List of usage examples for com.badlogic.gdx.graphics GL10 GL_ONE
int GL_ONE
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From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
/** * @param gl// w w w .j a v a 2 s . c om * @param shipname * @param velocity */ private void renderJets(GL10 gl, String shipname, float velocity) { float noise = (float) Math.random(); float length = velocity / 50; gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE); jetTexture.bind(); // gl.glPushMatrix(); for (int i = 0; i < Stardust3d.shipdefs.size(); i++) { String currentShipdef = Stardust3d.shipdefs.get(i).getModel().substring(0, Stardust3d.shipdefs.get(i).getModel().length() - 4); if (Stardust3d.DEEPDEBUG) System.out.println("shipdef " + currentShipdef); if (currentShipdef.equals(shipname)) { if (Stardust3d.shipdefs.get(i).getJet1x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet1x(), Stardust3d.shipdefs.get(i).getJet1y(), Stardust3d.shipdefs.get(i).getJet1z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); gl.glScalef(.5f, .5f, 1 / (1f + length + noise)); gl.glTranslatef(-Stardust3d.shipdefs.get(i).getJet1x(), -Stardust3d.shipdefs.get(i).getJet1y(), -Stardust3d.shipdefs.get(i).getJet1z()); // gl.glScalef(1, 1, 1); } if (Stardust3d.shipdefs.get(i).getJet2x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet2x(), Stardust3d.shipdefs.get(i).getJet2y(), Stardust3d.shipdefs.get(i).getJet2z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); } if (Stardust3d.shipdefs.get(i).getJet3x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet3x(), Stardust3d.shipdefs.get(i).getJet3y(), Stardust3d.shipdefs.get(i).getJet3z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); } if (Stardust3d.shipdefs.get(i).getJet4x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet4x(), Stardust3d.shipdefs.get(i).getJet4y(), Stardust3d.shipdefs.get(i).getJet4z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); } if (Stardust3d.shipdefs.get(i).getJet5x() != 99999) { gl.glTranslatef(Stardust3d.shipdefs.get(i).getJet5x(), Stardust3d.shipdefs.get(i).getJet5y(), Stardust3d.shipdefs.get(i).getJet5z()); gl.glScalef(2f, 2f, (1f + length + noise)); jetMesh.render(GL10.GL_TRIANGLES); } } } gl.glEnable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_BLEND); gl.glEnable(GL10.GL_LIGHTING); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderHangar(GL10 gl, Ship ship, Application app) { if (ship.isExploding) return;//from w ww .j a va 2 s. c o m // render hangar hangarTexture.bind(); gl.glPushMatrix(); hangarMesh.render(GL10.GL_TRIANGLES); // do forcefield gl.glDisable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glDisable(GL10.GL_LIGHTING); forcefieldMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_CULL_FACE); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderActors(GL10 gl) { for (int i = 0; i < Stardust3d.actorsList.size(); i++) { try {//from w ww. j a v a 2 s . c om Actor actor = Stardust3d.actorsList.get(i); if (actor != null && !(actor.shipname.equals("dead")) && actor.getHitpoints() > 0 && actor.getStatus() == 1) { // only do for ships in space if (actor.getStatus() == 1 && actor.position.dst(Ship.position) < 5000) { if ((actor.visible)) { gl.glPushMatrix(); gl.glTranslatef(actor.position.x, actor.position.y, actor.position.z); gl.glScalef(1, 1, 1); String actorName = (actor.get_firstname() + actor.get_surname()); if (actorName.equals("Hive AIShield Disruptor")) { gl.glRotatef(actor.yawangle, 0, 1, 0); gl.glRotatef(actor.pitchangle, 1, 0, 0); gl.glRotatef(invaderAngle, 0, 0, 1); shieldDisruptorTexture.bind(); shieldDisruptorMesh.render(GL10.GL_TRIANGLES); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glScalef(.5f, .5f, .5f); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glColor4f(.0f, 1f, 0f, 1); swirlyTexture.bind(); // gl.glRotatef(-(invaderAngle * 20), 0, 0, 1); coneMesh.render(GL10.GL_TRIANGLES); gl.glColor4f(1f, 1f, 1f, 1f); gl.glDisable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_CULL_FACE); } else if (actorName.equals("Hive AIScout")) { gl.glRotatef(actor.yawangle, 0, 1, 0); gl.glRotatef(actor.pitchangle, 1, 0, 0); jetTexture.bind(); gl.glScalef(1f, 1f, 1f); shieldDisruptorMesh.render(GL10.GL_TRIANGLES); gl.glScalef(20f, 20f, 20f); gl.glDisable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glColor4f(.0f, .5f, 1f, 1); gl.glRotatef(-actor.yawangle, 0, 1, 0); gl.glRotatef(-actor.pitchangle, 1, 0, 0); swansongTexture.bind(); looking = Util.lookAt(Simulation.camera, actor.position); gl.glRotatef(looking.y, 0, 1, 0); gl.glRotatef(-looking.x, 1, 0, 0); sunMesh.render(GL10.GL_TRIANGLES); gl.glColor4f(1f, 1f, 1f, 1f); gl.glDisable(GL10.GL_BLEND); // gl.glBlendFunc(GL10.GL_SRC_ALPHA, // GL10.GL_ONE); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_CULL_FACE); } else { renderActorShip(gl, actor, actor.shipname); } gl.glPopMatrix(); } } } } catch (IndexOutOfBoundsException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderShots(GL10 gl, ArrayList<Shot> shots) { gl.glColor4f(1, 1, 0, 1);/*from w w w. ja va2 s . co m*/ gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE); jetTexture.bind(); for (int i = 0; i < shots.size(); i++) { Shot shot = shots.get(i); gl.glPushMatrix(); gl.glTranslatef(shot.position.x, shot.position.y, shot.position.z); gl.glRotatef(shot.yawAngle, 0, 1, 0); gl.glRotatef(shot.pitchAngle, 1, 0, 0); gl.glScalef(3 + (float) (shot.shotLife) * 1f, (float) (3 + shot.shotLife) * 1f, (float) (3 + shot.shotLife) * 1f); jetMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); } gl.glColor4f(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_BLEND); gl.glEnable(GL10.GL_LIGHTING); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderMissiles(GL10 gl, ArrayList<Missile> missiles) { gl.glColor4f(1, 0, 0, 1);//from w w w .ja va2s . co m gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE); jetTexture.bind(); for (int i = 0; i < missiles.size(); i++) { Missile missile = missiles.get(i); gl.glPushMatrix(); gl.glTranslatef(missile.position.x, missile.position.y, missile.position.z); gl.glRotatef(missile.yawAngle, 0, 1, 0); gl.glRotatef(missile.pitchAngle, 1, 0, 0); gl.glScalef(10f, 10f, 10f); jetMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); } gl.glColor4f(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_BLEND); gl.glEnable(GL10.GL_LIGHTING); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
@SuppressWarnings("unused") private void renderTrails(GL10 gl, ArrayList<Trail> trails) { gl.glColor4f(0, 1, 1, 1);//from w w w . j av a2s. co m jetTexture.bind(); gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE); jetTexture.bind(); for (int i = 0; i < trails.size(); i++) { Trail trail = trails.get(i); gl.glPushMatrix(); gl.glRotatef(trail.yawAngle, 0, 1, 0); gl.glRotatef(trail.pitchAngle, 1, 0, 0); gl.glTranslatef(trail.position.x, trail.position.y, trail.position.z); float scale = (Trail.TRAIL_LIFE - trail.life) / 4; gl.glScalef(scale, scale, scale * 2.5f); jetMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); } gl.glColor4f(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_BLEND); gl.glEnable(GL10.GL_LIGHTING); }
From source file:com.digitale.mygdxgame.SplashRenderer.java
License:Open Source License
private void renderSun(GL10 gl, float radius, float x, float y, float z, Application app) { gl.glDisable(GL10.GL_LIGHTING);// ww w.ja v a 2 s .co m radius = radius * worldscale; sunTexture.bind(); gl.glPushMatrix(); //move away from origin gl.glTranslatef(x, y, z); //scale to size of earth gl.glScalef(radius, radius, radius); gl.glDisable(GL10.GL_CULL_FACE); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glPushMatrix(); gl.glDisable(GL10.GL_LIGHTING); //gl.glRotatef((Splash.planetmove/10), .25f, .75f, .5f); sunMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_CULL_FACE); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); }
From source file:com.digitale.mygdxgame.SplashRenderer.java
License:Open Source License
/** * render ship jets//from ww w . j ava 2s . c o m * @param basescale :- scale factor for jet size before applying thrust * @param length :- scale factor for jet length, typically thrust value + random noise * @param x The jet's x-coordinate. * @param y The jet's y-coordinate. * @param z The jet's z-coordinate. * @return The product, in a vector <#, #, #, 1>, representing the * rotated point. */ private void renderJet(GL10 gl, float baseScale, float length, float x, float y, float z, Application app) { jetTexture.bind(); gl.glPushMatrix(); //move away from origin gl.glTranslatef(x, y, z); //scale to size of earth gl.glScalef(baseScale, baseScale, baseScale * length); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glDisable(GL10.GL_LIGHTING); //gl.glRotatef((Splash.planetmove/10), .25f, .75f, .5f); jetMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); gl.glEnable(GL10.GL_LIGHTING); //gl.glEnable(GL10.GL_DEPTH_TEST); }
From source file:com.kimmyj.lwp.example.LiveWallpaperProgram.java
License:Apache License
@Override public void create() { width = Gdx.graphics.getWidth();/*from w w w .j av a 2 s . c o m*/ height = Gdx.graphics.getHeight(); mCamera = new OrthographicCamera(width, height); mEffect = new ParticleEffect(); mEffect.load(Gdx.files.internal("data/stars"), Gdx.files.internal("data")); mEffect.setPosition(width / 2, height / 2); mBatch = new SpriteBatch(); mBatch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE); mBatch.setProjectionMatrix(mCamera.combined); }
From source file:com.todoroo.zxzx.WorldView.java
License:Apache License
private void drawBoss() { AlienShip boss = world.getAlienShip(); if (boss != null && boss.getSprite() != null) { if (boss.state == AlienShip.DEATH) draw(boss, Assets.playerDeathAnimation.getKeyFrame(boss.stateTime, false)); else//w w w . j a va 2 s . c o m draw(boss, boss.getSprite()); spriteBatch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE); spriteBatch.setColor(1, 1, 0.5f, 0.8f); float width = boss.getAlienHealthPercentage() * worldCam.viewportWidth; spriteBatch.draw(Assets.pureWhiteTextureRegion, 0, worldCam.viewportHeight - 2, width, 2); spriteBatch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); } }