Example usage for com.badlogic.gdx.graphics GL10 GL_TEXTURE_2D

List of usage examples for com.badlogic.gdx.graphics GL10 GL_TEXTURE_2D

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GL10 GL_TEXTURE_2D.

Prototype

int GL_TEXTURE_2D

To view the source code for com.badlogic.gdx.graphics GL10 GL_TEXTURE_2D.

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Usage

From source file:org.interreg.docexplore.reader.book.BookPageStack.java

License:Open Source License

public void render(Bindable pageTexture, Bindable regionMask) {
    if (nStackPages == 0)
        return;/*  w  w w.ja  v a  2s.c o  m*/

    stackSide.render(GL10.GL_TRIANGLES);
    spineFill.render(GL10.GL_TRIANGLES);

    Gdx.gl10.glColor4f(1, 1, 1, 1);
    Gdx.gl10.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
    Gdx.gl10.glEnable(GL10.GL_TEXTURE_2D);
    pageTexture.bind();
    stackFront.render(GL10.GL_TRIANGLES);

    if (regionMask != null) {
        Gdx.gl10.glDisable(GL10.GL_LIGHTING);
        Gdx.gl10.glDepthFunc(GL10.GL_LEQUAL);
        float shade = book.app.bookEngine.roiOverlay.active || book.app.bookEngine.roiOverlay.leaving
                ? .5f * book.app.bookEngine.roiOverlay.alpha
                : .5f * (cnt > 100 ? 200 - cnt : cnt) / 100f;

        Gdx.gl10.glColor4f(1, 1, 1, shade);
        regionMask.bind();
        stackFront.render(GL10.GL_TRIANGLES);

        Gdx.gl10.glEnable(GL10.GL_LIGHTING);
    }
    Gdx.gl10.glDisable(GL10.GL_TEXTURE_2D);
    Gdx.gl10.glDepthFunc(GL10.GL_LESS);
    cnt = (cnt + 1) % 200;
}

From source file:org.interreg.docexplore.reader.book.page.BookPage.java

License:Open Source License

public void render(Bindable front, Bindable back) {
    Gdx.gl10.glColor4f(1, 1, 1, 1);//from w  ww.  j  a  va2 s .c om
    Gdx.gl10.glEnable(GL10.GL_POLYGON_OFFSET_FILL);
    Gdx.gl10.glPolygonOffset(0, -20000);
    Gdx.gl10.glEnable(GL10.GL_TEXTURE_2D);

    front.bind();
    frontPage.render(GL10.GL_TRIANGLES);

    back.bind();
    backPage.render(GL10.GL_TRIANGLES);

    Gdx.gl10.glDisable(GL10.GL_TEXTURE_2D);
    Gdx.gl10.glDisable(GL10.GL_POLYGON_OFFSET_FILL);
}

From source file:org.interreg.docexplore.reader.book.ParchmentEngine.java

License:Open Source License

public void render() {
    if (book == null || !active)
        return;/* w w  w  . j  a va  2s  .  com*/

    GL10 gl = Gdx.gl10;

    cnt += .01;

    globalFrame.attract(camera, .075f);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    camera.apply(gl);

    Gdx.gl10.glEnable(GL10.GL_TEXTURE_2D);
    Gdx.gl10.glDisable(GL10.GL_CULL_FACE);
    Gdx.gl10.glDisable(GL10.GL_LIGHTING);
    gl.glPolygonMode(GL10.GL_FRONT_AND_BACK, GL10.GL_FILL);

    int page = (int) (-camera.position.y * book.aspectRatio);
    int p0 = Math.max(0, page - pageSpread), p1 = Math.min(book.pages.size() - 1, page + pageSpread);
    for (int i = p0; i <= p1; i++) {
        book.pages.get(i).getTexture().bind();
        GfxUtils.fillQuad(-.5f, -(float) (i / book.aspectRatio), 0, 0, .5f,
                -(float) ((i + 1) / book.aspectRatio), 1, 1);
    }

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPopMatrix();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPopMatrix();
}

From source file:org.interreg.docexplore.reader.book.ParchmentMini.java

License:Open Source License

public void renderWidget() {
    GL10 gl = Gdx.gl10;/*from  w  w  w .  ja v  a2s.  c o  m*/
    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);
    gl.glColor4f(0, 0, 0, .25f * fullAlpha * alpha);
    GfxUtils.fillQuad(x - .5f * w, y - .5f * w, 0, 0, x + w + .5f * w, y + h + .5f * w, 1, 1);

    super.renderWidget();

    float px = engine.camera.position.x + .5f;
    float ch = (float) (engine.book.pages.size() / engine.book.aspectRatio);
    float py = -engine.camera.position.y / ch;
    float pw = (float) (engine.camera.position.z * .8f);
    float ph = pw * Gdx.graphics.getHeight() / (ch * Gdx.graphics.getWidth());

    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);
    gl.glColor4f(.5f, .5f, 1f, .75f * fullAlpha * alpha);
    GfxUtils.fillQuad(x + (px - .5f * pw) * w, y + (py - .5f * ph) * h, 0, 0, x + (px + .5f * pw) * w,
            y + (py + .5f * ph) * h, 1, 1);
}

From source file:org.interreg.docexplore.reader.book.roi.ROIOverlay.java

License:Open Source License

public void render() {
    if (alpha < alphaGoal)
        alpha += .02f;//  w w  w  . j a v a2  s. co  m
    else if (alpha > alphaGoal)
        alpha -= .02f;
    alpha = alpha < 0 ? 0 : alpha > 1 ? 1 : alpha;
    if (alpha == 0)
        return;
    GL10 gl = Gdx.gl10;

    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glOrthof(-1, 1, -1, 1, -1, 1);

    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glColor4f(0, 0, 0, .75f * alpha);
    doQuad(-2 * offsetMargin, 1, 1, -1);

    float y0 = 0;
    gl.glEnable(GL10.GL_TEXTURE_2D);

    gl.glColor4f(1, 1, 1, alpha);
    for (OverlayElement element : elements) {
        float w = elementWidth(element);
        float h = elementHeight(w, element);
        if (element.bind()) {
            doQuad(-offsetMargin + .5f - .5f * w, 1 - y0 + offset, -offsetMargin + .5f + .5f * w,
                    1 - y0 - h + offset);
            y0 += h + vmargin * element.marginFactor();
        }
    }

    if (offset > 0) {
        up.bind();
        gl.glColor4f(1, 1, 1, .5f * alpha);
        float bw = .05f;
        doQuad(1 - bw, 1, 1, 1 - (bw * Gdx.graphics.getWidth() / Gdx.graphics.getHeight()));
    }
    if (offset < maxOffset) {
        down.bind();
        gl.glColor4f(1, 1, 1, .5f * alpha);
        float bw = .05f;
        doQuad(1 - bw, (bw * Gdx.graphics.getWidth() / Gdx.graphics.getHeight()) - 1, 1, -1);
    }

    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPopMatrix();
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPopMatrix();

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.DebugGraphics.java

License:Open Source License

public void fillTexturedRect(Texture tex, double x1, double y1, double x2, double y2, float s1, float t1,
        float s2, float t2) {
    gl.glEnable(GL10.GL_TEXTURE_2D);
    tex.bind();/*w w w.  j  a  v a2 s. c  o  m*/
    GfxUtils.fillQuad((float) x1, (float) y1, s1, t1, (float) x2, (float) y2, s2, t2);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.DebugGraphics.java

License:Open Source License

public void render() {
    gl.glDisable(GL10.GL_LIGHTING);/* www  . j  a va 2s  .co  m*/
    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_DEPTH_TEST);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1);

    for (Graphics.Renderable listener : listeners)
        try {
            listener.render(this);
        } catch (Throwable e) {
            e.printStackTrace();
        }

    gl.glEnable(GL10.GL_TEXTURE_2D);
    synchronized (overlays) {
        for (Map.Entry<BufferedImage, ImageOverlay> entry : overlays.entrySet()) {
            ImageOverlay overlay = entry.getValue();
            if (overlay.tex == null)
                overlay.tex = new Texture(entry.getKey(), false);
            gl.glColor4f(overlay.r, overlay.g, overlay.b, overlay.a);
            overlay.tex.bind();
            GfxUtils.fillQuad((float) overlay.x, (float) overlay.y, 0, 0, (float) (overlay.x + overlay.w),
                    (float) (overlay.y + overlay.h), 1, 1);
        }
    }
    gl.glColor4f(1, 1, 1, 1);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPopMatrix();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPopMatrix();

    gl.glEnable(GL10.GL_CULL_FACE);
    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.gui.Button.java

License:Open Source License

public void renderWidget() {
    GL10 gl = Gdx.gl10;//  w w w.j av  a  2 s  . co  m

    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);

    gl.glEnable(GL10.GL_TEXTURE_2D);
    gl.glColor4f(color[0], color[1], color[2], .75f * alpha);
    texture.bind();
    GfxUtils.fillQuad(x, y, 0, 0, x + w, y + h, 1, 1);

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.gui.Dialog.java

License:Open Source License

public void renderWidget() {
    if (!ready)/*from w w  w. j  av a2 s.  co m*/
        return;

    GL10 gl = Gdx.gl10;

    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);

    int x0 = (Gdx.graphics.getWidth() - buffer.getWidth()) / 2, y0 = (Gdx.graphics.getHeight() - height) / 2;

    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glColor4f(1, 1, 1, .75f * alpha);
    GfxUtils.fillQuad(0, 0, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, 0);
    //gl.glColor4f(1, 1, 1, .9f*alpha);
    //GfxUtils.doQuad(x0, y0, 0, 0, x0+buffer.getWidth(), y0+height, 0, 0);

    gl.glEnable(GL10.GL_TEXTURE_2D);
    texture.bind();
    gl.glColor4f(GuiLayer.defaultColor[0], GuiLayer.defaultColor[1], GuiLayer.defaultColor[2], alpha);
    GfxUtils.fillQuad(x0, y0, 0, 0, x0 + buffer.getWidth(), y0 + height, 1, tmax);

    if (clickedButton >= 0) {
        float bx1 = (clickedButton + 1) * buffer.getWidth() * 1f / (buttons.length + 1)
                - .5f * buttonBuffer.getWidth();
        float by1 = titleAndMessageHeight;
        float bx2 = bx1 + buttonBuffer.getWidth();
        float by2 = by1 + buttonHeights[clickedButton];
        float s1 = bx1 / texture.width(), t1 = by1 / texture.height(), s2 = bx2 / texture.width(),
                t2 = by2 / texture.height();
        //float halpha = alpha < .5 ? 12*alpha*alpha-16*alpha*alpha*alpha : 16*alpha*alpha*alpha-36*alpha*alpha+24*alpha-4;
        float halpha = 1 - (1 - alpha) * (1 - alpha) * (1 - alpha) * (1 - alpha);
        gl.glColor4f(GuiLayer.defaultHighlightColor[0], GuiLayer.defaultHighlightColor[1],
                GuiLayer.defaultHighlightColor[2], halpha);
        float boost = 0;
        GfxUtils.fillQuad(x() + bx1 - boost, y() + by1 - boost, s1, t1, x() + bx2 + 2 * boost,
                y() + by2 + 2 * boost, s2, t2);
    }

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.gui.Label.java

License:Open Source License

public void renderWidget() {
    GL10 gl = Gdx.gl10;/*from w  ww  .  ja  va 2s  . c o m*/

    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);

    gl.glEnable(GL10.GL_TEXTURE_2D);
    gl.glColor4f(color[0], color[1], color[2], fullAlpha * alpha);
    texture.bind();
    GfxUtils.fillQuad(x, y, 0, 0, x + w, y + h, 1, 1);

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}