List of usage examples for com.badlogic.gdx.graphics GL10 GL_FOG
int GL_FOG
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From source file:com.badlogic.gdx.physics.bullet.demo.screens.DemoScreen.java
protected void enableFog() { // A very thin sky colored haze Gdx.gl10.glEnable(GL10.GL_FOG); Gdx.gl10.glFogf(GL10.GL_FOG_MODE, GL10.GL_LINEAR); Gdx.gl10.glFogfv(GL10.GL_FOG_COLOR, SKY_COLOR, 0); Gdx.gl10.glFogf(GL10.GL_FOG_DENSITY, .75f); Gdx.gl10.glHint(GL10.GL_FOG_HINT, GL10.GL_DONT_CARE); Gdx.gl10.glFogf(GL10.GL_FOG_START, 30); Gdx.gl10.glFogf(GL10.GL_FOG_END, 100); }
From source file:com.badlogic.gdx.physics.bullet.demo.screens.DemoScreen.java
protected void disableFog() { Gdx.gl10.glDisable(GL10.GL_FOG); }