Example usage for com.badlogic.gdx.graphics GL10 glColor4f

List of usage examples for com.badlogic.gdx.graphics GL10 glColor4f

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GL10 glColor4f.

Prototype

public void glColor4f(float red, float green, float blue, float alpha);

Source Link

Usage

From source file:com.digitale.mygdxgame.Renderer.java

License:Open Source License

private void renderExplosions(GL10 gl, ArrayList<Explosion> explosions) {
    gl.glDisable(GL10.GL_CULL_FACE);//w  ww  . ja  v a  2  s .c o  m
    gl.glEnable(GL10.GL_BLEND);
    // gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
    gl.glDisable(GL10.GL_LIGHTING);
    for (int i = 0; i < explosions.size(); i++) {
        Explosion explosion = explosions.get(i);
        gl.glPushMatrix();
        if (explosion.type == Explosion.NORMAL) {
            gl.glTranslatef(explosion.position.x, explosion.position.y, explosion.position.z);
            explosionTexture.bind();
            gl.glScalef(10, 10, 10);
            gl.glRotatef(explosion.yawAngle, 0, 1, 0);
            gl.glRotatef(explosion.pitchAngle, 1, 0, 0);
            explosionMesh.render(GL10.GL_TRIANGLE_FAN,
                    (int) ((explosion.aliveTime / explosion.explosionLiveTime) * 15) * 4, 4);

        } else if (explosion.type == Explosion.SWANSONG) {
            gl.glTranslatef(explosion.position.x, explosion.position.y, explosion.position.z);
            swansongTexture.bind();
            gl.glColor4f(1 - (explosion.aliveTime / 2), 1 - (explosion.aliveTime / 2),
                    1 - (explosion.aliveTime / 2), 1 - (explosion.aliveTime / 2));
            gl.glRotatef(explosion.yawAngle, 0, 1, 0);
            gl.glRotatef(explosion.pitchAngle, 1, 0, 0);
            gl.glScalef(explosion.scale * 10, explosion.scale * 10, explosion.scale * 10);
            sunMesh.render(GL10.GL_TRIANGLES);
            gl.glScalef(1, 1, 1);
            gl.glColor4f(1f, 1f, 1f, 1f);
        } else if (explosion.type == Explosion.RANKUP) {
            gl.glTranslatef(explosion.position.x, explosion.position.y, explosion.position.z);
            lvlupTexture.bind();
            gl.glColor4f(1 - (explosion.aliveTime / 2), 1 - (explosion.aliveTime / 2),
                    1 - (explosion.aliveTime / 2), 1 - (explosion.aliveTime / 2));
            gl.glRotatef(explosion.yawAngle, 0, 1, 0);
            gl.glRotatef(explosion.pitchAngle, 1, 0, 0);
            gl.glRotatef(explosion.aliveTime * 360f, 0, 0, 1);
            gl.glScalef(explosion.scale, explosion.scale, explosion.scale);
            sunMesh.render(GL10.GL_TRIANGLES);
            gl.glScalef(1, 1, 1);
            gl.glColor4f(1f, 1f, 1f, 1f);

        } else if (explosion.type == Explosion.LEVELUP) {
            gl.glTranslatef(explosion.position.x, explosion.position.y, explosion.position.z);
            lvlupTexture.bind();
            gl.glColor4f(1 - (explosion.aliveTime / 4), .5f, //1 - (explosion.aliveTime / 2),
                    .5f - (explosion.aliveTime / 2), 1 - (explosion.aliveTime / 2));
            gl.glRotatef(explosion.yawAngle, 0, 1, 0);
            gl.glRotatef(explosion.pitchAngle, 1, 0, 0);
            gl.glRotatef(explosion.aliveTime * 360f, 0, 0, 1);
            gl.glScalef(explosion.scale, explosion.scale, explosion.scale);
            sunMesh.render(GL10.GL_TRIANGLES);
            gl.glScalef(1, 1, 1);
            gl.glColor4f(1f, 1f, 1f, 1f);
        }
        gl.glPopMatrix();
    }
    gl.glDisable(GL10.GL_BLEND);
    gl.glEnable(GL10.GL_CULL_FACE);
    gl.glEnable(GL10.GL_LIGHTING);
}

From source file:com.digitale.mygdxgame.SplashRenderer.java

License:Open Source License

private void renderSky(GL10 gl) {

    gl.glDisable(GL10.GL_LIGHTING);//from   www  .  j a v  a  2s  .  c  o  m
    skyTexture.bind();
    gl.glColor4f(1, 1, 1, 1);

    gl.glPushMatrix();
    gl.glTranslatef(0, 0, 0);
    gl.glScalef(100f, 100f, 100f);
    skyMesh.render(GL10.GL_TRIANGLES);
    gl.glPopMatrix();
    gl.glEnable(GL10.GL_LIGHTING);
}

From source file:org.interreg.docexplore.reader.book.BookCover.java

License:Open Source License

public void render(Bindable coverTex, Bindable innerCoverTex) {
    GL10 gl = Gdx.gl10;
    gl.glColor4f(1, 1, 1, 1);
    gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
    gl.glEnable(GL10.GL_TEXTURE_2D);/*  www.j a  v a  2  s . c o m*/

    if (innerCoverTex != null && !book.app.bookEngine.coverOnly()) {
        innerCoverTex.bind();
        meshes[innerBinding].render(GL10.GL_TRIANGLES);
    }
    if (coverTex != null) {
        coverTex.bind();
        meshes[outerBinding].render(GL10.GL_TRIANGLES);
    }

    //      meshes[topBinding].render(GL10.GL_TRIANGLES);
    //      meshes[bottomBinding].render(GL10.GL_TRIANGLES);
    //      meshes[frontBinding].render(GL10.GL_TRIANGLES);

    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.book.ParchmentMini.java

License:Open Source License

public void renderWidget() {
    GL10 gl = Gdx.gl10;
    gl.glDisable(GL10.GL_TEXTURE_2D);/*  www. ja va 2s. co  m*/
    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);
    gl.glColor4f(0, 0, 0, .25f * fullAlpha * alpha);
    GfxUtils.fillQuad(x - .5f * w, y - .5f * w, 0, 0, x + w + .5f * w, y + h + .5f * w, 1, 1);

    super.renderWidget();

    float px = engine.camera.position.x + .5f;
    float ch = (float) (engine.book.pages.size() / engine.book.aspectRatio);
    float py = -engine.camera.position.y / ch;
    float pw = (float) (engine.camera.position.z * .8f);
    float ph = pw * Gdx.graphics.getHeight() / (ch * Gdx.graphics.getWidth());

    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);
    gl.glColor4f(.5f, .5f, 1f, .75f * fullAlpha * alpha);
    GfxUtils.fillQuad(x + (px - .5f * pw) * w, y + (py - .5f * ph) * h, 0, 0, x + (px + .5f * pw) * w,
            y + (py + .5f * ph) * h, 1, 1);
}

From source file:org.interreg.docexplore.reader.book.roi.ROIOverlay.java

License:Open Source License

public void render() {
    if (alpha < alphaGoal)
        alpha += .02f;/*w w w  .  j  a  v a2s.  c om*/
    else if (alpha > alphaGoal)
        alpha -= .02f;
    alpha = alpha < 0 ? 0 : alpha > 1 ? 1 : alpha;
    if (alpha == 0)
        return;
    GL10 gl = Gdx.gl10;

    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glOrthof(-1, 1, -1, 1, -1, 1);

    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glColor4f(0, 0, 0, .75f * alpha);
    doQuad(-2 * offsetMargin, 1, 1, -1);

    float y0 = 0;
    gl.glEnable(GL10.GL_TEXTURE_2D);

    gl.glColor4f(1, 1, 1, alpha);
    for (OverlayElement element : elements) {
        float w = elementWidth(element);
        float h = elementHeight(w, element);
        if (element.bind()) {
            doQuad(-offsetMargin + .5f - .5f * w, 1 - y0 + offset, -offsetMargin + .5f + .5f * w,
                    1 - y0 - h + offset);
            y0 += h + vmargin * element.marginFactor();
        }
    }

    if (offset > 0) {
        up.bind();
        gl.glColor4f(1, 1, 1, .5f * alpha);
        float bw = .05f;
        doQuad(1 - bw, 1, 1, 1 - (bw * Gdx.graphics.getWidth() / Gdx.graphics.getHeight()));
    }
    if (offset < maxOffset) {
        down.bind();
        gl.glColor4f(1, 1, 1, .5f * alpha);
        float bw = .05f;
        doQuad(1 - bw, (bw * Gdx.graphics.getWidth() / Gdx.graphics.getHeight()) - 1, 1, -1);
    }

    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPopMatrix();
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPopMatrix();

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.gui.Button.java

License:Open Source License

public void renderWidget() {
    GL10 gl = Gdx.gl10;

    gl.glDisable(GL10.GL_LIGHTING);//from  w w w.  ja v  a  2s.  c  om
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);

    gl.glEnable(GL10.GL_TEXTURE_2D);
    gl.glColor4f(color[0], color[1], color[2], .75f * alpha);
    texture.bind();
    GfxUtils.fillQuad(x, y, 0, 0, x + w, y + h, 1, 1);

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.gui.Dialog.java

License:Open Source License

public void renderWidget() {
    if (!ready)/*from w ww.j a  v a2s.c  om*/
        return;

    GL10 gl = Gdx.gl10;

    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);

    int x0 = (Gdx.graphics.getWidth() - buffer.getWidth()) / 2, y0 = (Gdx.graphics.getHeight() - height) / 2;

    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glColor4f(1, 1, 1, .75f * alpha);
    GfxUtils.fillQuad(0, 0, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, 0);
    //gl.glColor4f(1, 1, 1, .9f*alpha);
    //GfxUtils.doQuad(x0, y0, 0, 0, x0+buffer.getWidth(), y0+height, 0, 0);

    gl.glEnable(GL10.GL_TEXTURE_2D);
    texture.bind();
    gl.glColor4f(GuiLayer.defaultColor[0], GuiLayer.defaultColor[1], GuiLayer.defaultColor[2], alpha);
    GfxUtils.fillQuad(x0, y0, 0, 0, x0 + buffer.getWidth(), y0 + height, 1, tmax);

    if (clickedButton >= 0) {
        float bx1 = (clickedButton + 1) * buffer.getWidth() * 1f / (buttons.length + 1)
                - .5f * buttonBuffer.getWidth();
        float by1 = titleAndMessageHeight;
        float bx2 = bx1 + buttonBuffer.getWidth();
        float by2 = by1 + buttonHeights[clickedButton];
        float s1 = bx1 / texture.width(), t1 = by1 / texture.height(), s2 = bx2 / texture.width(),
                t2 = by2 / texture.height();
        //float halpha = alpha < .5 ? 12*alpha*alpha-16*alpha*alpha*alpha : 16*alpha*alpha*alpha-36*alpha*alpha+24*alpha-4;
        float halpha = 1 - (1 - alpha) * (1 - alpha) * (1 - alpha) * (1 - alpha);
        gl.glColor4f(GuiLayer.defaultHighlightColor[0], GuiLayer.defaultHighlightColor[1],
                GuiLayer.defaultHighlightColor[2], halpha);
        float boost = 0;
        GfxUtils.fillQuad(x() + bx1 - boost, y() + by1 - boost, s1, t1, x() + bx2 + 2 * boost,
                y() + by2 + 2 * boost, s2, t2);
    }

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.gui.Label.java

License:Open Source License

public void renderWidget() {
    GL10 gl = Gdx.gl10;

    gl.glDisable(GL10.GL_LIGHTING);/*from  w  ww .  ja va 2s  . com*/
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);

    gl.glEnable(GL10.GL_TEXTURE_2D);
    gl.glColor4f(color[0], color[1], color[2], fullAlpha * alpha);
    texture.bind();
    GfxUtils.fillQuad(x, y, 0, 0, x + w, y + h, 1, 1);

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}

From source file:org.interreg.docexplore.reader.InputManager.java

License:Open Source License

public void render() {
    if (cursor == null)
        return;//from  w  w w.j  a  v a 2 s .  c o  m

    GL10 gl = Gdx.gl10;
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();

    gl.glEnable(GL10.GL_TEXTURE_2D);
    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glColor4f(1, 1, 1, 1);

    if (cursor != null) {
        cursor.bind();
        int my = Gdx.graphics.getHeight() - Mouse.getY();
        GfxUtils.fillQuad(Mouse.getX() - cursorHotSpot[0], my - cursorHotSpot[1], 0, 0,
                Mouse.getX() - cursorHotSpot[0] + cursor.width(), my - cursorHotSpot[1] + cursor.height(), 1,
                1);
    }

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPopMatrix();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPopMatrix();

    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glEnable(GL10.GL_DEPTH_TEST);

    app.debugGfx.render();
}

From source file:org.interreg.docexplore.reader.shelf.ShelfEngine.java

License:Open Source License

public synchronized void render() {
    if (alpha < .01)
        return;/*from   w ww .  j  a  v a  2 s  .c  o  m*/

    GL10 gl = Gdx.gl10;

    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1);

    gl.glEnable(GL10.GL_TEXTURE_2D);

    if (textures == null)
        cursor = -1;
    else if (cursor > textures.length)
        cursor = textures.length - 1;
    if (cursor >= 0) {
        for (int i = 0; i < textures.length; i++) {
            int j = (textures.length / 2 + (i + 1) / 2 * (i % 2 == 0 ? 1 : -1)) % textures.length;
            int index = (cursor + j) % textures.length;
            Texture tex = textures[index];
            if (tex != null) {
                double x = getEntryX(j);
                double y = getEntryY(j);
                float k = (float) (.75 + .125 * (y + 1));
                k *= k;
                //float colk = (float)(.5*(y+1));
                gl.glColor4f(1, 1, 1, alpha * k);
                float x0 = (float) (.5 * (Gdx.graphics.getWidth() - k * tex.width())
                        + x * Gdx.graphics.getWidth() / 4);
                float y0 = (float) (.5 * (Gdx.graphics.getHeight() - k * tex.height())
                        + y * Gdx.graphics.getHeight() / 5);
                tex.bind();
                GfxUtils.fillQuad(x0, y0, 0, 0, x0 + k * tex.width(), y0 + k * tex.height(), 1, 1);
            }
        }
    }

    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPopMatrix();
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPopMatrix();

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}