List of usage examples for com.badlogic.gdx.graphics GL10 GL_MODULATE
int GL_MODULATE
To view the source code for com.badlogic.gdx.graphics GL10 GL_MODULATE.
Click Source Link
From source file:com.badlogic.gdx.graphics.g3d.test.StillModelViewer.java
License:Apache License
@Override public void render() { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1.0f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); cam.update();//from www . j a v a 2 s.c o m cam.apply(Gdx.gl10); drawAxes(); if (hasNormals) { Gdx.gl.glEnable(GL10.GL_LIGHTING); Gdx.gl.glEnable(GL10.GL_COLOR_MATERIAL); Gdx.gl.glEnable(GL10.GL_LIGHT0); Gdx.gl10.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightColor, 0); Gdx.gl10.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosition, 0); } if (textures != null) { for (int i = 0; i < textures.length; i++) { Gdx.gl.glActiveTexture(GL10.GL_TEXTURE0 + i); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); textures[i].bind(); if (i > 0) { switch (i) { case 1: setCombiners(GL11.GL_ADD_SIGNED); break; case 2: setCombiners(GL10.GL_MODULATE); break; default: setCombiners(GL10.GL_MODULATE); } } } } angle += 45 * Gdx.graphics.getDeltaTime(); Gdx.gl10.glRotatef(angle, 0, 1, 0); model.render(); if (textures != null) { for (int i = 0; i < textures.length; i++) { Gdx.gl.glActiveTexture(GL10.GL_TEXTURE0 + i); Gdx.gl.glDisable(GL10.GL_TEXTURE_2D); } } if (hasNormals) { Gdx.gl.glDisable(GL10.GL_LIGHTING); } batch.begin(); font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond(), 20, 30); batch.end(); fps.log(); }