List of usage examples for com.badlogic.gdx.graphics GL10 GL_LIGHTING
int GL_LIGHTING
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From source file:com.digitale.mygdxgame.SplashRenderer.java
License:Open Source License
private void renderSky(GL10 gl) { gl.glDisable(GL10.GL_LIGHTING); skyTexture.bind();/*w w w . j a v a2 s .c om*/ gl.glColor4f(1, 1, 1, 1); gl.glPushMatrix(); gl.glTranslatef(0, 0, 0); gl.glScalef(100f, 100f, 100f); skyMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); gl.glEnable(GL10.GL_LIGHTING); }
From source file:com.digitale.mygdxgame.SplashRenderer.java
License:Open Source License
private void renderSun(GL10 gl, float radius, float x, float y, float z, Application app) { gl.glDisable(GL10.GL_LIGHTING); radius = radius * worldscale;// w w w . ja v a 2s .c om sunTexture.bind(); gl.glPushMatrix(); //move away from origin gl.glTranslatef(x, y, z); //scale to size of earth gl.glScalef(radius, radius, radius); gl.glDisable(GL10.GL_CULL_FACE); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glPushMatrix(); gl.glDisable(GL10.GL_LIGHTING); //gl.glRotatef((Splash.planetmove/10), .25f, .75f, .5f); sunMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_CULL_FACE); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); }
From source file:com.digitale.mygdxgame.SplashRenderer.java
License:Open Source License
/** * render ship jets/*from w ww . j av a2 s. co m*/ * @param basescale :- scale factor for jet size before applying thrust * @param length :- scale factor for jet length, typically thrust value + random noise * @param x The jet's x-coordinate. * @param y The jet's y-coordinate. * @param z The jet's z-coordinate. * @return The product, in a vector <#, #, #, 1>, representing the * rotated point. */ private void renderJet(GL10 gl, float baseScale, float length, float x, float y, float z, Application app) { jetTexture.bind(); gl.glPushMatrix(); //move away from origin gl.glTranslatef(x, y, z); //scale to size of earth gl.glScalef(baseScale, baseScale, baseScale * length); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glDisable(GL10.GL_LIGHTING); //gl.glRotatef((Splash.planetmove/10), .25f, .75f, .5f); jetMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); gl.glEnable(GL10.GL_LIGHTING); //gl.glEnable(GL10.GL_DEPTH_TEST); }
From source file:org.interreg.docexplore.reader.book.BookEngineRenderer.java
License:Open Source License
public void render() { BookSpecification spec = engine.book; BookModel model = engine.model;// w ww .j a va2 s . c o m GL10 gl = Gdx.gl10; cnt += .01; engine.attractor.attract(engine.camera, .075f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); engine.camera.apply(gl); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_LIGHT0); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, ambient); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, diffuse); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, position); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glTranslatef((float) engine.globalTrans, 0, 0); gl.glRotatef((float) (engine.globalRot * 180 / Math.PI), 0, 1, 0); boolean pageIsActive = engine.hand.pageIsActive; int leftPageIndex = model.leftStack.nStackPages > 0 ? 1 + 2 * (model.leftStack.nStackPages - 1) : -1; int rightPageIndex = model.rightStack.nStackPages > 0 ? leftPageIndex + 1 + (pageIsActive ? 2 : 0) : -1; Bindable leftPage = leftPageIndex >= 0 ? spec.pages.get(leftPageIndex).getTexture() : null; Bindable rightPage = rightPageIndex >= 0 ? spec.pages.get(rightPageIndex).getTexture() : null; Bindable pageFront = pageIsActive ? spec.pages.get(leftPageIndex + 1).getTexture() : null; Bindable pageBack = pageIsActive ? spec.pages.get(leftPageIndex + 2).getTexture() : null; Gdx.gl10.glEnable(GL10.GL_CULL_FACE); gl.glPolygonMode(GL10.GL_FRONT_AND_BACK, GL10.GL_FILL); boolean zoomed = engine.zoom.active; model.render(leftPage, rightPage, pageFront, pageBack, engine.book.coverTex, engine.book.innerCoverTex, zoomed ? null : leftRoiMask, zoomed ? null : rightRoiMask); for (Component extension : engine.components) extension.render(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); }
From source file:org.interreg.docexplore.reader.book.BookPageStack.java
License:Open Source License
public void render(Bindable pageTexture, Bindable regionMask) { if (nStackPages == 0) return;/*from w w w .j a v a 2 s . c o m*/ stackSide.render(GL10.GL_TRIANGLES); spineFill.render(GL10.GL_TRIANGLES); Gdx.gl10.glColor4f(1, 1, 1, 1); Gdx.gl10.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); Gdx.gl10.glEnable(GL10.GL_TEXTURE_2D); pageTexture.bind(); stackFront.render(GL10.GL_TRIANGLES); if (regionMask != null) { Gdx.gl10.glDisable(GL10.GL_LIGHTING); Gdx.gl10.glDepthFunc(GL10.GL_LEQUAL); float shade = book.app.bookEngine.roiOverlay.active || book.app.bookEngine.roiOverlay.leaving ? .5f * book.app.bookEngine.roiOverlay.alpha : .5f * (cnt > 100 ? 200 - cnt : cnt) / 100f; Gdx.gl10.glColor4f(1, 1, 1, shade); regionMask.bind(); stackFront.render(GL10.GL_TRIANGLES); Gdx.gl10.glEnable(GL10.GL_LIGHTING); } Gdx.gl10.glDisable(GL10.GL_TEXTURE_2D); Gdx.gl10.glDepthFunc(GL10.GL_LESS); cnt = (cnt + 1) % 200; }
From source file:org.interreg.docexplore.reader.book.ParchmentEngine.java
License:Open Source License
public void render() { if (book == null || !active) return;/*from w w w. ja v a2 s. c om*/ GL10 gl = Gdx.gl10; cnt += .01; globalFrame.attract(camera, .075f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); camera.apply(gl); Gdx.gl10.glEnable(GL10.GL_TEXTURE_2D); Gdx.gl10.glDisable(GL10.GL_CULL_FACE); Gdx.gl10.glDisable(GL10.GL_LIGHTING); gl.glPolygonMode(GL10.GL_FRONT_AND_BACK, GL10.GL_FILL); int page = (int) (-camera.position.y * book.aspectRatio); int p0 = Math.max(0, page - pageSpread), p1 = Math.min(book.pages.size() - 1, page + pageSpread); for (int i = p0; i <= p1; i++) { book.pages.get(i).getTexture().bind(); GfxUtils.fillQuad(-.5f, -(float) (i / book.aspectRatio), 0, 0, .5f, -(float) ((i + 1) / book.aspectRatio), 1, 1); } gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); }
From source file:org.interreg.docexplore.reader.book.ParchmentMini.java
License:Open Source License
public void renderWidget() { GL10 gl = Gdx.gl10;/*w w w.j av a 2 s. co m*/ gl.glDisable(GL10.GL_TEXTURE_2D); gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_STENCIL_TEST); gl.glColor4f(0, 0, 0, .25f * fullAlpha * alpha); GfxUtils.fillQuad(x - .5f * w, y - .5f * w, 0, 0, x + w + .5f * w, y + h + .5f * w, 1, 1); super.renderWidget(); float px = engine.camera.position.x + .5f; float ch = (float) (engine.book.pages.size() / engine.book.aspectRatio); float py = -engine.camera.position.y / ch; float pw = (float) (engine.camera.position.z * .8f); float ph = pw * Gdx.graphics.getHeight() / (ch * Gdx.graphics.getWidth()); gl.glDisable(GL10.GL_TEXTURE_2D); gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_STENCIL_TEST); gl.glColor4f(.5f, .5f, 1f, .75f * fullAlpha * alpha); GfxUtils.fillQuad(x + (px - .5f * pw) * w, y + (py - .5f * ph) * h, 0, 0, x + (px + .5f * pw) * w, y + (py + .5f * ph) * h, 1, 1); }
From source file:org.interreg.docexplore.reader.book.roi.ROIOverlay.java
License:Open Source License
public void render() { if (alpha < alphaGoal) alpha += .02f;/*from w w w. j av a 2s . co m*/ else if (alpha > alphaGoal) alpha -= .02f; alpha = alpha < 0 ? 0 : alpha > 1 ? 1 : alpha; if (alpha == 0) return; GL10 gl = Gdx.gl10; gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_CULL_FACE); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(-1, 1, -1, 1, -1, 1); gl.glDisable(GL10.GL_TEXTURE_2D); gl.glColor4f(0, 0, 0, .75f * alpha); doQuad(-2 * offsetMargin, 1, 1, -1); float y0 = 0; gl.glEnable(GL10.GL_TEXTURE_2D); gl.glColor4f(1, 1, 1, alpha); for (OverlayElement element : elements) { float w = elementWidth(element); float h = elementHeight(w, element); if (element.bind()) { doQuad(-offsetMargin + .5f - .5f * w, 1 - y0 + offset, -offsetMargin + .5f + .5f * w, 1 - y0 - h + offset); y0 += h + vmargin * element.marginFactor(); } } if (offset > 0) { up.bind(); gl.glColor4f(1, 1, 1, .5f * alpha); float bw = .05f; doQuad(1 - bw, 1, 1, 1 - (bw * Gdx.graphics.getWidth() / Gdx.graphics.getHeight())); } if (offset < maxOffset) { down.bind(); gl.glColor4f(1, 1, 1, .5f * alpha); float bw = .05f; doQuad(1 - bw, (bw * Gdx.graphics.getWidth() / Gdx.graphics.getHeight()) - 1, 1, -1); } gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_TEXTURE_2D); }
From source file:org.interreg.docexplore.reader.DebugGraphics.java
License:Open Source License
public void render() { gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_TEXTURE_2D);/*from ww w .jav a 2s .c o m*/ gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1); for (Graphics.Renderable listener : listeners) try { listener.render(this); } catch (Throwable e) { e.printStackTrace(); } gl.glEnable(GL10.GL_TEXTURE_2D); synchronized (overlays) { for (Map.Entry<BufferedImage, ImageOverlay> entry : overlays.entrySet()) { ImageOverlay overlay = entry.getValue(); if (overlay.tex == null) overlay.tex = new Texture(entry.getKey(), false); gl.glColor4f(overlay.r, overlay.g, overlay.b, overlay.a); overlay.tex.bind(); GfxUtils.fillQuad((float) overlay.x, (float) overlay.y, 0, 0, (float) (overlay.x + overlay.w), (float) (overlay.y + overlay.h), 1, 1); } } gl.glColor4f(1, 1, 1, 1); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_TEXTURE_2D); }
From source file:org.interreg.docexplore.reader.gui.Button.java
License:Open Source License
public void renderWidget() { GL10 gl = Gdx.gl10;//w w w . j a v a 2 s .co m gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_STENCIL_TEST); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glColor4f(color[0], color[1], color[2], .75f * alpha); texture.bind(); GfxUtils.fillQuad(x, y, 0, 0, x + w, y + h, 1, 1); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_TEXTURE_2D); }