List of usage examples for com.badlogic.gdx.graphics GL10 GL_TEXTURE1
int GL_TEXTURE1
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From source file:com.badlogic.gdx.graphics.g3d.test.QbobViewer.java
License:Apache License
@Override public void render() { Gdx.gl.glClearColor(0, 0, 0, 1);/* w w w .j a v a2s .c om*/ Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); cam.update(); cam.apply(Gdx.gl10); Gdx.gl.glEnable(GL10.GL_CULL_FACE); Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glActiveTexture(GL10.GL_TEXTURE0); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); diffuse.bind(); diffuse.setFilter(TextureFilter.MipMap, TextureFilter.Linear); Gdx.gl.glActiveTexture(GL10.GL_TEXTURE1); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); lightMaps[0].bind(); lightMaps[0].setFilter(TextureFilter.MipMapNearestNearest, TextureFilter.Linear); setCombiners(); model[0].render(); lightMaps[1].bind(); lightMaps[1].setFilter(TextureFilter.MipMapNearestNearest, TextureFilter.Linear); setCombiners(); model[1].render(); lightMaps[2].bind(); lightMaps[2].setFilter(TextureFilter.MipMapNearestNearest, TextureFilter.Linear); setCombiners(); model[2].render(); lightMaps[3].bind(); lightMaps[3].setFilter(TextureFilter.MipMapNearestNearest, TextureFilter.Linear); setCombiners(); model[3].render(); Gdx.gl.glActiveTexture(GL10.GL_TEXTURE1); Gdx.gl.glDisable(GL10.GL_TEXTURE_2D); Gdx.gl.glActiveTexture(GL10.GL_TEXTURE0); Gdx.gl.glDisable(GL10.GL_CULL_FACE); Gdx.gl11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); Gdx.gl.glDisable(GL10.GL_BLEND); animTime += Gdx.graphics.getDeltaTime(); if (animTime > anim.totalDuration - anim.frameDuration) animTime = 0; animModel.setAnimation(anim.name, animTime, true); Gdx.gl10.glPushMatrix(); Gdx.gl10.glTranslatef(cam.position.x, cam.position.y, 6); animModel.render(); Gdx.gl10.glPopMatrix(); Gdx.gl.glDisable(GL10.GL_DEPTH_TEST); batch.begin(); font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); fps.log(); }