10 gl = app.getGraphics().getGL10(); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glViewport(0, 0, app.getGraphics().getWidth(), app.getGraphics().getHeight()); renderBackground(gl);/*from ww w. j a v a 2s .co m*/ renderEarth(gl); gl.glDisable(GL10.GL_DITHER); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnable(GL10.GL_CULL_FACE); //setProjectionAndCamera(app.getGraphics(), simulation.ship, app); setProjectionAndCameraAugmentedReality(app.getGraphics(), simulation, app); setLighting(gl); gl.glEnable(GL10.GL_TEXTURE_2D); renderMoon(gl, simulation.ship); renderShip(gl, simulation.ship, app); renderAliens(gl, simulation.aliens); gl.glDisable(GL10.GL_TEXTURE_2D); renderBlocks(gl, simulation.blocks); gl.glDisable(GL10.GL_LIGHTING); //renderShots(gl, simulation.shots); //renderRays(gl, simulation.mRays, true); renderAlienRays(gl, simulation.mAlienRays); renderPlayerRays(gl, simulation.mShipRays); gl.glEnable(GL10.GL_TEXTURE_2D); renderExplosions(gl, simulation.explosions); renderBombExplosions(gl, simulation.bombExplosions); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_DEPTH_TEST); spriteBatch.setProjectionMatrix(viewMatrix); spriteBatch.setTransformMatrix(transformMatrix); spriteBatch.begin(); if (simulation.ship.lives != lastLives || simulation.score != lastScore || simulation.wave != lastWave) { status = "lives: " + simulation.ship.lives + " wave: " + simulation.wave + " score: " + simulation.score; lastLives = simulation.ship.lives; lastScore = simulation.score; lastWave = simulation.wave; } spriteBatch.enableBlending(); spriteBatch.setBlendFunction(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); font.draw(spriteBatch, status, 0, 320); spriteBatch.end(); alienAngle += app.getGraphics().getDeltaTime() * 90; if (alienAngle > 360) alienAngle -= 360; }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderSolarSystem(Application app, Simulation simulation) { GL10 gl = app.getGraphics().getGL10(); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glViewport(0, 0, app.getGraphics().getWidth(), app.getGraphics().getHeight()); // renderBackground(gl); gl.glDisable(GL10.GL_DITHER);/*w w w .j a va 2 s . c o m*/ gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnable(GL10.GL_CULL_FACE); setProjectionAndCamera(app.getGraphics(), Simulation.ship, app, gl); setLighting(gl); gl.glEnable(GL10.GL_TEXTURE_2D); // renderRoids(gl); // camera.unproject(GameLoop.touchPoint.set(Gdx.input.getX(), // Gdx.input.getY(), 0)); // render earth // renderPlanet(gl, "earth", true, 63780f, 200000, 0, 50000); // render mars renderPlanet(gl, "sun", true, 33970, 0, 0, 50000); // render sun renderSun(gl, 69550f, 0, 0, -500000, app); // render jupiter // renderPlanet(gl, "earth", false, 714920f, -4000000, 0, 50000); // render moon // renderMoon(gl, 17370f, 100000, 0, -50000); // renderDrones(gl, simulation.drones, app, Simulation.ship); renderSky(gl, Simulation.ship, app); renderActors(gl); // do alpha models after this // render station renderStation(gl, "station01", true, 1000f, 0, 0, 0); // render myship renderShip(gl, Simulation.ship, Stardust3d.myCharacter.getShipname()); renderDusts(gl, Simulation.dusts); renderShots(gl, simulation.shots); renderMissiles(gl, simulation.missiles); // renderTrails(gl, simulation.trails); gl.glDisable(GL10.GL_TEXTURE_2D); // renderBlocks(gl, simulation.blocks); // gl.glDisable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_TEXTURE_2D); renderExplosions(gl, Simulation.explosions); renderHud(simulation, gl); stationAngle += app.getGraphics().getDeltaTime() * 1; if (stationAngle > 360) stationAngle -= 360; invaderAngle += app.getGraphics().getDeltaTime() * 10; if (invaderAngle > 360) invaderAngle -= 360; }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
/** * @param simulation/* w w w .ja va 2 s . com*/ * @param gl */ private void renderHud(Simulation simulation, GL10 gl) { gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_DEPTH_TEST); spriteBatch.enableBlending(); spriteBatch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); spriteBatch.begin(); if (Ship.STATUS == 1) { hurtflash(gl); renderReticules(simulation); if (Ship.docking) { float textlength = fontnormal.getBounds("Docking in " + (5 - (Simulation.docktick / 10))).width; fontnormal.draw(spriteBatch, "Docking in " + (5 - (Simulation.docktick / 10)), (width / 2) - (textlength / 2), (height / 2) + 64); } } else { if (Ship.undocking) { float textlength = fontnormal.getBounds("Undocking in " + (4 - (Simulation.docktick / 10))).width; fontnormal.draw(spriteBatch, "Undocking in " + (4 - (Simulation.docktick / 10)), (width / 2) - (textlength / 2), (height / 2) + 64); } } // GameLoop.touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0); spriteBatch.enableBlending(); spriteBatch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); if (GameLoop.androidVersion != 0) { renderButtonsAndroid(simulation); } else { renderButtonsPC(simulation); } renderChat(); renderScreens(); spriteBatch.end(); spriteBatch.begin(); spriteBatch.enableBlending(); spriteBatch.setBlendFunction(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); spriteBatch.end(); stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f)); stage.draw(); if (Stardust3d.DEBUG) Table.drawDebug(stage); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderShip(GL10 gl, Ship ship, String shipname) { if (ship.isExploding) return;/*w ww . j a v a 2 s . c o m*/ if (shipname.equals("stickleback")) { gl.glDisable(GL10.GL_CULL_FACE); shipTexture01.bind(); } else if (shipname.equals("salx")) { shipTexture02.bind(); } else if (shipname.equals("cynomys")) { shipTexture03.bind(); } else if (shipname.equals("squirrel")) { gl.glDisable(GL10.GL_CULL_FACE); squirrelTexture.bind(); } gl.glPushMatrix(); gl.glTranslatef(Ship.position.x, Ship.position.y, Ship.position.z); gl.glDisable(GL10.GL_BLEND); gl.glRotatef(Ship.yawAngle, 0, 1, 0); gl.glRotatef(Ship.pitchAngle, 1, 0, 0); if (shipname.equals("stickleback")) { shipMesh01.render(GL10.GL_TRIANGLES); } else if (shipname.equals("salx")) { shipMesh02.render(GL10.GL_TRIANGLES); } else if (shipname.equals("cynomys")) { shipMesh03.render(GL10.GL_TRIANGLES); } else if (shipname.equals("squirrel")) { squirrelMesh.render(GL10.GL_TRIANGLES); } renderJets(gl, shipname, Ship.SHIP_VELOCITY); gl.glPopMatrix(); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
/** * @param gl//from w w w . java2 s.c om * @param shipname * @param velocity */ private void renderJets(GL10 gl, String shipname, float velocity) { float noise = (float) Math.random(); float length = velocity / 50; gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE); jetTexture.bind(); // gl.glPushMatrix(); for (int i = 0; i < Stardust3d.shipdefs.size(); i++) { String currentShipdef = Stardust3d.shipdefs.get(i).getModel().substring(0, Stardust3d.shipdefs.get(i).getModel().length() - 4); if (Stardust3d.DEEPDEBUG) System.out.println("shipdef " + currentShipdef); if (currentShipdef.equals(shipname)) { if (Stardust3d.shipdefs.get(i).getJet1x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet1x(), Stardust3d.shipdefs.get(i).getJet1y(), Stardust3d.shipdefs.get(i).getJet1z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); gl.glScalef(.5f, .5f, 1 / (1f + length + noise)); gl.glTranslatef(-Stardust3d.shipdefs.get(i).getJet1x(), -Stardust3d.shipdefs.get(i).getJet1y(), -Stardust3d.shipdefs.get(i).getJet1z()); // gl.glScalef(1, 1, 1); } if (Stardust3d.shipdefs.get(i).getJet2x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet2x(), Stardust3d.shipdefs.get(i).getJet2y(), Stardust3d.shipdefs.get(i).getJet2z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); } if (Stardust3d.shipdefs.get(i).getJet3x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet3x(), Stardust3d.shipdefs.get(i).getJet3y(), Stardust3d.shipdefs.get(i).getJet3z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); } if (Stardust3d.shipdefs.get(i).getJet4x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet4x(), Stardust3d.shipdefs.get(i).getJet4y(), Stardust3d.shipdefs.get(i).getJet4z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); } if (Stardust3d.shipdefs.get(i).getJet5x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet5x(), Stardust3d.shipdefs.get(i).getJet5y(), Stardust3d.shipdefs.get(i).getJet5z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); } } } gl.glEnable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_BLEND); gl.glEnable(GL10.GL_LIGHTING); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderActorShip(GL10 gl, Actor actor, String shipname) { if (shipname.equals("stickleback")) { gl.glDisable(GL10.GL_CULL_FACE); shipTexture01.bind();/*from www . ja v a 2 s. com*/ } else if (shipname.equals("salx")) { shipTexture02.bind(); } else if (shipname.equals("cynomys")) { shipTexture03.bind(); } else if (shipname.equals("squirrel")) { gl.glDisable(GL10.GL_CULL_FACE); squirrelTexture.bind(); } gl.glPushMatrix(); gl.glDisable(GL10.GL_BLEND); gl.glRotatef(actor.yawangle, 0, 1, 0); gl.glRotatef(actor.pitchangle, 1, 0, 0); if (shipname.equals("stickleback")) { shipMesh01.render(GL10.GL_TRIANGLES); } else if (shipname.equals("salx")) { shipMesh02.render(GL10.GL_TRIANGLES); } else if (shipname.equals("cynomys")) { shipMesh03.render(GL10.GL_TRIANGLES); } else if (shipname.equals("squirrel")) { squirrelMesh.render(GL10.GL_TRIANGLES); } renderJets(gl, shipname, actor.velocity); gl.glPopMatrix(); }